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NWN SCRIPTS

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Title  Treasure Respawn and Generation System
Author  Mister_Leebo
Submitted / Updated  06-16-2005 / 11-22-2006
Category  Placeable Item
Expansions  HOTU-1.59
View Code  

Select All Text | View Code in separate window
Format  Code Only
Type  Type - Containers (Subtype - Chests)
Includes  Custom
Description
This is a script that Zarconus convinced me is something a lot of new PW designers would like to help them build their worlds. This system will manage your treasure respawning and gives you the power of choosing 1 of 4 different styles of treasure generation for your world. This system is built FOR persistant worlds.

It supports:
1. One-Shot No Respawn
This is BioWare default. First come, first serve. Ever.
2. One-Shot and Respawn
Treasures may be re-looted, but when anyone loots it, everyone must wait a set delay.
3. Continuous No Respawn
Everyone may loot your chests, but only once.
4. Continuous and Respawn
Everyone may loot your chests, and they respawn after a set delay.

Not only can you choose between any of these 4 methods, but different chests in the same module can work on different values, so you might make the gems in an old pile of bones only spawn treasure once, but the chests in a bandit's hideout frequently get re-filled as the thugs bring in more loot.

This system is only intended to manage respawning and makes no changes to what exactly gets spawned. By default, it uses the HOTU treasure generation scripts, but it is incredibly easy to plug in any custom treasure script you've got in its place!

This system is designed for PWs by using Timestamps, or integers that it uses to figure out what time it is, instead of DelayCommands. Keep in mind, however, if you set the date forward in your rest scripts or in other parts of the module, the chests will respawn faster since the date that they are set to open arrives sooner.

Finally, in addition to the respawning functions which make up the main part of the script, it comes with two sub-functions to do other common things for you and improve your PW.

One script for picking locks will give the rogue an amount of experience based on the DC of the lock and his level.
The other script makes it so bashed doors or chests do not literally get destroyed (removed from the game world), instead, after taking enough damage the door or chest pops open and is set to Plot.

Files

NameTypeSizeDownloads
TRGS_v1.zipTRGS_v1.zip
Submitted: 06-16-2005 / Last Updated: 06-16-2005
zip10.37Kb889
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Comments (9):

Posted by Ulrich Krieghund at 2009-08-01 10:04:38    
I am trying this system out and it is still generating too much gold in my opinion. I tried lowering the d100 to d10 in the script, hoping that would fix the issue. However, I still had a goblin drop 12 gold, so I'm not sure what route to take here.

What I'd really like is a working silver system.


Posted by Wyrdwolf at 2009-07-07 08:59:40    
If anyone still has the SoU version of this, I would be glad for it.

Posted by Cernunnos at 2009-06-30 15:03:58    Voted 10.00 on 06/30/09
Using it in my new project "World of Abred" (RP PW), and used it on my old "Lost Isles server as well. Still a great system after all these years.

Thanks so much for this!

"10" (better late than never, I say).
_________________________
World of Abred Forums: Link

"'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka

Posted by energia at 2007-01-29 07:38:17    Voted 10.00 on 01/29/07
It words for nwn2 too. Funziona anche per nwn2.

Posted by Shargast at 2006-06-05 05:02:00    Voted 10.00 on 06/05/06
Good system! I'm using it.

Thanks
Sai
_________________________
Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth

Posted by Zarconus at 2005-06-21 15:53:04    Voted 10.00 on 06/21/05
This is the best respawning treasure script on the vault!

Posted by Zarconus ( 24.205.xxx.xxx ) at 2005-06-21 15:49:24    
Thanks again for the new script I'll check it out and get back to you soon!

Posted by Mister_Leebo at 2005-06-20 23:01:08    
I've just e-mailed you a copy of the trgs_i0_user script that's been modified to work with the SOU system instead of the HOTU system, which is what this defaults to. The transition is almost flawless (meaning you won't have to do anything different) except for generating Equipment, which has been handled in a unique way. See the comments at the very bottom of the script I e-mailed you for details on that.

If anyone else is interested in using the alternative user file, let me know and I'll send it to you too. If I update the TRGS, this alternative will be included in the package.

Posted by Zarconus ( 24.205.xxx.xxx ) at 2005-06-20 19:28:02    
Thanks for the scripts! I have a question though. Can I make my own custom treasure and put them in the low,medium,high and unique chests in my treasure room for the mod? Will it show up in the chests when they re-spawn?

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