***UPDATED***
Contains fixes to allow multiple forges/anvils.
Serval bug fixes so more properies can be transfered.
Import the erf into your module.
Place A copy of Asubrys_Forge and Asburys_Anvil.
Players may place a magic iteminto the anvil. Only 1 item is affected.
When closed the Anvil strips all the magic from the item and creates 1 dagger for each ability in the forge.
Open the forge and remove or place additional magic items in the forge.
When closed the forge applies all magic abilites onto the item stored on
the Anvil. All items in the forge are then destroyed.
There is a small chance that each ability may fail to get transfered and will be lost in the process. Also duplicate abilites will be lost in the transfer.
Posted by Arc Asunder at 2007-07-04 21:22:57 Voted 9.75 on 07/04/07
Very flexable system. That gives great options. Flexability and ease of use is reason for a 9.75 rating :)
Posted by darth_vrogzil at 2006-01-01 08:09:26 Voted 9.75 on 01/01/06
This system can also be used to create multiple magical daggers from a single magical item for the sake of team-play.
Posted by darth_vrogzil at 2006-01-01 08:07:46 Voted 9.75 on 01/01/06
This forge-n-anvil system is a nice addition for any module. Even though it would require duplicating scripts for multiple sets in a single module, and the transfering of magical powers can be lost sometimes, the system is still a great one.
For a system like this, I do not consider the powers lost during the transferance as a bug because, to role-play the forging it is to take in the possible failures.
I like the system. Big thing I would like to see added is the ability to use multiple forges in a mod without needing a new set of scripts. I tried GetNearestObjectByTag didn't work. _________________________ DEATH
A thought on Death;
Its not Death if you refuse it,
It is if you Accept it!
£ð®Ð £ê§tåt
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