NPC ACTIVITIES 6.0 features a reworked architecture which offers more control and uses less CPU time. As of this release it is still classified as BETA due to the fact there are additional new features I am working on. As is this script supports everything 5.7.x did. This is hopefully your one stop script for you NPC needs. When it is completed it should definately be. This script is a powerful tool in the hands of both scripters and NON-SCRIPTERS. It was originally made with NON-SCRIPTERS in mind. Please vote and if it is negative leave constructive criticism so, I can fix things. See version history - released things I've had for awhile to the public. Most is in the advanced features section.
This is an add-on for NPC ACTIVITIES 6.1. This is a non-Beta Release. This offers an encounter system, a method of having lairs change hands based upon which occupants happen to wander there, how the lairs grow, and eventually supports lairs reaching populations such that they can also send forth raiders. The goal is to support a more dynamic environment that changes based on the actions of players and NPCs in the game.
NPC ACTIVITIES 6.1 - This is not as complete a 6.1 as I would like but, I am busy working with DLA. So, I decided to get improvements out to the public. The majority of these improvements can be found in the ADVANCED SECTION of the documentation and include many ways to improve performance on your system. I still have people wanting a complete monetary system documentation. I will work on that ASAP. DLA has me a bit busy at the moment so bear with me.
Full 6.1 + Dynamic Lairs - No documentation - Files only [CONSIDER BETA UNTIL I REMOVE THIS] - I noticed some of the files in the above installations were not the most recent so, I released this erf to see if it corrects some weird oddities people are reporting. If the Last Modified on your NPCACT_STATES script says 5/2006 then it is out of date. The most recent is actually 09/16/2007.
Could it be possible to have a nwn2 version of NPC Activities? I ported the 6.1 version to nwn2 but it seems a lot has to be improved. Also I had to change functions and constants that are not Nwn2 related. Just the best IA system that I have seen for NPC, excellent work ;)
Posted by Lord at on11/22/08
Just missing a possibility to let a NPC sit until eternity, but I am using SITS600 now, which should do the job too... It decreases at least the chance that a PC watches the standing up, waiting a few seconds and sitting down again of the NPC. Nevertheless, you get 10 points from me. A great collection. Lord Horazont
Posted by DevaWinblood at 2008-10-0119:33:03
No, I haven't worked on this for a couple years now. I made an add-on or two last year by request. I've been working on other projects.
Posted by Fredy at on09/16/08
Huzzah! Very well done!
Posted by Narph at 20:31:44 Voted10.00
Hello, Just wondering if your still working on this? Thanks for everything. Narph
Posted by Aeryn at on08/25/08
Really fine work! Though I am also experiencing the same conversation bug. Replacing the wrap makes it work. _________________________ Dark Horizon
Posted by Azriaphale at on08/05/08
Great scripts, extremely easy to use and making my modules come alive in ways always hoped would be able to create. Thank you so much for this! Still finding out exactly how much I can do with this, but not found any problems as yet. Cheers!
Posted by Luusah at 2008-07-1600:22:40
I'm experiencing the same conversation bug like mentioned before. Need more time to investigate, I think this is a very very good system but I'll leave it out of my PW until I find a solution to merge this with the AI scripts from CODI ...