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NWN SCRIPTS

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Title  Persistent World Clock System
Author  Lord Delekhan
Submitted / Updated  07-23-2005 / 11-22-2006
Category  Time Devices
Expansions  HOTU-1.66
Format  Code Only
Type  Type - Time
Description

Persistent World Clock System
This system maintains the current date and time through server reboots. Once it is initialized the server date and time are stored and restored after each reboot.
Example:
Module properties start date is set to
6AM 8/12/1534AR
the module runs for 7 server days and 4 server hours before rebooting, upon rebooting the module date/time will be
10AM 8/19/1534AR

This opens the possibilities to limited time quests, elapsed time data, etc.

The erf includes generic OnLoad and UserDefined event scripts, the required code from each is marked for those who have custom versions already.
Lord Delekhan

Files

NameTypeSizeDownloads
LDPWClock.zipLDPWClock.zip
Submitted: 07-23-2005 / Last Updated: 07-23-2005
zip4.45Kb651
Initial Release
SCORE OUT OF 10
10
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Comments (9):

Posted by ffbj at 2009-01-17 20:14:03    Voted 10.00 on 01/17/09
Works fine. Especially needed if you have changing weather patterns over time.

Posted by Narash at 2008-05-15 09:06:33    Voted 10.00 on 05/15/08
Great work, thanks.

Posted by Jaysyn at 2007-07-13 08:10:02    
Barry_1066 is incorrect. The ld_clock_inc script is in fact in the ERF, it's just not compiled.
_________________________
-=Jaysyn=-

Posted by Shargast at 2007-04-16 10:03:22    Voted 10.00 on 04/16/07
It works great! Good Work!

Best
Sai
Link

_________________________
Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth

Posted by Barry_1066 at 2006-03-21 08:09:59    
I will not rate this untill it is fixed. I used the code in my PW and found it missing "ld_clock_inc". This is useless without all the code including that include. I do not see how others could rate it since it cannot be used at all. There seemed to be errors in the coding as well since the on module load clip of code would not compile. I did not bother to debug it since the include file was missing anyway.

Posted by Hawkwintr at 2006-03-11 21:11:29    Voted 10.00 on 03/11/06
No troubles at all the with the date system. Well done!

Hawk
_________________________
You fell victim to one of the classic blunders! The most common is never get involved in a land war in Asia, but only slightly less well known is this: Never go in against a Sicilian, when death is on the line!

Posted by nicholascobalt at 2005-08-08 02:09:28    Voted 10.00 on 08/08/05
Nice, oh and thanks
_________________________
Dude ... B')

Posted by LordDelekhan at 2005-07-24 16:22:00    
There are two compatability issues between my PW Clock and Invizible420's PC Stat system.
1) His system has a less accurate elapsed time storage (only hold the day mont and year) where mine stores hour/day/month/year
2) His uses a bad calculation for elapsed time, he is using 30 days per month in his calculations I use 28 days per month (which is the game engine default)

LD

Posted by LordLestat ( 69.218.xxx.xxx ) at 2005-07-24 11:59:30    
I love the concept. Big question I have is there anyway to merge your PW Date system with Invizible420_PC_Statistics_System_v25
Stat storage and read. I like the way you can retrieve the data from the PC position but his creation time to current time are stuck in hours. I am a somewhat experience basic scripter but getting into all the tokens and write and read stuff I have yet to learn. Invizible420_PC_Statistics_System_v25 is great all around but the life span of the PC would be much better in true month/day/year like yours, this can add a great birthday type setup and open a number of possibilities.

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