Yes its another XP system to replace the default Bioware XP engine, the difference is that it has some unique features that can be adjusted or switched off if neccesary and this system is much more simple to use for non scripters than most XP systems on here.
Features:
o My own personal XP calculations
o Set the minimum possible XP reward
o Set the maximum possible XP reward for every character level
o Optional GP rewards per kill as well as XP
o Set the maximum distance for each party member to be rewarded
o Optional floating text displaying the XP/GP rewarded for each player (as you may have seen on some servers)
o Set bonus reward for the party member who deals the death blow
o Set bonus reward for amount of party members
o Set max level gap between the highest and lowest party members to stop powerleveling
o Set the XP penalty amount for each summon/familiar/henchman in the party
o Set if you want to have the XP divided between the PCs in the party
SETTING UP:
Firstly go into your module properties advanced tab and set the XP slider to 0.
Now you need to Import and select overwrite the "nw_c2_default7" script and the "sf_xp" script if you are updating from an older version.
Alternatively,
If you do not want to overwrite your "nw_c2_default7" script then just make sure that the "sf_xp" script IS in your module then open your "nw_c2_default7" script and add this line:
ExecuteScript("sf_xp", OBJECT_SELF);
somewhere after the void main()
So the "nw_c2_defailt7" script should look something like this
// The rest of the nw_c2_default7 script will already be here
}
You can adjust the "sf_xp" script constants for more control over the XP/GP rewarded.
o UPDATES o
Fixed small bug with penalties for XP being take even when party members were in different areas.
Added the option for party rewards based on party size as requested.
Changed the system so that only players in a party will get the killer reward.
Fixed the issue with the "DIVIDED BY ZERO" error message.
Fixed the problem caused by my last update, where summons/familiars were taking too much XP.
Fixed the small bug where summoning creatures would give players way too much XP, this was caused by including summons in calcularing the average party level.
Added a new function to get the players level calculated by the players XP instead of hit dice to avoid exploiting.
o Last Updated 13th Oct 06 o
Fixed a bug where the amoubt given was different to the amount displayed.
Awsome script. I've loved that you can set a Max XP per level too. Setting it up at 10 times the players level as max XP has allowed me to help control speed leveling of low level players grouping with higher level ones in a PW setting. _________________________ The Savage Frontier and Surrounds - NWN PW based in the Forgotten Realms: Link
Posted by Jimmy_Buffit at on04/21/08
I love this system! It is so easy to use and customize:) Thanks Scarface. _________________________ Currently stalking the dungeons of ForkWest.com
Posted by jjsparks at on01/21/08
Blasco, Yes. The PC_DIVIDE_XP is TRUE.
Posted by Blasco-Yang at on09/25/07
jjsparks: Did you set the: const int PC_DIVIDE_XP to TRUE? Scarface: I was never able to resolve my situation with the killer getting far more than the 10 percent killer bonus when the max xp was reached. I ended up just disabling the killer bonus for now. Just for my own clarification: Am I misunderstanding how this is supposed to work? Other than that, I am well pleased with this script. It does everything I needed and is more readily understandable to me than most other xp systems I've seen out there. Thanks again for one of my very favorite scripts.
Posted by jjsparks at on01/21/08
Scarface, I use a few of your systems in my mod, and I really appreciate the work you have done. I am having a bit of trouble with this one. It is not dividing the XP between the party members. It is giving the bonuses, but every PC is receiving full XP for each kill no matter the party size. I recompiled the mod with no errors, checked the nw_c2_default7 to make sure the sf_xp is there and it is. What else should I be looking for?
Posted by frudillao at on01/16/08
Flawless! _________________________
Posted by +scarface+ at 2008-01-1403:42:02
There are no bus in this version, the only thing mentioned is not a bug and in fact how the system is supposed to work, and I'd love to see you do better. _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by Shargast at on12/30/07
Can't believe that I haven't voted yet! I really like this system!!! Super Work SF Shargast _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth
@Scarface: I have updated this code for NWN2 (ECL Consideration on your GetLevelFromXP function). I added a few functions from XP scripts I worked on in order to accomplish the goal. Also, as Marconus Thurlantyre posted, I too fixed the problem of XP still being rewarded to party members even if their level gap was too much. If you are interested in getting a copy of the sf_xp script with the changes/updates, I would be MORE than happy to send it to you. I suspect you could streamline what I've done and post it here for everyone. If not, you could just post it here anyways :) Thanks for everything. MobiuS