The Higher Ground Legendary Level system allows characters to continue to advance in power after level 40. It requires NWNX and NWNX-Letoscript to be installed. Here's how I explain it to players ingame:
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Legenday Levels are a mechanism by which your character continues to increase in power after level 40. They are NOT normal levels, and they only affect some of your character's attributes. They do not, for instance, affect casterlevel, spell penetration, or attack bonus. The ONLY affects that they have are listed below.
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Skills:
Characters gain their normal allotment of skill points for every legendary level, including a +1 bonus for humans and any intelligence bonuses. They spend them in the usual manner, with class skills costing one point and cross-class skills costing 2 points. Points may be saved from level to level, if desired.
Feats:
Characters continue to gain a general feat every three levels, beginning at level 42, 3 levels after the last received at level 39.
Ability Points:
Characters gain ability points at an accelerated rate during legendary levels, receiving an additional ability point every 2 levels, beginning at level 42.
Saving Throws:
Character saving throws increase during legendary levels, but at a slower pace than before. A character gains +1 to all saving throws every 4 levels, beginning at level 44.
Hit Points:
Characters automatically gain the maximum hitpoints for their class, including a bonus for the toughness feat and any constitution bonuses.
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You'll notice that several of these attributes are dependant on the character's 'class'. Legendary levels are not considered to be standard levels in a standard class. You cannot, for instance, use them to fulfill level requirements for feats, spells, abilities, and so on; those must all be met by level 40. Legendary levels are, however, influenced by the character's 'Control Class'. It is the Control Class that determines how many hit points and skill points the character receives for Legendary Levels, and the availability of feats and skills. So how is the Control Class determined? Quite simply, it is the class in which the character has the most levels. If two class tie for having the most, the class the character took first will be the control class.
So what feats and skills will be available?
-The Legendary Level system uses standard NWN rules to determine the availability of skills and feats, treating the character as if they were taking a level in that characters Control Class. Devastating Critical is still disabled, and a number of spell feats were added to the Palmaster's class feats to reflect their increased casting power (and the fact that their being missing appeared to be an oversight on Bioware's part). New feats and skills may become available later. All of the Class Feats for the character's Control Class will be available if the character meets the requirements, as will all of the General Feats if their requirements are met.
This chart reflects a 25% increase in the amount needed to advance from one level to the next.
Can I delevel once I take a legendary level?
-No. Make sure that your level 40 build is where you want it before you take any legedary levels. DMS CANNOT HELP YOU IF YOU CHANGE YOUR MIND LATER, OR IF YOU MAKE A MISTAKE ON ONE OF YOUR LEGENDARY LEVELS. You will have the oportunity to start over at every step of the conversation, and will be asked to confirm your choices at the end as well. If you are unsure about your choices, ask someone first - preferably a dm.
Ok, I have the needed experience. What do I do?
-Go through the portal in the Docks. The leveling conversation is self-explanatory.
Legendary Level Chart (skills & hit point not listed since gained every level):
Level//Ability//Saving Throw//Feat
41//N//N//N
42//Y//N//Y
43//N//N//N
44//Y//Y//N
45//N//N//Y
46//Y//N//N
47//N//N//N
48//Y//Y//Y
49//N//N//N
50//Y//N//N
51//N//N//Y
52//Y//Y//N
53//N//N//N
54//Y//N//Y
55//N//N//N
56//Y//Y//N
57//N//N//Y
58//Y//N//N
59//N//N//N
60//Y//Y//Y
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EASY INSTALL:
The system is designed to be easy to install, and is compatible with both old and new versions of Letoscript. Installation is describied in the readme accompanying the erf and demo module, and involves adding to 2 module event scripts, and inserting a placeable into the module with an onused script. That's it! The rest is handled by the system.
HIGHLY FLEXIBLE:
It is also designed to be easily configurable, so that you can give more or fewer feats, abilities, and so forth. It also allows the user to set the experience needed to advance each level, and could be expanded to level 80 without much diffuculty if you think you can keep your module balanced (I didn't).
NO MESS:
Aside from the permanent changes it makes to character files, the system doesn't have a lot of messy ints cluttering it. One persistant int tracks saved skill points, thats it. Level is recorded using the normally unused Lootable Field. This makes it mesh perfectly with the DARII Subrace System:
Link That system is NOT required to run it, however, and it will run just as easily with other subrace systems like Shayan's.
USEFUL FUNCTIONS:
In order to make the system work, I was forced to come up with a number of custom functions which I could find nowhere in the community. They may be of broader use to others, and are listed in the code display below.
If you want to see the system in action, please visit Higher Ground under Action, running the module Path of Ascension CEP Legends, at 64.237.35.112:5143. Post bug reports on the Vault page, or send them to [email protected]. Enjoy!
#####Updated 8-29-06#####
1) added the version number, 2.1, to signify a minor change had been made
2) minor bugfix so that bard and sorcerer spell selection changes will work for those using the older versions of letoscript relying on Phoenix languge. If you are using the version of letoscript I provide on this page there is no reason to download this update.
#####Updated 8-4-06#####
1) Modified the scripts so that bards and sorcerers can now change their spell selections on levelup.
2) Updated the test module to a two-area setup, demonstrating a simple way to restrict access to the leveling device to one character at a time, using the area onenter script, because two characters using the leveler at the same time causes the conversation to error.
#####Updated 3-16-06#####
1) Fixed a minor bug in the skill checking scripts. Skills were reading as artificially low bacause the penalties for shields were being subtracted from the base skill. To fix without reinstalling, change the constant in line 656 of hgll_func_inc from INVENTORY_SLOT_CHEST to INVENTORY_SLOT_LEFTHAND. Save, and do a full build to recompile the scripts. On the off chance that you've modified the include, that line is in the the function GetShieldPenalty, and looks like this before the constant switch:
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
2) Removed the DARII code. It was a useful example of how to integrate mutliple systems that use Letoscript, but that seemed to be outweighed by the added 'junk' files, for most people.
3) Added a self-extracting zip file with all the files needed to install NWNX and Letosctript, NWNX2andLetoscript24.exe.
4) Added a detailed installation guide for the system including installation and setup of NWNX, Letoscript, and the Legendary Level system.
April 7th, 2006:
I've created forums on my PW's forums for the HGLL System, because I check them several times a day, whereas I only check here once or twice a week. If you want fast help, or have a question or a suggestion, please visit the forums linked to below!
This is a detailed set of instructions for installing NWNX and Letoscript. It explains how to run the demo module, and how to install the Legendary Level system into any module.
Perfect. _________________________ ------------------------------------------- "Repent, Harlequin!" said the TickTock Man.
Posted by hilmanimp at on08/28/09
Amazing work!
Posted by hitch at on08/28/09
awsome
Posted by hitch at on08/28/09
awsome
Posted by FunkySwerve at 2009-05-1521:30:30
If you delevel, you will lose legendary hit points, as they're stored in the hit points fields for level 1-20. Also, feats and saves gained will not be lost. Saves, you could subtract based on their current LL, but feats are added at level one. If would not be difficult, however, to change the feats to be added at levels 1-20, like hit points, which would ensure that they're removed. On HG, we do allow reincarnation, but we force recreation of the character from scratch, rather than deleveling to level one, in part because the vast majority of work involved in remaking the character comes after level 1, and in part because various biobugs make deleveling certain classes, like RDDs, buggy. You'll get much faster answers to questions on the HG forums, by the way; they're linked above. Funky
Posted by Jedijax at 2009-05-0913:25:24
I have to ask this here, as I don't know any other place where to ask, and it is related to the script. I am not a scripter, and so, I don't know the implications, limitations and reaches of such. I want to use the legendary levels scripta, but wish to know if I may de-level a character succesfully after reaching level 60, seeing as I do it all the time with LETO 1.69, as a sort of "restarting" or "re-incarnating" my only and beloved character. Is this possible? Can I use the legendary levels up to max, and then restart my character using LETO 1.69? Do the scripts work in a way that make it impossible? I appreciate any help fellow posters may provide on this particular.
Posted by Lythe at on03/20/09
3 years plus now on higher grounds, and definitely enjoying using this system. Adds a new twist when you plan a character that can handle the higher levels of the mod.
Posted by Fleshmelter at on03/10/09
Used this system for some time, and sadly realized I haven't voted. While no system is a must, I dare say that this one is about as close to one if you feel like adding so more life to your server. Of course the most bestest scriptor would probably be needed to alter the script beyond it's current scope, but the love of it is you don't have to. One of the most complete out the box scripting systems I've come across on the vault, and I'm glad Funky shared it. _________________________ PW Action Server: | Chaosgate |