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NWN SCRIPTS

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Title  Alcohol
Author  CharlyBrown
Submitted / Updated  11-25-2005 / 11-22-2006
Category  Scripting routines
Expansions  Requires All Expansions (SoU & HotU & CEP)
Format  Module and Code
Type  Type - Other
Description
A complete alcohol drinking system - including the ability to put drinks on tables/bar and have them refilled. Players Blood Alcohol Level (BAC) is tracked and the effects of drinking are felt, with some funny results. Great for RP and drinking Games, also can be quite realistic. Uses the NWN database but could be modified easily for NWNX or any other database system you have in place.

Files

NameTypeSizeDownloads
Drinking.zipDrinking.zip
Submitted: 11-25-2005 / Last Updated: 11-29-2005
zip524.84Kb677
--
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Comments (9):

Posted by Ubersaint at 2007-02-17 17:37:11    Voted 10.00 on 02/17/07
Just wanted to say thank you for such a great system for rping drinking. Its being used curently in my own server called Trimaris PW Story :) If you ever stop by drinks are on me!
_________________________
Trimaris - Kingdom of the 3 Seas PW Story
Link

Posted by loki12345 at 2006-09-19 11:15:40    
Well just a little question:
I want to use this great system, but mostly my char is knocked down instead of doing something else (like dancing naked, vomit or something else). This seems to happened not in my module. Is there any way to get more of the funny and less of ther knock down effect?

Loki
_________________________
GER] Zauberwald: the ultimate german persistent world for NWN1
Feline Fuelled Games: The best Place for German Singleplayer Adventures with NWN2. New: The Shaper of dreams in english. Check it out!
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Posted by Elbereth at 2006-06-23 19:34:55    Voted 10.00 on 06/23/06
This is an awesome system. Perfect for my drunken bard! I will definately be using it in my module.
_________________________
Dawn

Posted by Cutter2004 at 2006-02-18 21:12:51    Voted 10.00 on 02/18/06
AWESOME !!!!! It is a Must for any MOD. Great Work.

Posted by Cutter2004 at 2006-02-18 21:11:33    Voted 10.00 on 02/18/06
AWESEOM and well DONE. This is truely a GREAT System. I am going to use it in my Module.

Thank you....

Posted by CharlyBrown at 2005-11-29 16:57:40    
Thanks Ironhorse

I have fixed the download to include a module that shows the drinking erf working. The problem with the Tip Jar was my default placeable scripts - for some reason I had it checking to see if it was under attack! not a smart idea - sorry.

In our mod we have also seen doors sometimes sprouting the bouncer's conversation, but I cannot replicated this now, I may have fixed it but when I first made the zip file for upload included the wrong scripts, or it could have been the default placeable script call for combat checking. Please download the new updates and check again.

Cheers


_________________________
"It's a mad house,
a mad house" - Planet of the Apes

Posted by ironhorse ( 213.106.xxx.xxx ) at 2005-11-28 08:41:05    
sorry 2nd thing when I started fighting the bouncer and everyone else started doing the conversation with the bouncer!?!?

Posted by Ironhorse ( 213.106.xxx.xxx ) at 2005-11-28 08:37:27    
its ok I have found it.

Two things, my tip jar comes up with the following on disturb error. Script pl_def_disturb, OID: 80000003, Tag: drink_tip_jar, ERROR: DIVIDE BY ZERO

Have I done anything wrong?

Posted by Ironhorse ( 213.106.xxx.xxx ) at 2005-11-28 06:57:54    
You have a very good idea but you say Module and Code but there is no module, and I am having trouble finding Ale and Ale Drunk? what do you mean by this Cust, Civ Int, Food as thats where they are but I cannot find them.

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