There is no default scripting commands in NWN script that can simply have an NPC drink a specified potion. I have developed a simple work-around for this.
Features
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- New command "Drink(oDrinker, sResRef, sTag);"
- Functional for NPCs and Henchman
- Lists all potions in inventory for selection
- Supports potion stacks
- Unbreakable drinking flag
- Customisable
- Easy to implement
Very useful for simulating a tavern, as well, you know, if you want to set up a scene where after drinking several bottles of liquor given to the NPC by the player, the NPC is signifigantly degraded. _________________________ I detest the stupid. I delight in their demise.
Posted by 69MEH69 at 2006-03-27 17:42:43 Voted 10.00 on 03/27/06
Most excellent! I agree...the more commands, the better.