This script update to nw_g0_transition (Standard Script) will make NPC Companions (Familiars, Summons, Henchmen and Dominated creatures) follow the PC through Doors/AreaTransition Triggers. This was sometime not the case (Usually if PC would end in the same area as the PC left).
The Original Bioware script is added in the bottom of the script, commented out.
NB: The Henchmen part is by default commented out (ignored). This is not garantueed to work with more than one Henchman.
Posted by Mozenwrathe at 2006-06-10 18:18:02 Voted 10.00 on 06/10/06
I just hope this will work in the module I play in...
Posted by Rami_Ahmed at 2006-03-13 15:50:30 Voted 10.00 on 03/13/06
Yes! Perfect! My Players have so much been complaining about this, just what I needed! _________________________ NWN2 stuff:
- Persistent Player Owned Shop System
Posted by Rami_Ahmed at 2006-03-13 15:50:14 Voted 10.00 on 03/13/06
Yes! Perfect! My Players have so much been complaining about this, just what I needed! _________________________ NWN2 stuff:
- Persistent Player Owned Shop System