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NWN SCRIPTS

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Title  Detect Evil 1.1
Author  Diavlen
Submitted / Updated  02-24-2005 / 10-09-2007
Category  Spells
Expansions  Works on all versions
Format  Module and Code
Type  Type - Magic
Includes  Custom
Forums  Link
Description
This script, along with the two items will simulate the DnD 'Detect Evil' spell. It has been updated to comply with DND 3.5 Spell 'Detect Evil' Player's Handbook pages 218-219. This is based on a script by BigE

Files

NameTypeSizeDownloads
DetectEvil.zipDetectEvil.zip
Submitted: 02-24-2005 / Last Updated: 08-11-2006
zip31.44Kb303
Version 1.1

Contains:
- DetectEvil.erf
- DetectEvil.mod
- DetectEvil.txt
DetectEvil.txtDetectEvil.txt
Submitted: 02-24-2005 / Last Updated: 08-11-2006
txt3.81Kb277
Readme and Instructions
SCORE OUT OF 10
9.75
5 votes
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Comments (13):

Posted by crazedmages at 2010-09-27 10:06:02    Voted 10.00 on 09/27/10
We use this and have found out it can be unbalancing but was wondering if anyone else has a more effecient way than we have for "Obscuring Alignement" for those PWs with evil folks.
_________________________
People react violently to fur rather than leather because it is easier to pick on rich chicks with bad taste than biker gangs.

Posted by black_liquid at 2008-10-07 20:03:37    Voted 9.00 on 10/07/08
Awesome for RP. I can't tell you how many times I've played a Paladin or good aligned Cleric, detected evil and made some RP happen.

Posted by Greven134 at 2006-08-12 02:52:54    Voted 10.00 on 08/12/06
Extremely effective.

Posted by Myst_Moonblade at 2006-08-11 20:58:30    Voted 10.00 on 08/11/06
Excellent Idea! This has really added to the RP for clerics and palladins, especially palladins. They don't get a whole lot of wonderous trinkets, as mages and clerics do. I like to see the respective classes get a little bonus to make them feel "special." ;P Anyhow, keep the class specifics coming!

Posted by Marleyh Prillo at 2006-08-11 18:01:12    Voted 9.25 on 08/11/06
helpful for making clerics and paladins more consistent with DND rules.

Posted by diavlen at 2006-08-11 14:46:08    
@Piper_lightfoot - Thanks. I've been using it on our PW and I've never noticed any lag it caused. It's pretty straight forward

@Odin_Tyralothe - Thanks! I really enjoy making things as close to the book as possible. (Some things just don't make sense in a video game, but a lot of the stuff is easily transferrable).
_________________________
Borgo Pass PW
Link

Posted by diavlen at 2006-08-11 14:43:47    
Just updated the file. Added the option for those who don't use Tag Based Scripting
_________________________
Borgo Pass PW
Link

Posted by dguntner at 2005-05-28 17:48:34    
Disregard - turns out I am hooking into those other scripts already. Just forgot about it. :-)

--Dave

Posted by dguntner at 2005-05-28 09:32:24    
In the readme, it says the following:

===============
Script Notes
===============
Note that this system uses Bioware's Tagbased Item Activation, and only works if the
following events set on your module (or their equivalent)

OnEquip - x2_mod_def_equ
OnUnEquip - x2_mod_def_unequ
OnAcquire - x2_mod_def_aqu
OnUnAcqucire - x2_mod_def_unaqu
OnActivate - x2_mod_def_act


Question: Are those scripts *really* necessary for this to run right? Yes, I realize that the OnActivate script would be needed. :-) But what about the others? Is there something special about the items that needs to be handled when the items are acquired/unacquired/equipped, unequipped? Or will just handling the OnActivate be sufficient?

I'm running a module with a lot of custom things and I'm thinking about adding this. I don't want to go through the hassle of hooking those x2_mod scripts if I don't *have* to. :-) (I already hook the x2_mod_def_act script, so that's no problem. :)

--Dave

Posted by Odin_Tyralothe ( 24.207.xxx.xxx ) at 2005-03-31 22:30:00    
Truely an awesome script. Most detect evil spells dont do anythign except tell if there is evil near by. I like that you made this one take 3 rounds to have full effect. Nice work.

Posted by Piper_lightfoot ( 69.163.xxx.xxx ) at 2005-02-26 07:42:00    
Nice! How is the load on multi? I havent had a chance to pressure test it yet, but all in all its excelent, weather SP Or PW. I'd like to see more.

Posted by h0t_g33k at 2005-02-25 08:30:00    
it's simulating 'detect evil' spell. it's purpose is to detect evil (strange huh?).

Posted by Anonymous ( 24.166.xxx.xxx ) at 2005-02-25 07:21:00    
Ummm i dont get it? Whats the point of it and whats it do again?

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