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NWN SCRIPTS

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Title  Thomas' Spawn System
Author  Thomas
Submitted / Updated  03-11-2005 / 11-22-2006
Category  Creature Related
Expansions  HOTU-1.65
Format  Module and Code
Type  Type - Spawning
Includes  BioWare Standard
Description
Basically, this is a system to spawn and respawn creatures. To do this, it uses a combination of on enter/exit area scripts and a on heartbeat script. To determine what types of spawns and where they are placed, waypoints and persistant variables (nwnx required) are used. A dm tool is also included which allows dms to alter spawns and create temporary new spawns. I tried to make this system for the least ammount of lag but I haven't been able to test it on a massive scale. Post your comments, bug reports and suggestions here. Update: substituded a pseudo-heartbeat script for the on heartbeat script. This script running every 60 seconds instead of every 6.

Files

NameTypeSizeDownloads
Spawn_System_2.rarSpawn_System_2.rar
Submitted: 03-11-2005 / Last Updated: 03-21-2005
rar53.02Kb290
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Comments (4):

Posted by DeLeRiUm at 2005-06-29 17:32:52    Voted 10.00 on 06/29/05
Great Job :)

Posted by FlyingRabbits ( 64.198.xxx.xxx ) at 2005-04-20 11:59:00    
Ehhhh heartbeats keep the undead "alive" so they can be. Plus the rabid oranges are behind you.

Posted by Ki ( 82.33.xxx.xxx ) at 2005-03-18 02:06:00    
nah heart beats are great, keeps me going.

Posted by Anonymous ( 24.166.xxx.xxx ) at 2005-03-15 14:21:00    
Heartbeats are evil

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