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NWN SCRIPTS

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Title  speach command password door opener
Author  ZEBRaHEaD
Submitted / Updated  10-17-2005 / 11-22-2006
Category  Conversation
Expansions  Works on all versions
Format  Code Only
Type  Type - Event
Description
This is a .erf like most of my scripts from here but what this does is you can speak a password to gate or door and if its right it will open door/gate. What u need to do other than import .erf is make a creature any kinda creature put the 2 scripts in one on OnConversaion and the other OnSpawn of creature make creature commoner and delete all scripts but the two i mensioned. Have to open scripts to see where they go plus i have comments on how to change to use whatever password u want. plus have to change tag of door in script to what your tag of door is. and once u make the creature and add scripts place the creature by gate or door and go into mod and test, just type password hit enter and gate should open. If u have probs just leave comments ill help as much as i can. :)

Files

NameTypeSizeDownloads
speach_command.erfspeach_command.erf
Submitted: 10-17-2005 / Last Updated: 10-17-2005
erf2.19Kb544
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Comments (11):

Posted by Sexy Chick at 2007-10-03 18:22:40    Voted 10.00 on 10/03/07
nice work zebrahead
_________________________
Ðèi¢

Posted by Mazzi10 at 2007-08-05 16:44:27    Voted 10.00 on 08/05/07
Awesome script, works great! Keep it up!
_________________________
All the tales of the greatest adventures never mention the fact that most of them were spent walking, do they?

Posted by Darkangelxxx13 at 2006-10-22 18:37:06    Voted 10.00 on 10/22/06
Ya know you my main man Z Good job Bro!! LOD 4Life

Posted by daja.hester at 2006-08-29 22:45:25    Voted 10.00 on 08/29/06
Bravo ZEBRaHEaD, I love all your stuff.
_________________________
There is always a light at the end of the tunnel. Just pray it isnt a train

Posted by ZEBRaHEaD at 2006-01-23 01:16:37    Voted 10.00 on 01/23/06
ill vote

Posted by Anonymous ( 24.182.xxx.xxx ) at 2005-12-12 02:26:49    
Have to put a key in the NPC's inventory that will unlock the door , otherwise it wont unlock a locked door, invisible npc or not!

Posted by Xperience ( 67.71.xxx.xxx ) at 2005-11-30 16:47:52    
I have Locked Doors In My Mod And Im trying To Use your password script but it wont work on locked doors it works on unlocked doors can someone help please

Posted by tovan ( 66.115.xxx.xxx ) at 2005-10-31 12:06:41    
Hey Zebrahead Thankx for the Script. Tweeked it a bit to have a door Guard Works fine.will give you creadit when Talos-Haven Mod. is Unleashed to the net. this works well with orlando's seige equipment & nic's Ridable Horses,(And the patch for nic's.)fits in great.
Thanx's
Tovan MacKelly

Posted by ZEBRaHEaD at 2005-10-25 01:25:23    Voted 10.00 on 01/23/06
Umm thats how I did mine... Had a locked gate put key in inventory of the creature , well if its a creature then he must have inventory cant say why it wouldnt. but yea u must put a key in its inventory for the gate to open if its locked. Maybe try to do it not locked just to see if the invisible creature opens it. if he does then u have to make a creature that with take the key that opens the door make sure the gate/door reloacks when closed and put an auto door closer script on door's script properties under OnOpen so the door closes after a 8-10 second delay.

Posted by del normo ( 24.211.xxx.xxx ) at 2005-10-22 12:30:10    
i tried this in my mod and gave it the correct password and the gate is locked. The creature runs up to open the gate but the gate does not open. I have tried inserting a key into the creatures inventory but i cannot give the creature an inventory. Also i know he ran up because i walked in front of the gate and in one spot i couldnt walk.

Posted by ZEBRaHEaD at 2005-10-19 11:10:57    Voted 10.00 on 01/23/06
well if it out there already here it is again! take it or leave it :P

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