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NWN SCRIPTS

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Title  ShaDoOoW Equip System
Author  ShaDoOoW
Submitted / Updated  10-11-2005 / 03-26-2013
Category  Creature Related
Expansions  Works on all versions
Format  Code Only
Type  Type - Spawning
Includes  None
Description
ShaDoOoW Equip System allows adding to your creatures weapons, items with a chance. Easy, without scripting! So you can make from one creature different hundreds of them!

Zip file contains ERF what you must import to your module and readme.

2013/03/26: The former script has been restored, I pulled it off in past with a plan to update it, but then I abadoned this solution at all and forget on this submission.
Now I reposting this, however I found only the ERF on my computer, readme is probably lost. So again:

You must add this script into the creature's OnSpawn event using
ExecuteScript("sh_equip_sys",OBJECT_SELF);
then you need to configure variables on a creature:

First, variables are equipX of string type, where X is incrementing number like equip1,equip2,equip3 etc., unlimited and echanceX (echance1, echance2...) of integer type

'echance' is not needed, default 100% if you need less you have to add the variable with a number pointing to the equipX variable

'equip' contains a string tokens determining what to equip and where to equip that, the format is WHERE_what, where is a custom token, what is a resref of the item you want

where:
RIGHT - right/main hand
LEFT - left/off hand
HELM
INV - this is simply inventory for a items that arent equipped (you can use this for potions that you want creature to use)
ARMS - gloves
CHEST
CLOAK
SKIN
CRIGHT - creature weapon 1
CLEFT - creature weapon 2
CBITE - creature weapon 3

and one more speciality, using a _END in the ending causes to stop proceeding variables if the variable containing _END is chosen by its chance

Brief example and explanation:
equip1 / string / CHEST_heavyarm001
equip2 / string / LEFT_towershld001
equip3 / string / HELM_helm001
equip4 / string / INV_fullhealpot
echance4 / int / 25
equip5 / string / RIGHT_longsword001_END
echance5 / int / 50
equip6 / string / RIGHT_longsword002_END

Creature gets armor, shield and helmet all the times, fullheal with 25% chance and either longsword001 or longsword002 with 50:50 chance


The script is no longer supported, but if you make a modifications and want to share please contact me and I put it here.

Files

NameTypeSizeDownloads
sh_equip_system.erfsh_equip_system.erf
Submitted: 10-11-2005 / Last Updated: 03-26-2013
erf8.16Kb12
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Comments (1):

Posted by ffbj at 2013-03-28 07:26:31    Voted 9.50 on 03/28/13
I was actually thinking of making something like this, and now I don't have too. Thanks ShadoOow.

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