This .erf has everything needed to add these thrones in your module, the thrones name themself after the player that creates it, with just a click of your mouse, eleminating having to make thrones for clan members,guests,frients,etc... There was alot of confusion with scripters couldnt seem to figure out what the functions do. So I did clean it up and fully commented each script. I do appologize it was a little messy and uncommented. I made these thrones for my bro Goldy and people liked them, so I added them here with out actually cleaning them up and commenting them. But here they are, all cleaned up. They do the same thing as before but if you want to look at the scripting and see how it works its all explained inside. The erf explains how to import and how to set them up. Again sorry for the sloppyness.
TO Anonymous ( 80.195.xxx.xxx ) Hey, knowing scrpiting doesnt make you not a noob! u think ure the best in the world just coz u know a little neverscript! ur such a dick Anonymous ( 80.195.xxx.xxx ) _________________________ Absolution at the sight of your demise, i know what i must do, CHOKE - Rain, Trivium Why have you forsaken me, in your eyes forsaken me,in your thoughts forsaken me,in your heart Forsaken Forsaken Me - Chop suey, System of a down Rise Throw away the charade of your life, let the flame of my heart burn away your complacence tonight, i command you to rise - Disturbed, Rise
Posted by -=Lord at on02/07/06
Its gotta be the Most usefull script ever. I like "stone" the best! _________________________ Absolution at the sight of your demise, i know what i must do, CHOKE - Rain, Trivium Why have you forsaken me, in your eyes forsaken me,in your thoughts forsaken me,in your heart Forsaken Forsaken Me - Chop suey, System of a down Rise Throw away the charade of your life, let the flame of my heart burn away your complacence tonight, i command you to rise - Disturbed, Rise
Posted by kronos at 2006-02-0420:18:51
im innocent 10 kelly osbornes to these scripts
Posted by XkronosX at 2006-02-0420:16:13
wat the hell these are the best 10 kelly osbornes as i say :) ohh and thats not me who sai dgarbage about these scripts i spend time in single player screwing around with the thrones i never made my account ive been gone for 2 monthes
Posted by GoggleEyesMcGee at on02/03/06
Everyone has calmed down, then? Alright, this gets a 10, for being a script that has some good uses, and to counter-balance the person who made multiple accounts to vote 1.
Posted by +scarface+ at 04:43:10 Voted8.00
Ok I looked in Arena in gamespy and found GOLDY777 server, not sure if its also yours, damn goldy thats some sweet ass cutscene I have to admit. Well now you have my IP :D I will tighten my security and firewall cause I know to expect something hehe. _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by +scarface+ at 21:41:57 Voted8.00
Arrgg, I need to add spaces between the > Whats your dilemma? I know a good deal about starting conditionals and custom tokens. There are problems with custom tokens that you should be aware of, firstly they are global, secondly they are slow at refreshing, and by refreshing I mean updating. Lets say you had a conversation with CUSTOM100 > and that token in particular was to display the amount of gold a player has and it was on the first line of the conversation as soon as you start it, well cause custom tokens are slow (Only when online, in single player they are fast, go figure), theres a possibility of it displaying UNRECOGNIZED TOKEN > instead of the players gold, then the next time you start the conversation, it will display the previous time it was set, so if the second time the conv was started it is another player, it could display the previous players gold amount, and so on. There are some ways around this but it all depends on how much code needs to be processed for the tokens to be set, more code = slower token. What is it exactly you are trying to do? _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by +scarface+ at 21:38:45 Voted8.00
Hmm some how my post is missing some, here it should say "theres a possibility of it displaying instead of the players gold" _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by +scarface+ at 21:37:09 Voted8.00
Whats your dilemma? I know a good deal about starting conditionals and custom tokens, there are problems with custom tokens that you should be aware of, firstly they are global, secondly they are slow at refreshing, and by refreshing I mean updating. Lets say you had a conversation with and that token in particular was to display the amount of gold a player has and it was on the first line of the conversation as soon as you start it, well cause custom tokens are slow (Only when online, in single player they are fast, go figure), theres a possibility of it displaying instead of the players gold, then the next time you start the conversation, it will display the previous time it was set, so if the second time the conv was started it is another player, it could display the previous players gold amount, and so on. There are some ways around this but it all depends on how much code needs to be processed for the tokens to be set, more code = slower token. What is it exactly you are trying to do? _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by ZEBRaHEaD at 18:14:30 Voted10.00
O and thanx Zurc bro appreciate it alot, and everyone else.