In the spirit of easter eggs which are commonly found in games, I have written up a script which is intended to recreate the annoying and exasperating character from Baldur's Gate, Noober. With minimal editing, add the Noober() function to an event which will be called multiple times (an OnHeartbeat(), Rhone's Hour Waypoints system, etc). When Noober detects a player nearby, he will run up to him, and speak a quote. If the player decides to leave but is still within Noober's range, Noober will pursue the player and continue to annoy him. If the player sits idly and lets Noober continue to be annoying, the player will receive a small XP reward for his patience.
just a question (from a non-scripter)...I put the script in the onheartbeat of Snibble, the character that is doing the noober...nothing happens. is the script to go into the onheartbeat of the module or area? _________________________ -Liam
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"He came out of there like he had just seen
God, and it hadn't gone that well."
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LOL funny baldurs gate story...game locked up after i spent about 2 hrs on it doing the quest OX guess y *COUGH*
i dled it just so i can make him uninvincible and i wish he culd respawn so i can kick his ass over and over with uber wepons!
hehehe...
Hmm.. what about his brother Neeber in Trademeet? =D________________
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Posted by Anonymous ( 4.229.xxx.xxx ) at 2005-02-19 08:09:00
looks cool, i hope a dummy like me can figure out how to use it
Posted by f0ul cr0w ( 24.174.xxx.xxx ) at 2005-02-18 21:19:00
Hahaha. Good ol' Noober.
I don't require this yet, but this definately brings back some warm memories. Now I remember why I switched over to evil.....
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