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NWN SCRIPTS

- Jump to comments -
Title  ad_tt_util_sex
Author  sir_mixalot
Submitted / Updated  02-02-2005 / 11-22-2006
Category  Scripting routines
Expansions  NWN-1.65
Format  Module and Code
Type  Type - Effects
Includes  Custom
Description
THIS IS ADULT CONTENT!! THIS REALLY IS XXX ADULT CONTENT!!! Do not d/l this if you are a minor or if you will be offended by sexual content. This is a util script that may be useful to script sex scenes in NWN mods. If you ever wished for a grateful princess to reward a player with her favor, then this is how it could be done. A demo mod 'In the Bedroom' is included to demonstrate how it works.

Files

NameTypeSizeDownloads
sirmixalot1107331021884inthebedroom.zipsirmixalot1107331021884inthebedroom.zip
Submitted: 02-02-2005 / Last Updated: 02-02-2005
zip581.5Kb4979
--
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Comments (25):

Posted by dragoduval at 2011-05-18 12:57:12    Voted 10.00 on 05/18/11
Love it, will add it to my first module :)
_________________________
--------------------------------
! Im a French Drow Sorcerer. !
--------------------------------

Posted by Mazzi10 at 2007-12-30 17:56:41    Voted 9.00 on 12/30/07
Very, very nice, and I'm happy someone finally did something like this. The only thing is the floating text--- it never appears! Wah. Is there any way to fix this?

Don't listen to the flames. They're just idiots.
_________________________
All the tales of the greatest adventures never mention the fact that most of them were spent walking, do they?

Posted by stdbuk at 2006-08-21 08:40:33    Voted 9.00 on 08/21/06
I'm glad you did this work. As for the previous flames and comments: I don't care if you did it or a room of a thousand monkeys did it accidentally, thanks for posting it and thank GOD and everyone for freedom of speech and expression in America!

Posted by kowasu at 2006-05-06 06:31:57    Voted 8.75 on 05/06/06
funny

Posted by lordlen8972 ( 68.38.xxx.xxx ) at 2006-01-12 00:09:32    
dude this is a great script! screw what everyone else says! I;m using it on a hooker in my server and ppl love it! but i had a request for a male version of the prostitute...any furture plans of that? the chicks don;t dig the HLA stuff and keep tellign me to get a male hooker.lol.. anyways thanks for making this script it rocks!

Posted by TGD ( 68.224.xxx.xxx ) at 2005-05-12 08:39:59    
The animations are way off and unstable. Once you take a command you can't stop the annoying sounds. I don't like how the clothes disapear spontaneously. Are you still working on any future updates for this?

Posted by lordlen8972 at 2005-05-05 23:41:19    Voted 10.00 on 05/05/05
wow this is f*#@%ng great!!! I love this man! I was looking for a good script or conversation script for a hooker in my mod. and everthing i got was the cheesy stuff where they black out everything. they don't black out with this script!!! It rules!! much props to you !!!!!
_________________________
Lord Len

Posted by sir_mixalot at 2005-04-27 23:26:00    
I could be wrong, but I do get the sense that because you put up a critical post prior to look through the script, you now feel you had to defend yourself by call me child-like.

Before you get all upset, let me just say that it is neither necessary nor important. By your own admission, I did give credit and I did improve on the original. Therefore my conscience is clear.

If credit is given and work is gone that improve on the original, why do you persist on your argument?

You seem to have some ideas of coding, therefore, let me ask you - how many piece of C / C++ code you've seen give credit to those that invented the language (such as Kernighan and Ritchie)? Even when some of the standard functions are taken apart and over-ridden, I seriously doubt that any credit is given to the original author of those functions.

Many of the larger texture maps in NWN are possible because of the various DXTN compression algorithms that enabled hardware accelerated texture decompression. Yet, do you think either the games developed on top (such as NWN) or the subsequent improvements on the original gave credit on the top of their code to show humility and respect?

I know this because I am one of the inventors. Yet, it is a good feeling to know that people have build very cool things on top of my work.

Even in terms of NWN, there are other bits that I had put together long time ago (under different alias) - that were improved upon, and some even made it into CEP. Yet, there were no mention of my name.

As for whether the credits should be. If you like to give credit at the top of your code, it's your code - do as you like. I like to give credit, where it's clear what I am giving credit for: I give credit for the original function that inspire the work I did (this is simply a habit from other work that I did).

If you still feel dissatisfied despite my above explanation, I have a reasonable suggestion:

Despite my thoughts of spending sometime to improve the scripts here, I simply haven't had the time. If you like - feel free to download the code here, fix the problems that other have pointed out here in constructive criticism.

You can then post the result - put the various other authors that you recall at the top of the code as you like. Feel free to only give credit to me on any original functions you've used.

This way, the entire community benefits and the original authors that you feel were slighted are now acknowledged and everyone (including me) is happy.



Posted by sir_mixalot at 2005-04-27 23:26:00    
I could be wrong, but I do get the sense that because you put up a critical post prior to look through the script, you now feel you had to defend yourself by call me child-like.

Before you get all upset, let me just say that it is neither necessary nor important. By your own admission, I did give credit and I did improve on the original. Therefore my conscience is clear.

If credit is given and work is gone that improve on the original, why do you persist on your argument?

You seem to have some ideas of coding, therefore, let me ask you - how many piece of C / C++ code you've seen give credit to those that invented the language (such as Kernighan and Ritchie)? Even when some of the standard functions are taken apart and over-ridden, I seriously doubt that any credit is given to the original author of those functions.

Many of the larger texture maps in NWN are possible because of the various DXTN compression algorithms that enabled hardware accelerated texture decompression. Yet, do you think either the games developed on top (such as NWN) or the subsequent improvements on the original gave credit on the top of their code to show humility and respect?

I know this because I am one of the inventors. Yet, it is a good feeling to know that people have build very cool things on top of my work.

Even in terms of NWN, there are other bits that I had put together long time ago (under different alias) - that were improved upon, and some even made it into CEP. Yet, there were no mention of my name.

As for whether the credits should be. If you like to give credit at the top of your code, it's your code - do as you like. I like to give credit, where it's clear what I am giving credit for: I give credit for the original function that inspire the work I did (this is simply a habit from other work that I did).

If you still feel dissatisfied despite my above explanation, I have a reasonable suggestion:

Despite my thoughts of spending sometime to improve the scripts here, I simply haven't had the time. If you like - feel free to download the code here, fix the problems that other have pointed out here in constructive criticism.

You can then post the result - put the various other authors that you recall at the top of the code as you like. Feel free to only give credit to me on any original functions you've used.

This way, the entire community benefits and the original authors that you feel were slighted are now acknowledged and everyone (including me) is happy.



Posted by Viriatus at 2005-04-21 14:12:00    
Yes, I have read it very well. Sorry I did not know you were so child minded, because obviously my comment has got your head off.

Of course I had read all the thread, and seen the reference below. But I downloaded this anyway to see to what extent could be somethig original. But, oh, nothing. Yet, I dont understand why you are so concerned about avoiding other people to know where these scripts really come from.

You assume I hadn't take a deep look? He, he. You say you have retouched the scripts? Well, maybe. Since a lot of time I knew these scripts. You have done something new? Not at all. A good thing changing the dirtychair for the cutscene ghost, for an example amonst other minor changes, but these are only details.

The animations, the cries, the texts, that is: all the concept, idea and visuals, all of them are other people's work. You have reworked it? Well, the basics would not change though you implemented this with precompiled imported C++, Perl or Assembler recursive or fractal clever algorhytms.

And yes, you mention the 'A Banshee...' mod in the Combo function *only*. I supose it had been very evident the copy if not, and perhaps you had gained a lot of posts with caps lock in this same thread, and not precisely of recognition. About the other function, no credit nor references. A little of politeness, putting a comment about the original procedence of ALL these scripts in the TOP of the code would have been a little show of humility and respect, and so probably I had written a very different fists post.

Of course, if you want to defend and advertise these scripts as a work of your great imagination and infinite genius, go ahead. It's a matter which matters me as much as what do a stone think about.

And an advice: if you are unable to admit other's critics, you could have a problem. Perhaps you should think about visithing a psychologist, when you are not 'reworking' scripts or else.

Regards.

Posted by sir_mixalot at 2005-04-20 13:01:00    
And you should perhaps read through the scripts and corresponding comments before making such irresponsible post. Perhaps you should also read the posts below where I freely admit having seen the work from Banshee in the Basement.

Within scripts, the credits were given to the Banshee in the Basement. It also mentioned the following problems being resolved:

- bounding box - the prior scripts uses an invisible chair object as a hack around the collision detection around two partners. This created the problem of never being sure of where the bounding boxes are and sometimes the partners end up in really weird positions. this was fixed by utilizing a new function available in later patches that enable you to effectively turn collision detection off.

- separation - despite what you might think - separating the movements and synchronization is neither trivial nor straightforward. Generally speaking, having a 4-in-1 movement is not as good as having 4 separate procedures that does different things, you could always bundle them into 4-in-1.

- sound - if you compare the sound code, you will see alot of tweaking there as well.

If you want to criticize, at least perform your due diligence prior.


Posted by Viriatus at 2005-04-19 11:59:00    
Well, this is a burd copy of other people's scripts. I don't know who was the original author, but the original animations can be seen in Jesurah's Adult Dance Club. Later, in A Banshee in the Basement they were extended and customized (and Jon Koca -the author- had the politeness of stating this fact in the code!).

This mod only decomposes the 'screw' movements into four animations. Originality: none. And I have not seen credits due in any part, nor in the scripts code, nor in the readme.

If any who read this implements some of these scripts in a mod of his/hers, I'd recomend him/her to take a look to the mods I point above. If this mod's author intended to be quoted by these scripts, he really does not deserve any merit.

Posted by Sir_Rule ( ..xxx.xxx ) at 2005-02-25 08:24:00    
... someone deleted my post...
my LEGIT post...
hmm... -_-

Posted by Sir_Rule ( ..xxx.xxx ) at 2005-02-25 05:57:00    
alright, POP QUIZ hot shot!!! BD

Let's say I want to make an NPC "bump, and grind" with ANOTHER NPC when my PC gives the command.

WHAT do you do?
WHAT... do.. you do?

Posted by Mythalos ( 66.176.xxx.xxx ) at 2005-02-09 06:56:00    
Just so I make myself clear, I am in no way attempting to insult sir_mixalot. Each to his own!

Posted by Mythalos ( 66.176.xxx.xxx ) at 2005-02-09 06:52:00    
LMAO! The things that people will come up with.

By the way, the word is regardless. There is no such word in the English language as irregardless.

Posted by Anonymous ( 67.160.xxx.xxx ) at 2005-02-08 00:37:00    
I agree with AnonymousX fully. I was the one that posted the Dirty Action comment so I offer an apology sir. Please continue to crank this stuff out irregardless of what others say. Also, like you I am a 30+ (actually closer to 40-) Anthropologist who is back in school shooting for a PHD in Archaeology. With a wife and three kids, one of which plays Pnp and CRPG's. So I think that we throw the loop off.

-Icenlord

Posted by AnonymousX ( 129.31.xxx.xxx ) at 2005-02-07 15:51:00    
Just couldnt be bothered to log in to my usual user account ;)

People please do remember that scripters like six_mix_alot do this for the community and for free. Do value their work for what it is and give them constructive feedback. SImply flaming and throwing in offensive assumptions isn't getting you or the community anywhere but down the drain.

Think twice before you start flaming next time, and that you even clicked the link to get to the file tells about yourself as well, keep that in mind.

And I think sir_mix_alot is a great guy for continuing his work on this despite the flames. The community needs people who drive it forward!

Posted by sir_mixalot at 2005-02-07 02:14:00    
Thanks to everyone who's taken a look at it. :)

Some individual feedbacks:

To AnonymousX: thank you for the criticism.
- optimal distance / facing prior to conversation is to be at the maximum distance for conversation and having both your PC and the NPC facing straight on. For some reason, the NWN engine has problem with vector arithemetics / facing in scripts when two objects are too close.
- animation and moaning are easy to adjust, will adjust them when I get a chance.
- good point about the PC - will see what i can do (but no promises) :P

To unknown: I've never seen DirtyActions2a. However, I did play "Banshee in the Basement" and that inspired me to do this. I just took a quick look and it looks like Banshee basically used DirtyActions2a. There are some issues [many tech details here] with these original scripts, which (hopefully) I�ve managed to fix in mine.

To Mr Cool: Yes, originally the text strings were there to indicate speech during the animation. However, I found that they contribute even worse to the timing issues so had to take them out� :(

To Laken Cascade: What do you mean by corrupted? Can you be a bit more specific?

To Nerd Killer: Just FYI � I am 30+, happily married to a beautiful woman, in the top 10% of the US tax bracket, an avid gamer all my life, and a tech-nerd. This script took only about four weekday nights. It was, believe it or not, stress-relieving. You know that old saying about �ass_u_ming�?

To Tamos: what exactly do you mean by that it�s dire? Can you be more specific about the issues that you�ve encountered? I am also not sure why you would consider it to be useless for role-playing in a bedroom encounter. For those willing to play around with the script, it is possible to create interesting combos based on conversation choices and result in a varied bedroom scene.

Once again, thanks to everyone who's bothered to download this to take a look and post your feedback. It's much appreciated.

Posted by Tamos at 2005-02-06 15:38:00    
I've no problem with what it is, but the quality is pretty dire, I think youre almsot certanly better off cutting to black and playing a few voices, and then cutting to a scene of waking up in bed :)

The one place where people might actually want to roleplay a sexual encounter, it's next to useless.

Posted by Anonymous ( 69.92.xxx.xxx ) at 2005-02-06 11:33:00    
Obviously, some people don't get enough in real life. This is really pathetic and sad. I have never seen the most stupid script in my life.

Get a life people.

Posted by Laken Cascade ( ..xxx.xxx ) at 2005-02-06 10:08:00    
By the way i believe this is corrupted , the nudity hak you have included

Posted by Mr Cool ( 81.227.xxx.xxx ) at 2005-02-06 09:11:00    
I looked at the script in the toolset and it looks like that the girl and the pc is supposed to say a round of one-liners but they won't appear. You might want to check on this.

Other than that, nicely done :)

Mr Cool

Posted by AnonymousX ( 129.31.xxx.xxx ) at 2005-02-06 02:18:00    
Very nicely scripted, however some criticism:

-I used the choices in the order they were given, and after the first, clicked to talk to "Da Girl" from the distance she walked away without moving closer, assuming thats the right distance.
She seemed slightly displaced to either left or right and i think should move slightly closer to the PC
-The animations are a bit..fast. Personally I don't think this speed is appropriate, slow it down a bit.
-I did not really understand why the amount of moans was much higher at the start than near the end
-I would suggest making the PC also take a certain position, he just sits there. Especially for option 2.
Try putting him in mid-worship mode and then play around with arms movement a bit, should work well.

The rest worked pretty fine, its great work that has been submitted here.

Posted by Nemesis Sol ( 213.8.xxx.xxx ) at 2005-02-05 23:30:00    
hehehe , some boobs wont hurt anyone :D

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