ShaDoOoW Equip System allows adding to your creatures weapons, items with a chance. Easy, without scripting! So you can make from one creature different hundreds of them!
Zip file contains ERF what you must import to your module and readme.
2013/03/26: The former script has been restored, I pulled it off in past with a plan to update it, but then I abadoned this solution at all and forget on this submission.
Now I reposting this, however I found only the ERF on my computer, readme is probably lost. So again:
You must add this script into the creature's OnSpawn event using
ExecuteScript("sh_equip_sys",OBJECT_SELF);
then you need to configure variables on a creature:
First, variables are equipX of string type, where X is incrementing number like equip1,equip2,equip3 etc., unlimited and echanceX (echance1, echance2...) of integer type
'echance' is not needed, default 100% if you need less you have to add the variable with a number pointing to the equipX variable
'equip' contains a string tokens determining what to equip and where to equip that, the format is WHERE_what, where is a custom token, what is a resref of the item you want
where:
RIGHT - right/main hand
LEFT - left/off hand
HELM
INV - this is simply inventory for a items that arent equipped (you can use this for potions that you want creature to use)
ARMS - gloves
CHEST
CLOAK
SKIN
CRIGHT - creature weapon 1
CLEFT - creature weapon 2
CBITE - creature weapon 3
and one more speciality, using a _END in the ending causes to stop proceeding variables if the variable containing _END is chosen by its chance