This script, along with the two items will simulate the DnD 'Detect Evil' spell. It has been updated to comply with DND 3.5 Spell 'Detect Evil' Player's Handbook pages 218-219. This is based on a script by BigE
Posted by crazedmages at 2010-09-27 10:06:02 Voted 10.00 on 09/27/10
We use this and have found out it can be unbalancing but was wondering if anyone else has a more effecient way than we have for "Obscuring Alignement" for those PWs with evil folks. _________________________ People react violently to fur rather than leather because it is easier to pick on rich chicks with bad taste than biker gangs.
Posted by black_liquid at 2008-10-07 20:03:37 Voted 9.00 on 10/07/08
Awesome for RP. I can't tell you how many times I've played a Paladin or good aligned Cleric, detected evil and made some RP happen.
Posted by Greven134 at 2006-08-12 02:52:54 Voted 10.00 on 08/12/06
Extremely effective.
Posted by Myst_Moonblade at 2006-08-11 20:58:30 Voted 10.00 on 08/11/06
Excellent Idea! This has really added to the RP for clerics and palladins, especially palladins. They don't get a whole lot of wonderous trinkets, as mages and clerics do. I like to see the respective classes get a little bonus to make them feel "special." ;P Anyhow, keep the class specifics coming!
Posted by Marleyh Prillo at 2006-08-11 18:01:12 Voted 9.25 on 08/11/06
helpful for making clerics and paladins more consistent with DND rules.
@Piper_lightfoot - Thanks. I've been using it on our PW and I've never noticed any lag it caused. It's pretty straight forward
@Odin_Tyralothe - Thanks! I really enjoy making things as close to the book as possible. (Some things just don't make sense in a video game, but a lot of the stuff is easily transferrable). _________________________ Borgo Pass PW Link
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Script Notes
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Note that this system uses Bioware's Tagbased Item Activation, and only works if the
following events set on your module (or their equivalent)
Question: Are those scripts *really* necessary for this to run right? Yes, I realize that the OnActivate script would be needed. :-) But what about the others? Is there something special about the items that needs to be handled when the items are acquired/unacquired/equipped, unequipped? Or will just handling the OnActivate be sufficient?
I'm running a module with a lot of custom things and I'm thinking about adding this. I don't want to go through the hassle of hooking those x2_mod scripts if I don't *have* to. :-) (I already hook the x2_mod_def_act script, so that's no problem. :)
--Dave
Posted by Odin_Tyralothe ( 24.207.xxx.xxx ) at 2005-03-31 22:30:00
Truely an awesome script. Most detect evil spells dont do anythign except tell if there is evil near by. I like that you made this one take 3 rounds to have full effect. Nice work.
Posted by Piper_lightfoot ( 69.163.xxx.xxx ) at 2005-02-26 07:42:00
Nice! How is the load on multi? I havent had a chance to pressure test it yet, but all in all its excelent, weather SP Or PW. I'd like to see more.