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NWN SCRIPTS

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Title  Trailing Effects
Author  gaoneng
Submitted / Updated  02-12-2005 / 11-22-2006
Category  Creature Related
Expansions  Works on all versions
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description
Trailing Effects is a set of simple functions used for multi-trailing a moving creature object with visual effects, placeables, beam effects or creatures.

View attached readme for details.

Update March 4, 2005 : Haven't receive any bug report for this script, which is good, so this is likely to be the final and complete version (can't think of anything thing else to add).
v1.1 introduces a new parameter called fZDisplace which lets you specify the height at which to create the effects/objects - this allows for even more possible permutations of effects, and I'll leave it to your imagination to come up with good looking trails. :)
Additionally, the code has been cleaned up, which should improve performance by that unnoticeable little wee-bit.

Files

NameTypeSizeDownloads
Trailing_Effects_v1.1.zipTrailing_Effects_v1.1.zip
Submitted: 02-12-2005 / Last Updated: 03-03-2005
zip56.38Kb1108
--
SCORE OUT OF 10
9.78
11 votes
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Comments (27):

Posted by Inayity at 2008-08-29 01:29:29    Voted 10.00 on 08/29/08
Gaoneng, now you're responsible for making TWO of the top three coolest things I think I've ever seen in NWN- third being emitter shields. WOW, thanks!

Posted by Dorrian at 2008-04-26 03:40:25    Voted 10.00 on 04/26/08
This is awesome stuff!
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Posted by birdman076 at 2007-06-20 09:13:54    Voted 10.00 on 06/20/07
Simply awsome, I have downloaded the Glorian Empires module which used this script set. Everyone who has played the module loves the effects.

Posted by DeathFace ( 84.242.xxx.xxx ) at 2006-07-13 08:05:49    
Oh my god, I thought that is impossible:-) Thank's gaoneng, very nice work.

Posted by ozDallo at 2006-01-18 19:34:41    Voted 10.00 on 01/18/06
I've seen this stuff in action. Really sweet stuff, and the possibilities are virtually endless. Thanks gaoneng!

Posted by gaoneng at 2005-10-15 00:40:12    
Thanks for the vote too. :)
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Posted by Hugie at 2005-10-12 18:38:58    Voted 10.00 on 10/12/05
This is excellent. Very good for creating an underwater swimming effect. Thanks gaoneng!
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Posted by Hugie at 2005-10-09 09:41:26    Voted 10.00 on 10/12/05
Ooooh...just what I need in my Tale of a Mage, Chapter 2 - The Ceremony of Souls for an Underwater world (trailing bubbles or something!). Thanks gaoneng!

Cheers,

Hugie
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Posted by Challseus at 2005-09-09 11:17:23    Voted 10.00 on 09/09/05
Damn, I really, really should have voted on this a while ago. Sorry I am just getting to it now gaoreng:(
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Posted by jules at 2005-09-05 01:56:49    Voted 9.50 on 09/05/05
need a bit of imagination on the part of the builder to make the most of these effects but there's huge potential here.. cheers

Posted by gaoneng at 2005-05-08 21:02:55    
@ Jules
Heh. That reminds me of a scene from this Keanu Reeves film "Little Buddha"...
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Posted by jules at 2005-05-03 15:00:49    Voted 9.50 on 09/05/05
found a great use for these! A high level druid can walk around with trailing flower patch placeables- giving the effect that the ground bursts into flower behind him... very druidic- looks great!

Posted by slappy the ringthief ( 24.11.xxx.xxx ) at 2005-04-25 07:26:00    
nice...

this makes PC's trackable by other PCS!

*can't wait to trail "tracks" that erode over time*

Posted by gaoneng at 2005-03-10 10:32:00    
Object creation is a very intensive process. Even in normal encounter triggers, you will get lag when creatures are spawning.

Try reducing the number of clones (nFrequency) and increasing the time taken to create the trail (fTime).
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Posted by Sir_Elric at 2005-03-10 02:57:00    Voted 9.25 on 03/10/05
Nice work, I have it in my PW for various things now.

One thing though the "mirror image" effect (cloning the player) is very laggy unfortuneatly as this was one I really wanted to use in my PW.

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Posted by Sir_Elric at 2005-03-10 02:55:33    Voted 9.25 on 03/10/05
Very nice, well scripted and has many uses.
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Posted by f0ul_cr0w at 2005-03-09 05:38:41    Voted 10.00 on 03/09/05
This will add some new life to any module, really nice job.

Posted by Fu_Miga at 2005-03-02 12:47:47    Voted 9.25 on 03/02/05
Again... i'm speechless
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Posted by Rune Solaric ( 83.71.xxx.xxx ) at 2005-02-24 17:06:00    
Very nice indeed. I'll have more than a few uses for this in the near future. Thanks very much.

Posted by gaoneng at 2005-02-17 23:24:00    
news
This isn't exactly an update, but I've added a second area to the demo mod to demonstrate how to add persistent trailing effects to all creatures in the area in a friendly way.

This was uploaded last night (Feb 17), so anyone who downloaded earlier but want to see how this area thingy works, feel free to download again.

The script is pretty simple. In the OnEnter event of the area, a custom function is assigned to the entering object. This function checks to see if the creature is still in the area after six seconds, if TRUE, it will apply a new trail (which joins up seamlessly with the old one), if FALSE, it will halt execution and break out of the loop. This works pretty much like a heartbeat, except that it isn't a heartbeat, so there isn't a need to scan the area repeatedly for creatures.
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Posted by crapot at 2005-02-15 01:46:22    Voted 9.00 on 02/15/05
very good idea and so cool effect
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Posted by gaoneng at 2005-02-14 18:56:00    
@ Monferrat
It depends on what material you want to use for the "silver cord" - it can be any standard or custom VFX, placeable, creature...

If I'm guessing what you want to do correctly, you want an area where there will be trailing effects behind all creatures? If so, there are several ways to do, either by using an area heartbeat script that auto applies the trailing every six seconds to every creature in the area, or (recommended) by using an area OnEnter script that fires a pseudo-heartbeat.

So the answer if yes I guess.
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Posted by Monferrat at 2005-02-14 12:07:00    
dumb question -- could this be used to create a trailing "silver cord" for astral plane travel effect?

Posted by NWN Fan ( 192.139.xxx.xxx ) at 2005-02-14 08:55:00    
Hard core! It's just as awesome as that other script with the magic display you released. Can't wait to add this to my module!

Posted by ArtemisJ at 2005-02-14 08:45:00    
Very nice. Blur.. Mirrior Image.. THanks :D________________
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So far.. The Universe is winning...
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Posted by gpeddino at 2005-02-14 08:33:00    
Sounds awesome. Will try this for sure.--------------------------------------
Author of "The Whisper Of Auril"

Posted by Anonymous ( 172.216.xxx.xxx ) at 2005-02-14 06:48:00    
wow! cool!

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