These is a Spell Components system. The naming convention is taken from Ultima.
The purpose is to add a level of inventory management ot your casters.
The caster will be required to have two items to cast a spell. They will each be one of two seperate kinds to cast a spell. They are based on the spell's spell school.
Add this to your already existing spellhook or use these scripts by themselves.
Included is a sample mod. Test with your spellcaster of course.
For more detail check the readme or the notes below.
Note: Bioware's standard garlic won't work so be sure not to mix it up with the custom item included.
Posted by Jargh193 at 2007-07-26 15:03:36 Voted 9.50 on 04/26/07
sry...this is what I setup for use with the UOA, works great using it this way, but as posted in my last comment...needs a bit more work that I don't know how to do :( Lucky Day!!! Where are you?
Posted by Jargh193 at 2007-07-26 13:47:07 Voted 9.50 on 04/26/07
One big bug I've found :(
The reagents are required for potions and items to use as well. I don't mind it woking for scrolls and casters but that is a problem for me.
Does anyone know how to rescript it so it won't affect items used. I'm not that good at spellhooks so I'm useless here. But I really like this system....is anyone there?
Still a nice script though, I might use it as is on another mod I'm think of.
Posted by Jargh193 at 2007-05-25 12:40:35 Voted 9.50 on 04/26/07
ok, this system also works with magic weapons/potions/and all other casters, not just arcane...or it does for me at least, followed the set up. So, if you are tired of figters running around with spell effects on their weapons (like power word stun) use this system, it will force them to at least get your resourses to use that property.
Posted by Jargh193 at 2007-05-05 02:29:24 Voted 9.50 on 04/26/07
OK...it was the tags...for some reason it didn't work...still don't know why, I ended up having to copy the script into a text file then add my tags then copy it back. Regardless it works great and has many uses to slow the powergamers down when used with the right crafting system...any crafting system that makes it so only spellcasters can craft magic weapons :D
Posted by Jargh193 at 2007-04-30 16:21:01 Voted 9.50 on 04/26/07
Anyone know where Lucky Day went?
Posted by Jargh193 at 2007-04-26 23:24:44 Voted 9.50 on 04/26/07
fun system...how do I go about changing the components? I'm trying to mess it together with the UOA crafting system, but I have to change it a bit to make use of the natural resourses the UOA has?
Other then that this is a fun way of making spellcasters more by the book (arcane that is)
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