A simple answer to those who are tired of watching supposedly lawful clerics wandering the land with a summoned balor in tow, or split-class paladins companioned with undead and tossing around curses and such. This system adds the possibility of alignment alterations to some of those spells, using a logical, common sense- and rules-based approach to what constitutes a good or evil act. The higher powered spells (create greater undead (evil), undeath to death(good)) have a definate alignment change, while the lower and more morally neutral only give a chance. Odds and exactly what is considered good and evil on the alignment scale are adjustable through central constants, and amounts of shift can be changed in each individual spell script, if desired. The included ReadMe file has a complete list of the spells altered, a more complete description, and instructions for installation (aka, import the erf).