Update to the OAIv3 will be Sunday Evening (February 1st) Central Time USA. No exact time but it will happen. Please be patient. There are a couple Plug-Ins added to the ORSv5.1 that rely on the OAI for them to function properly. They are really nice. There is also another addition that folks will really like.....
The OAIv3 shall be updated as a stand alone system with a Demo Module this weekend. Thanks for all the emails requesting this. =) **some what sarcastic** Haha. This has been an interesting ride over the years. Time to move on though. Once OAIv3 is uploaded....I will not be supporting it further. It works amazingly well.....of course there are some things that can be added into it.....but it is done in my book. Cheers Olander
Posted by gabonacorp at 2008-10-1412:31:09
sorry about the name spelling mistake Olander :(
Posted by gabonacorp at 2008-10-1412:29:37
Hi Oldander! Is there any chance to release OAIv3.0? We are waiting it very much :)
Posted by mirrormirror at 2008-09-2918:23:13
In the future, it would be nice if OAI_UpgradeMeleeWeapon and OAI_UpgradeRangedWeapon came with spawn or mod level controls. Or at the very least a warning in the read me file. It gave the team working on our low-level and low-magic mod nightmares until we found the function buried in OAI_ChooseWeapons.
Posted by hexmendacious at 2008-09-2719:31:53
Oh yeah, can't wait for OAIv3. That will make this the only custom AI specifically 1.69 compatible, no?
Posted by Inayity at 2008-09-1609:06:33
_IS_ this ever going to be released as a standalone? I tried picking it out of ORSv5 but it was more difficult than I had time to deal with at that time.
Posted by foy at 2008-09-0308:59:37
I am anxiously awaiting the update so I can try this.
Posted by Pattycake1 at 2008-07-2522:51:40
I'll vote once you get it the 1.69 version out and working..
Posted by Olander at 18:57:34 Voted10.00
OAIv3 is in Testing Right now in the New Middle Earth Role Playing Server......just making Adjustments and completing Documentation before Release. So far....very good.
Posted by mirrormirror at 2008-07-2309:20:14
For anyone having trouble compiling the henchmen scripts (oai_ch_...), try including x0_inc_henai, which is where HenchmenCombatRound is found.