You have just found the last forge system you will ever need. The Omega Forge is conversation driven, uses int's to identify item properties, and has three individual forges that work seperately; plus one for removal purposes; and now in version 2.3, a pool to enchant items with actual spells/day.
Also added a third option for payment, many new switches to further customize the new CastSpell IPs.
Very nice, but I guess I had an issue if any with plot items, not that I would have many in any module....it's just that the forge didn't work as intended when dealing with plot items....basically it allowed you to still enhance item, but for free. _________________________ PW Action Server: | Chaosgate |
Posted by jjsparks at on01/21/08
I have been using the Omega Forge for some time now and I thouroughly enjoy it. What I did to customize it was just edited the conversations on each of the Stooges and that seems to work flawlessly. Thank you for your great work. What I would like to know is, can you assist me in anyway to add the ability to forge weapons from +11 to +20 AB using the Omega?
Posted by Novan at on01/10/08
I love this! I'm surprised i've only seen 2 mods online that use it. Just 1 thing - No Negative/Positive Resistances/Damage. Otherwise, Installation/Customisation is easy, its great for lazy people like me who don't wanna add a whole bunch of custom items to their mod :) and its simple to use in-game, too. _________________________ *All right... They're on our left... They're on our right... They're in front of us and behind us. They can't get away this time!*
Posted by koljaiczek at on01/01/08
Nice work!
Posted by Xxtayce at 2007-12-1409:16:35
(Sorry, below it should say: "UNRECOGNIZED TOKEN" as the gp value)
Posted by Xxtayce at 2007-12-1409:15:29
I'm implementing the Omega Forge in a module I have, but editing it a little for my purposes. I changed the name of the forge, the name of the smith, and dropped the number of forges/smiths down to one... but I seem to have run into a small problem. Where is the gold value custom token set? I've edited every script I can find listing the forge names and smith names to correspond to my module, but every time I test it, it keeps giving me as the gp value. What else am I missing? I've even gone into the include file and changed the string of sSmith to be the last four characters of my blacksmith's name instead of "1", and used the "dm_islarry" to list the tag of my blacksmith, but I'm still getting a blank token. Help, please =)
Posted by Ondaderthad at on12/08/07
Just Perfect. _________________________ The Best PW system is getting even better. PLATEMAIL Tech Preview
Posted by bossman at on05/26/07
Have been working this for some time very nice helped me out tons since I havn't had time to make items I would just give gold on death and let people make there own stuff.=And I like the configuration options that helps some with balance. Good stuff man Thank you zion_dm
Posted by MeriLina at on04/07/07
Very nice forge system!
Posted by OmegaDM at 17:58:55 Voted10.00
Thank all of you for voting the forge into such an award. WHOOHOO!!! :) _________________________ Omega Forge on the vault