This is an update to Vulcano's 3E crafting code (see http://nwvault.ign.com/View.php?view=Scripts.Detail&id=2088) where I streamlined the code to allow easier maintenance.
This patch updates the skill based crafting part of Vulcano's crafting system, that is the creation of items of normal and masterwork quality. The functionality remains the same, but the crafting is done by a single function in the include instead of several places. This proved difficult to understand and debug. I renamed internal variables and commented the code.
Magic item crafting will follow at a later time as it has proven pretty hard to change.
Read the "Vulc_Craft_V2.txt" file included in the ERF for instructions how to use the file.
Posted by Arlain ( 58.164.xxx.xxx ) at 2005-10-13 21:09:13
Ignore that last comment (* slaps forehead* doh!) helps if you look at the right thing.
Posted by Arlain ( 58.164.xxx.xxx ) at 2005-10-13 20:22:03
Only one problem with this - you dropped the persistance functions and the Craft Token.
For us PW bods storing values on a PC is no good.
Posted by ender22 at 2005-06-28 08:23:05 Voted 10.00 on 06/28/05
CASchoeps is a veteran dm/coder on the PW where Vulcano's 3e crafting got it's real testing (City of Arabel); so there's probably no one who's seen it in action more, and Vulcano let us know as he 'retired' that he'd like Carsten to take over. If you want 3e crafting, this is the package you should work from.
You must be Logged In to post comments in this section.