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NWN SCRIPTS

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Title  Set Items script, additional properties on items if you have all setitems
Author  Master Lexx
Submitted / Updated  06-09-2005 / 11-22-2006
Category  Scripting routines
Expansions  Works on all versions
Format  Code Only
Type  Type - Other
Includes  None
Description
Setitems, like in diablo (bad game, but nice feature). If the player has all items of a set, they get additional properties. There is as well a nice visual effect.
Just copy everything from the txt file in a script, include it in onpc equip and unequip event and call the 2 main functions.
Every set and the properties can easily be added in the script, a good explanation is in the script. Don�t forget to tell in the item description that it�s a setitem and what properties it can get. Make sure that those setitems are rare and not easy to find!

Files

NameTypeSizeDownloads
setitems.erfsetitems.erf
Submitted: 06-09-2005 / Last Updated: 06-10-2005
erf7.75Kb389
Setitems, additional properties if all equipped
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Comments (7):

Posted by Lord Azagthoth at 2006-06-07 16:05:47    
Normally I use the HotU item script. When I use the example given in your script (set_145_3_1; set_145_3_2; set_145_3_3) I will get 3 scripts.
Where do I put the include ch_setitems? At the top of the itemscript or at the appropriate equip/unequip lines?
At the top of the ch_setitems script it is mentioned to call CheckSetItemEquip(oPC, oItem) and the same for Unequip. Where do I put these lines?
_________________________
Dark Lord Azagthoth

Link

Posted by +scarface+ at 2005-09-15 11:51:02    
Bad BAD bug, when you log on wearing a set examine your set items, will show like 10 x the same property, not too important for some as they don't stack..... regen however does stack, not good.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by elf8bliss ( 69.230.xxx.xxx ) at 2005-06-23 12:38:45    
Could I get a litte more detail on how this script works and is applied? Do I need to create a custom script that fires these properties from the ch_setitems? Could you maybe include a small example module that use it, it's a better visual for me?

Thx!

Posted by Qhenk ( 217.209.xxx.xxx ) at 2005-06-21 15:15:31    
The script name is "ch_setitems"
it didnt told me that when i imported it, but i saw it when i imported it the second time (overwrite script).

Posted by Master Lexx at 2005-06-17 06:27:53    Voted 10.00 on 06/09/05
As i know, there is only 1 script included in the erf. The information about the individual sets is held in the very top function (right there wehere you can see the example set). I could have split it into two scripts but I don´t know if that makes any sense or if somebody would like this so...

Posted by Qhenk ( 217.209.xxx.xxx ) at 2005-06-15 05:42:17    
What's the name of the script, that hold´s the information?

Posted by Master Lexx at 2005-06-09 22:21:34    Voted 10.00 on 06/09/05
Setitems are cool. And this script has all the power.

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