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NWN SCRIPTS

- Jump to comments -
Title  Persistent / Editable Player Map Pins
Author  Jassper
Submitted / Updated  01-15-2006 / 11-22-2006
Category  Scripting routines
Expansions  Works on all versions
Format  Code Only
Type  Type - Other
Includes  Custom
Description
The functions included within this include file will give mod builders the ability to add or delete map pins on individual player mini-maps. It will also allow a player/builder to store player map pins via Bioware DB or on an inventory item. This is useful for server vault PCs when the PW/Multiplayer server does not reset from a saved game. Map pin data is usually lost after a server reset, but not with the PersistentMapPin() function. Please read the comments within the include file.

This file was inspired by Primogenitor who had the original Idea and a few functions posted in the Endless List of Homebrew Functions Sticky.


Files

NameTypeSizeDownloads
00_jk_pins.erf00_jk_pins.erf
Submitted: 01-15-2006 / Last Updated: 01-15-2006
erf14.38Kb465
Map Pin Data storage/manipulation include file. Custom functions.
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Comments (10):

Posted by Henesua at 2012-10-20 04:00:35    Voted 9.50 on 10/20/12
a clean script and effective. thanks
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Posted by The Amethyst Dragon at 2011-02-24 08:58:30    Voted 9.75 on 02/24/11
Nice!
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Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)

Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)

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Posted by JackTaylor at 2010-07-06 09:08:13    Voted 10.00 on 07/06/10
Great work! Sorry for the delay in voting, but thanks nonetheless. :)

JFK
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Posted by Gard_Siger at 2010-06-14 05:16:02    
I cant get this to work

Posted by lordofworms at 2010-01-10 10:32:28    Voted 10.00 on 01/10/10
perfect for my use, thank you so much for these!
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Posted by Gonzo_og at 2010-01-01 18:02:27    Voted 10.00 on 01/01/10
Wow. Thank you. Very helpful.
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stuff

Posted by Jassper at 2006-01-25 20:56:27    Voted 9.00 on 01/16/06
[quote]
Posted by Guest ( 81.174.xxx.xxx ) at 2006-01-23 05:12:18
Can you be so kind to give some documentation on how to use this functions?
the idea seems really intesting but i do not understanrd how to use this functions to make a working sistem of save/load map pins
[/quote]

First you need some way that the player can choose to save their map pins. This could be threw conversation, A usable item in their inventory, or what ever. You could also save it for them by some other means if you like. That is what you would use the PersistentMapPins() function for.

If you want to add map pins to a map, for example the PC finds a treasure map, they go to the area of the map, but find nothing. So the players take the map to get it "read". You would be able to then set a map pin so next time that PC enters the area, the tresure location is marked on the Mini-map.

Email me with specifics on what you would like to do [email protected] and I'll see what I can do.

Posted by Guest ( 81.174.xxx.xxx ) at 2006-01-23 05:12:18    
Can you be so kind to give some documentation on how to use this functions?
the idea seems really intesting but i do not understanrd how to use this functions to make a working sistem of save/load map pins

Posted by Jassper at 2006-01-16 06:22:05    Voted 9.00 on 01/16/06
bug reports / questions / comments can be sent to me at [email protected]

Posted by Jassper at 2006-01-16 06:20:49    Voted 9.00 on 01/16/06
Bug reports / comments / questions can be sent to me at [email protected]

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