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NWN SCRIPTS

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Title  Sins Housing Project
Author  f0ul_cr0w
Submitted / Updated  02-22-2005 / 11-22-2006
Category  Database Related
Expansions  Requires Both Expansions (SoU & HotU)
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Player Property Tracking
Includes  Custom
Description
*Version 5 : 7/27/06*
Reworked some functions, fixed some errors.

7/26/06
Fixed issues with the house tokens, creating 10+ of the same furniture, and making homes with 10 or more areas.

Sins Housing Project uses NwnX2/MySQL, and therefor is very fast and very clean. The furniture system includes persistent storage containers that can handle non-modular, dynamic items. Furniture can be placed anywhere in the house (not just at waypoints), can be altered after placement, and is stored persistently when a PC leaves the area (including when the PC logs out of the server while in a home). Players may preview homes beforehand so they know exactly what they're getting. Instructions included tell you how to set up your system (after you try the demo of course), as well as how to create new furniture to be used in your home. Check out the demo module to set up the core system table and to make sure it works for you! Be sure to read through the instructions, as it documents the features and how to use them. Thanks!
-f0ul cr0w

My Email: [email protected]

Files

NameTypeSizeDownloads
Sins_Housing_5.zipSins_Housing_5.zip
Submitted: 02-22-2005 / Last Updated: 07-27-2006
zip199.49Kb399
Version 5 - Complete package. Read the included instructions. Try the demo first!
SCORE OUT OF 10
9.9
7 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

Using the House Deed to give another creature access to a home.


Using the House Deed on a placed furniture to turn it.


Clicking on the door to an owned home displays the address and owner.





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Comments (30):

1 2 3

Posted by AncestralNights at 2006-08-2803:10:57    
hi f0ul_cr0w, i was testing the demo mod, i think the 10 furniture problem still there, i tried placing 10 chairs in a house and 1 chest... after exiting the house, waited for 10 mins, restarted the demo mod and only 1 chest and 1 chair is left... please help! thanks!

Posted by tango1 at on08/11/06
hi, i need your advise on this... i've been making some houses.. and was wondering if such naming convention will cause problems... basically, i have 2 areas, (for example area A and area B), and i make a house on both area. Can i give it a tag name like house_area1_1_1 for area 1's house, and house_area2_1_1 for area 2? Will it cause clashes or potiential problem? thanks for your help!

Posted by tango1 at on08/11/06
this is no doubt the best housing system ever!

Posted by f0ul_cr0w at 2006-08-0700:02:31    
BTW: Thanks a lot xtrick8. The vote is great support, and the words are very encouraging. Hopefully future updates will have some more good stuff in em.

Posted by f0ul_cr0w at 2006-08-0623:57:19    
All that furniture should be fine as long as you update shs_mod_load and the line of code in shs_include to reflect those changes (as documented in the instructions). Of course, there is the despawning of furniture in the current release, which I will default to disabled in the next update. But that wouldn't explain the data for the furniture in the tables being erased. I'll check my email about the item duping issue. Thank you very much for

Posted by tango1 at on08/11/06
sorry, forgot to mention, might it be, because there's too many different furnitures in a house/floor? i added about 100 more different furnitures on top of the default ones...

Posted by tango1 at on08/11/06
anyone else face problem with furnitures in a entire house or floor disappearing suddenly sometimes? when i check DB, the location where e.g *2*xxx*1*xxx there used to have furnitures sometimes becomes empty suddenly... also, i encountered on a item duping problem.. sent an email to you on that, hope you got it. other than the above 2 problems, this script works like a wonder!

Posted by xtrick8 at on08/02/06
Totally awesome. I have tested all the different persistent housing schemes and this is the one I like the best. It is the most flexible, extendible, feature rich and easy to implement. It took me a while to get all the tokens and stuff right and we are doing a lot more testing, but this is up and running in our mod (Xtricks8's LOTR) and the functionality is great. Excellent work !!!

Posted by f0ul_cr0w at 2006-07-2812:53:18    
The actual SQL statements are the same for SQLite (at least, I think), so there shouldn't be any problems at all. You could just run the demo module to check, that way you wouldn't have to integrate until you verify it works.

Posted by OnyxEye at 2006-07-2806:16:22    
I've looked over this system and it seems like it would be a great thing to include in my PW. However, we use SQL-lite distributed with the PRC system. Would this system work with that or is full MySQL needed? _________________________ OnyxEye - Lead Admin The Realms of Ghamede Link

1 2 3

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