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NWN SCRIPTS

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Title  Bleeding / Dying w/o heartbeat
Author  John Hawkins
Submitted / Updated  04-29-2005 / 11-22-2006
Category  Rulesets
Expansions  Works on all versions
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description
This is NOT a heartbeat based script! The original was done by Scott Thorne. Super job, Scott!! (find it here: http://nwvault.ign.com/Files/scripts/data/1027539693540.shtml) I made a few simple changes to it. 1. hostle creatures will now ignore you while you are lying unconcious. 2. if your killer is injured, they will rest while you are dying. (this part is easily disabled.) 3. if your killer is uninjured and a human, goblin, orc, or half-orc, they will steal some of your gold. (of course, you can kill them to take it back. this part is easily disabled.) 4. now you can see the blood while your pc is bleeding to death. 5. if there are hostle creatures around when you become concious (if you do), they may notice you moving and attack. 6. this script has been PW tested and works fine. simply import the tb_mod_dying.erf and install the tb_mod_dying script in your OnPlayerDying module event. enjoy! (sample module included)

Files

NameTypeSizeDownloads
John_Hawkins1114776942211TomBanjodyingbleeding.zipJohn_Hawkins1114776942211TomBanjodyingbleeding.zip
Submitted: 04-29-2005 / Last Updated: 04-29-2005
zip49.21Kb954
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Comments (8):

Posted by Pstemarie at 2012-08-10 17:33:15    Voted 10.00 on 08/10/12
Nice job John - simple to use and configure, a good candidate for my PW
_________________________
--
Pstemarie - Project Q Team Artist

Posted by Lord Azagthoth at 2008-05-22 09:14:04    Voted 10.00 on 05/22/08
Having tried several bleeding scripts, I liked this one the most. Visual effects added, creatures looting the unconcious pc.

I'm tampering with it to automatically increase/decrease the iDCBase depending in what area the pc currently is.

For Jechal: About the creatures that keep attacking, that's only in the first round (but might be enough to do a coupe de grace on your character.
_________________________
Dark Lord Azagthoth

Link

Posted by Jechal at 2008-04-07 21:46:58    
I'm not rateing cause i probly done something wrong,.. but i tried the samplemode and when the goblins killed me they kept shooting me.. so it didnt work. I put the .erf in my .erf folder so I dont know what I did wrong. Please help me.

Posted by NineCoronas at 2007-08-09 16:47:37    Voted 10.00 on 08/09/07
I like this script. I am planning to incorporate it into my single-player module.
_________________________
"A dagger in the night is worth a thousand swords at dawn..."

Posted by SorceressAshura at 2007-02-24 18:40:00    Voted 9.00 on 02/24/07
I was looking around for a particular bleeding system for my modules in Neverwinter Nights 2, and I've come across this one. I've tested it in a Single Player mod, and it worked without a hitch. Does it work in NWN2 PWs? I don't know for sure,.. I don't see why not...

I only had to tweak a few thinks, I'm a newb at scripting in NWN, but I was able to get this working. Just had to rename the script "gui_tb_mod_dying", adjust some of the text being displayed. And it worked like a charm.
_________________________
AKA: GuardianofLore.

Interested in joining Rhydin's PW Staff?
Come make your dreams, a reality.

Posted by Cross at 2005-11-08 18:28:31    
I added this to my PW and it doesn't seem to be working... the player just dies as it has always done. I don't know if I'm missing something.
I did replace the default OnPlayerDying script with your, I'm wondering if I should just have added an ExecuteScript() to the original.
Any help would be great.

_________________________
Creator: Continent of Elaris PW

Posted by Ixion at 2005-08-06 12:49:04    Voted 10.00 on 08/06/05
Love the script, but I tried it while fighting a badger (animal) and it still stole some gold.

Posted by Screwtape ( 216.166.xxx.xxx ) at 2005-05-05 17:17:43    
Having the enemy loot the dying pc is a novel idea.

Delayed recursion is generally referred to as a pseudo heartbeat.

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