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NWN SCRIPTS

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Title  Scarface's Crafting System V2
Author  Scarface
Submitted / Updated  11-05-2005 / 08-03-2007
Category  Complete NPCs
Expansions  Works on all versions
Format  Module Only
Type  Type - Merchants
Includes  Custom
Forums  Link
Description
I rescripted my crafting system to work well with my server which is a low magic server. This version isn't as customizable as others or the older version, but it's a more solid system. It is based on 'Badlands' Style crafting for those who know what that means.


To setup simply import the erf, attatch the two conversation files onto two NPC's conversation nodes, select 'Build Module' and make sure the 'Scripts' box is checked and compile. Then place the two NPCs down in your module and that's it. You can only have once armour crafter and one weapon crafter, i'm sorry but this is the negative aspect of custom tokens being global.

Files

NameTypeSizeDownloads
sf_craft.erfsf_craft.erf
Submitted: 11-05-2005 / Last Updated: 08-03-2007
erf230.54Kb1141
Updated to V2 3rd-August-2007 @ 22:56 GMT+1
SCORE OUT OF 10
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9 votes
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Comments (30):

Posted by +scarface+ at 2008-09-08 11:34:12    
It hasn't been updated since the last patch, and I don't see why there would be any issues, except there is no code for the new 1.69 base items, that's all.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by Czecky_Despair at 2008-07-31 10:38:27    Voted 10.00 on 07/31/08
Awesomely done. Yet another contribution to the community's designers. I was wondering if the above file is the newest; if it has been updated and if there are any issues with 1.69 mods?
_________________________
You will Despair!

Posted by frudillao at 2008-01-16 06:50:18    Voted 10.00 on 01/16/08
Real nice stuff.
_________________________

Posted by Shin Okada at 2007-08-16 12:57:06    
Hello Scarface. I am currently playing a module which is using your script ( Alleyslink's "Lands of Intrigue: Castle Spulzeer"). And now I found that in the weapons list, Two-Bladed Sword is lacking. Is it a known issue?

Also, would you please consider adding "mighty" to the list of abilities given to ranged weapons? Without this property, one cannot make a disireble bows.

Posted by +scarface+ at 2007-08-04 02:37:16    
Update - Complete re-write of the system.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by RoadWyrm at 2007-03-17 11:07:13    Voted 10.00 on 03/17/07
To fix the magic damage open "sfcs_magical" and comment out or delet line 6: "SetLocalInt(OBJECT_SELF, "NOT_ABORTED", TRUE);"
and build the modual.

Posted by Speakglass at 2006-11-19 09:59:53    Voted 10.00 on 11/19/06
Great system, I will be sure to use it :)

Posted by +scarface+ at 2006-08-13 01:38:33    
@ Ninefires @ Katowulf,
Adding required crafting components would not work that well on this kind of crafting system.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by Naraku at 2006-08-11 07:46:25    Voted 10.00 on 08/11/06
this is another great mod and i use it in my PW!

Posted by NineFires at 2006-08-08 16:10:48    
I do like the idea of all convo based enchanting- snd I like scarface, yer stuff has been top notch. However I do agree with the last poster... making a PC pay with gold is all fine and daddy- but making them go and collect stuff would make this shiney.
_________________________
Until Dragon Age Comes, maybe

Posted by katowulf at 2006-01-02 04:44:50    Voted 8.00 on 01/02/06
Any chance that this could be set up with hooks for components?

I want to require special plot components and rare metals to craft various attributes.

Perhaps a table could define these things, so that I can edit it.

Can I help you build these?

Posted by keri at 2005-12-07 05:25:30    Voted 10.00 on 12/07/05
Amazing work here again Scarface.

Posted by Arthur de la Fickle at 2005-11-11 07:02:17    
DAMN Scarface you've once again saved my hide, this just might be what i need (tho i'll have to get my scripter to take out a few props) but it's the closest i've got!

Cheers!
_________________________
If you don't ask, you'll never know the answer to your question.

Chief Builder/Co-Owner of Lands of War CEP, PvP, fast lvling, action server being sculpted out of the BadLands module. Please visit our website at Link

Posted by +scarface+ at 2005-11-09 08:25:20    
I havent really got the time at the moment, hopefull I can do it the weekend coming :)
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by rafhot at 2005-11-08 17:05:09    Voted 10.00 on 11/06/05
any advance? im very ancious to this update:)... scar face you have msn messnger? i have a lot of nice ideias maybe u are able to realize some of then for us :P

Posted by +scarface+ at 2005-11-07 00:56:46    
I will try my best to get that option in, if anything I may make another system that works that way.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by rafhot at 2005-11-06 17:57:39    Voted 10.00 on 11/06/05
the materials requeriments will be in? im only waiting it to put im my server :P
for each+1 of fire needed 10 fire opals... for acid 10 malachites... for eb 10 bars of mitril ... all default itens from nwn that are not usable ant threated as trash :P
will be great and im ancious :)

Posted by +scarface+ at 2005-11-06 13:26:52    
I will update in the next few days and add some more features like damage reduction, maybe even oh hit spells, it will mean alot more scripts but I will keep it as efficient as possible.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by RoadWyrm ( 207.200.xxx.xxx ) at 2005-11-06 12:48:06    
Ohhh..THE POWER!
Great features included that you dont see much in other crafting systems...especially the ILR notice when upgrading and the fact that the crafter provides the items. Works great with a forge system too.

Posted by tierra3690 at 2005-11-06 11:24:14    Voted 10.00 on 11/06/05
Very nice, and easy to use :)

Posted by rafhot at 2005-11-06 09:52:54    Voted 10.00 on 11/06/05
now im loged : the "cool" guy ehehe is me so i have another ideia that whould be great in your system.... like arrow crafting with the possibility of put on hit abilitis like on hit knock on arrow.. or on hit sleep... and many others with dc increasing by craft skills and materials to get
very ireally put this script im my mod using default materials and jewels to craft using craft skills
now you have my vote

Posted by +scarface+ at 2005-11-06 07:04:48    
Ok just in case you don' understand how it works, an item property is a bonus on an item, so lets say we have a belt, and it has ac bonus, true seeing and haste, that means it has 3 properties on it, the max property constant is to limit the number of different properties on an item.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by +scarface+ at 2005-11-06 06:57:48    
8 is the maximum you can set that constant to.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by +scarface+ at 2005-11-06 06:56:45    
It also says only set that between 1-8
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by JustAnotherReader ( 204.246.xxx.xxx ) at 2005-11-06 06:53:01    
It says "set maximum no. of itemproperties per item" how many is the maximum?

Posted by +scarface+ at 2005-11-06 03:25:28    
P.s. If you like my system please feel free to vote :)
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by +scarface+ at 2005-11-06 03:24:29    
Good idea, I will see what I can do, this will obviously mean more scripts, the main amount of scripts in this system are small and only there to create the base item you choose, I could probably cut the scripts down by 75% but personally I prefer the idea of crafting items and not upgrading, but as I said i will add that option for the module builders in the next update.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by cool ( 201.19.xxx.xxx ) at 2005-11-06 03:07:42    
i think is a nice ideia using some nwn jewels to upgrade and craft bonus in the itens
other nice thing to is set te maximum cap limit of the player can have by the skill craft armor/ craft weapon will be nice too
:)

Posted by +scarface+ at 2005-11-06 02:55:39    
Actually that was suggested by one of my DM's.
I will see what I can do, also I will be adding more bonuses and the option for mod builders like yourself to allow players to upgrade already m,ade items they possess.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by cool ( 201.19.xxx.xxx ) at 2005-11-06 02:47:43    
hi nice and cimple craft simple very cool to action pw nut can u have a version of this script that requeire some materials to the npc make the item like to each +1 in fire damage are required 10 fire opals, for acid malachite.... and so on...
will be more cool and get utility to the item trash of nwn.. if you do it my pw will gald to use this your system alot congratulations and keep sharing
:)

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