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NWN SCRIPTS

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Title  Daggerfall Seasons Changing
Author  Benjamin John Hartley
Submitted / Updated  11-27-2005 / 11-22-2006
Category  Area
Expansions  Requires All Expansions (SoU & HotU & CEP)
View Code  

Select All Text | View Code in separate window
Format  Module Only
Type  Type - Calendars
Description
Inspired By The Elder Scrolls II: Daggerfall.

This script will change the appearance of an area depending on the season, taking advantage of CEP vegetation.

Files

NameTypeSizeDownloads
DEMO__Seasons.modDEMO__Seasons.mod
Submitted: 11-27-2005 / Last Updated: 03-05-2006
mod310.48Kb465
--
SCORE OUT OF 10
9.83
8 votes
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SCREENS

Spring


Summer


Autumn


Winter





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Comments (30):

1 2 3

Posted by E.Lord at on12/10/05
Yes, this is a great job. Anyway, there is a little pb. This script works only for one of my area. Is there a kind of trick to use to get it works for the whole mod ?

Posted by E.Lord at on12/10/05
Incredible, anyway just a little pb. I don't understand why, but it's only works for one area... I have to use a kinf of trick ?

Posted by Jamine at on11/30/05
It's a bit of an obvious load when done as I did with a trigger, but when placed OnAreaEnter it all sort of blends into the loading time of areas, which is only like one extra second for each area four times a year and for a single person only. Once one person activates an area the ambient is set so it doesn't need to do it again. Check the script to see what I mean.

Posted by Jamine at on11/30/05
Thanks for all your helpfull comments. :) :) :)

Posted by drake6k at 2005-11-3008:43:29    
awesome mod!!

Posted by 'ol at on11/29/05
Very cool idea and could certainly bring more to an area when a player notices the change in seasons.

Posted by 'ol at on11/29/05
Area load would be just fine, don't think it would be a considerable hit. Of course, many folks who make PWs tend to go large scale areas, so I can see problems with design and spawning everything in say a 12x12 or 16x16 area. The area might take awhile to load with the status bar during the loadscreen. Problems will result if the month changes from spring to summer and a PC is already in the area when another PC enters. Then the PC who is in the area already would certainly feel the spike of placeables being destroyed and spawned in again to change the season. I wouldn't worry yourself over it Jamine.

Posted by Vaei. at 22:49:57    Voted9.50
Jamine: As a once-PW-builder, I'd personally be leery of using this to any extent in a PW. The multitude of create objects would drag the performance, unless this is used, e.g., one-off at module load.

Posted by 'ol at on11/29/05
Great work. I love the idea and wish it was out sooner.

Posted by Remir at 2005-11-2809:24:59    
Neat. _________________________ "Inconceivable!" "That word... I do not think it means what you think it means."

1 2 3

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