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NWN SCRIPTS

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Title  Vuldrick's Flexible Pantheon & Church System
Author  Vuldrick
Submitted / Updated  01-21-2006 / 11-22-2006
Category  Rulesets
Expansions  Requires All Expansions (SoU & HotU & CEP)
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Other
Includes  None
Description
This is a complete and flexible solution for any module, PW or otherwise, needing a pantheon and church system.

The Greyhawk Pantheon is already scripted into this system, but it is relatively easy to add deities or even other pantheons at large if the builder wishes to do so.

There are many features detailed in the README file included in the erf. You can also read the detailed specs in the code box below.

The Kingdom of Paramon PW has used this system for a long time now; it is tried and true . . .

I wish to credit Hengwrt Ellesmere for his Aesir Deity System. I tried his system and liked the basic idea, but wanted to try my own hand at a more flexible/optimized approach. His work served as a sounding board for my concept.

UPDATES:
02/26/06: Modified the module demo. Updated the .rar with a file named ScriptMods022606.erf. This contains all of the updated scripts and the user should import this and overwrite all the files the toolset warns about being "pre-existing." This will destroy any custom work builders have done to the scripts though, so use wisely. The file deity_inc_blank is found in the above mentioned erf.

02/21/06: Updated again! I have written an "update readme" that you can check out for the changes. This update represents a pretty major change of how things work and should make the creation of a custom pantheon FAR EASIER. I do have a couple more updates in mind, for later days.

02/21/06: Updated with a replacement of the demo module. I took out the CEP Companion hak as some users complained they did not have it. I plan to make some system updates to this package soon using user comments; particularly dealing with making a custom pantheon more easily.

02/12/06: Updated the .rar file to include two new readme texts that outline the procedure to create a custom pantheon in more detail (as requested by one voter).

I am not sure this makes it easier for the non scripter, but this is a step towards helping as much as I can :)

Although the demo module and the Holy Symbol erf in this package require CEP, the actual system can be implemented without CEP haks. Check out the full readme for details.

Files

NameTypeSizeDownloads
Updates.txtUpdates.txt
Submitted: 01-21-2006 / Last Updated: 02-26-2006
txt10.87Kb502
--
Vuldricks_Flexible_Pantheon_Systems.rarVuldricks_Flexible_Pantheon_Systems.rar
Submitted: 01-21-2006 / Last Updated: 02-26-2006
rar311.43Kb830
Flexible Pantheon System & Demo Module
SCORE OUT OF 10
9.58
11 votes
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Comments (43):

  1  2 Next>

Posted by biscotta at 2008-08-10 22:43:52    Voted 10.00 on 08/10/08
This is a quite useful system, and easy to modify even for a non-scripter. Thanks!

Posted by biscotta at 2008-07-27 13:25:03    Voted 10.00 on 08/10/08
Great system, this made implementing my own pantheon nice and straightforward. Thanks!

Posted by JironGhrad at 2008-04-20 16:06:17    Voted 9.00 on 04/20/08
I was able to complete the FR Deity mod (and I have about 0 scripting talent) and with some help from people better than me added multi-option domains where supported by NWN. It's a great system and I was impressed how easy it was to mod despite the mind-numbing time involved in adding over 140 deities. (and a shameless plug for myself, since my FR Add-On should be available on the vault in the next couple days).

Posted by Skunkeen at 2007-10-06 00:08:01    
I spent all week working doing a near complete FR deity list, numbing fustraition is setting in on why they wont be reconized in game. please is anyone free to help look at my set usen Vuldricks great system here?

Posted by Vuldrick at 2007-09-17 17:47:56    Voted 10.00
Thanks for the add-on. I hope it proves useful to folks. I thought about making such a thing, but did not want to add more scripts than necessary to support a working system.

I will check it out and let you know what I think :)
_________________________
Vuldrick Garrison

Posted by Leomist at 2007-09-15 07:58:00    Voted 9.00 on 09/15/07
I think your system is excellent though missing a small thing i have created for it so i hope you all find it as useful as i did, it is a convo that detects all the requirements and then reflects in a convo what gods they can pick with their alignments class and race and domains.

i just submitted it today so may take a few days to clear.

Below in my signature you can find the link for this add on.

_________________________
Below you can find all my scripts.

\*/Shadow Jump
\*/Natural Healing
\*/Auto Server Reset
\*/Leo's Addon for Vuldrick's Flexible Pantheon & Church System
\*/Leo's Healing kits

Posted by Vuldrick at 2006-11-27 17:07:05    Voted 10.00
To mwatson8:

Ehh, that might be a long wait :) I do not plan to make a NWN2 PW therefore I do not plan to convert all my systems.

I just have too many years of development in NWN1 to jump ship. Perhaps some ambitious person will do it for everyone :)
_________________________
Vuldrick Garrison

Posted by mwatson8 at 2006-11-27 05:47:10    
waiting for all your stuff to be made NWN2 ready!

Posted by Lady_Silveroak at 2006-06-23 15:53:30    Voted 9.50 on 06/23/06
Great addition and I am really interested in the expansion of FR Dieties that you mentioned, as well as anyother Dieties from other systems as well. Keep up the good work!
Lady_Silveroak

Posted by Hawkwintr at 2006-04-16 19:43:21    Voted 9.75 on 03/11/06
Sure, our sampling of the Forgotten Realms pantheon will likely be small compared to the total number of Gods, but what we do make, we would be happy to share with you and the Community. :)

-Hawk
_________________________
You fell victim to one of the classic blunders! The most common is never get involved in a land war in Asia, but only slightly less well known is this: Never go in against a Sicilian, when death is on the line!

Posted by Vuldrick at 2006-04-08 07:30:29    Voted 10.00
Hey Hawkwintr,

If you do end up making most of if not all of the FR pantheon, would you care to send the modified scripts and a copy of the NPCs (in erf) to me? I would be happy to post it here for those who wish to have it instead of greyhawk and fully credit you for your "add-on" to my system.

I could also make it fully integrated; putting an onmodule load switch statment so you could just import both pantheons in one step and swith on the one (or both) that you want.

Alternatively, if you want to upload it to the vault yourself that is great.

I am just thinking that many would like to have FR and if somebody has taken the time to make it, why not share it :)
_________________________
Vuldrick Garrison

Posted by Vuldrick at 2006-03-14 13:21:59    Voted 10.00
Righto . . . the levelup script and churches do the checks for alignment.

I did it this way because player actions could shift alignment. But, the alignment could be fixed via quests or donations to the church.

If MOG kept PCs out due to alignments, it would not work out as well.
_________________________
Vuldrick Garrison

Posted by Hawkwintr at 2006-03-12 09:08:52    Voted 9.75 on 03/11/06
Ok, we've figured out why. The mog doesn't check alignment, only domains.

Hawk
_________________________
You fell victim to one of the classic blunders! The most common is never get involved in a land war in Asia, but only slightly less well known is this: Never go in against a Sicilian, when death is on the line!

Posted by Hawkwintr at 2006-03-12 07:27:14    Voted 9.75 on 03/11/06
I voted and asked a question, but I don't see it listed. The vote worked at least, the number voted went from 6 to 7. ;) The question we had was regarding the mog allowing different alignments to accept a deity that was set to only one. We believe we have the script set up correctly, but it still happens. We're making some of the FR Pantheon, and Tyr is set to LG, but accepted an alignment of LN...Any help on this would be appreciated.

Thanks,
Hawk
_________________________
You fell victim to one of the classic blunders! The most common is never get involved in a land war in Asia, but only slightly less well known is this: Never go in against a Sicilian, when death is on the line!

Posted by Hawkwintr at 2006-03-11 20:59:28    Voted 9.75 on 03/11/06
Nice script Vuldrick, just a few hiccups is all, and we're working them out. One thing we're a little confused on though; we're trying to make the mog only allow one alignment, as near as we can tell that's what we have it set for. But she allows pc's that are LN to choose the LG-only god. Any idea what we're missing?

Thanks,
Hawk
_________________________
You fell victim to one of the classic blunders! The most common is never get involved in a land war in Asia, but only slightly less well known is this: Never go in against a Sicilian, when death is on the line!

Posted by Vuldrick at 2006-02-26 06:59:58    Voted 10.00
Another update folks, see the new "Updates" readme and/or description above :)
_________________________
Vuldrick Garrison

Posted by Vuldrick at 2006-02-22 19:03:18    Voted 10.00
Hawkwintr: To answer your concerns . . . no and no. Neither assumption is correct.

Now some details . . . I have scripted in only one subrace as I have seen that many players do try to play Drow. You can add as many subraces as you wish with no issues, just a simple bit of code addition. Considering the scores of possible subraces I did not see it as a reasonable thing for me to code all of them in. I only added the drow subrace as an example and because it is a common subrace. In my PW, we have many subraces and I have modified the code for our gameplay to deal with all of them.

As you must have seen, all clerics initially start off at their temple waypoint location. However, it is not true that all non-human non-clerics start at the same spot. In fact, each race has a "racial" start location that they start at. So each race will spawn to their racial homes independently. To further break this up a bit, I have made it so that certain classes go to specific "class based" start locations. So even within one race, not all classes will go to the same place. This is all customizable though, with some minor scipt changes.

My next update will likely include a DM wand to control the prestige class allows I added (since I have not made that wand yet and it was always a planned addition).

I have thought about making the forgotten realms pantheon as an update, but it is not likely in reality. I have given this system a good bit of thought and time so that the community can make their own pantheons. I do not use the FR pantheon in my PW so I have little reason to spend all that time making it, aside to keep somebody else from having to do it. Yet I feel little guilt it leaving it for somebody else since I have created the "vehicle" through which it can easily be done with very little script work :D

I also considered making the pantheons "modular" as one commenter desired, but again I don't see this as a viable update on my end. If I were to make the FR pantheon I certainly would go the modular route and even make the user defined modular pantheon as he/she suggested. It really is a good idea if one plans to run multiple pantheons. But I just don't see me doing all of the extra pantheon building work . . . at least not for now.

Oh, and I did not get a chance to do the erf work tonight. Sorry but real life called again. I will get the erf update ASAP.
_________________________
Vuldrick Garrison

Posted by Hawkwintr at 2006-02-22 18:44:50    Voted 9.75 on 03/11/06
Great to see you working on this Vuldrick, too many times I see things posted to the Vault that the creator never comments on, let alone supports. Huzzah!

Now for the meat of the post, myself and another are working on a new PW, and we'll be using Shayan's Subrace System. From what I've seen so far, your script isn't set up to handle subraces. It also appears that all non human non clerics go to the same spawn point. Is this correct?

Thanks,

Hawk
_________________________
You fell victim to one of the classic blunders! The most common is never get involved in a land war in Asia, but only slightly less well known is this: Never go in against a Sicilian, when death is on the line!

Posted by Vuldrick at 2006-02-21 19:11:37    Voted 10.00
Dohhhh!

It just dawned on me that I did not redo the erfs. The demo module is set up with the new code, but I did not extract the new scripts. I only updated four scripts and made the one new script, so I only need to erf out five scripts as an "update.erf"

I will maybe get to this tomorrow evening. For those of you who can deal with extracting your own erfs, just grab those new scripts out of the demo module and all is well.
_________________________
Vuldrick Garrison

Posted by Vuldrick at 2006-02-21 16:01:03    Voted 10.00
I just updated again trying to help some of you guys/gals who said they wished it were easier to make a custom pantheon. I narrowed down any script edits to only two scripts now. I also created the "template code" as one commenter requested in an effort to help non-coders be able to use this for custom pantheons. Check the new update.txt file for details.

Let me know if this is better folks. I have a few more updates and am happy to add more of your ideas as we go.
_________________________
Vuldrick Garrison

Posted by Vuldrick at 2006-02-21 13:29:58    Voted 10.00
Okay folks, I updated the rar file a bit. I took out the CEP Companion hak from the demo mod as per the comments of a few of you. I hope this helps you actually use the demo module more easily.

I do plan some more updates to try to make custom pantheon building easier for non-scripters. This next update should come soon I hope.
_________________________
Vuldrick Garrison

Posted by Vuldrick at 2006-02-21 03:56:52    Voted 10.00
Things are slowing down a bit, for now. I will try to remove that hak from the demo mod and maybe even start on a few updates in the system itself.
_________________________
Vuldrick Garrison

Posted by Hawkwintr at 2006-02-20 20:26:51    Voted 9.75 on 03/11/06
Vuldrick, how's RL going? Any chance of fixing the CEP Companion thing? It would be real nice to be able to use the Demo Mod. Downloaded the new Companion, and it's not backwards compatible. Thanks in advance.

Hawk
_________________________
You fell victim to one of the classic blunders! The most common is never get involved in a land war in Asia, but only slightly less well known is this: Never go in against a Sicilian, when death is on the line!

Posted by Vuldrick at 2006-02-06 14:28:25    Voted 10.00
AHHHRRRRRR!!! Real life really cuts into my play time :)

I really do have some ideas for an update here. Stay tuned; for as soon as I can actually have time to mess with this again I have a few things in mind to add/change.
_________________________
Vuldrick Garrison

Posted by Vuldrick at 2006-02-06 03:54:36    Voted 10.00
Maybe I have some odd stray file in the haks then? Sorry about that :) I tend to play with haks alot . . .

I will try to rid the demo mod of that tonight.
_________________________
Vuldrick Garrison

Posted by diavlen at 2006-02-05 18:44:59    Voted 9.75 on 02/05/06
I do have the CEP tlk file in the tlk folder. I've been using CEP for my PW without any issues. This is the first time I've seen the companion file though. BTW, I checked out the system and it's very nice, I gave ya a 9.75 with some suggestions in the comment.
_________________________
Borgo Pass PW
Link

Posted by diavlen at 2006-02-05 18:40:08    Voted 9.75 on 02/05/06
I've been playing with this set of scripts and it's very impressive. It's something that has been on my list of "things to do" for a long time. Now, I'm more than content to see how it evolves with your vision.

One suggestion of something that would be useful (to me at least). I'd like to see the pantheons more modular. For example, instead of housing all of the deities in one script, perhaps have them separated out so that when you release a Forgotten Realms pantheon, it can just be imported without overwriting any pre-existing pantheons.

By the same token, perhaps have a user defined pantheon script which will never be updated with new releases of this fine system.

I look forward to seeing your updates!
_________________________
Borgo Pass PW
Link

Posted by Vuldrick at 2006-02-05 12:03:11    Voted 10.00
Do you have the CEP tlk file in your tlk folder?

I dunno, I will check this out . . . not sure what the issue is here for you guys/gals.
_________________________
Vuldrick Garrison

Posted by diavlen at 2006-02-05 11:13:55    Voted 9.75 on 02/05/06
Regarding the included demo module, I have CEP 1.52 installed, but I still don't have the hak cep_companion. Any suggestions? In the meantime, I'll install the erfs into an empty cep module...this system looks awesome!
_________________________
Borgo Pass PW
Link

Posted by Vuldrick at 2006-02-05 07:53:16    Voted 10.00
Thanks 'The Kari Saratasia'.

I am trying to come up with a way for non scripters to have more luck making a custom pantheon. I could do this with some 2da manipulations, but that will assume people know how to work 2das and also that they don't mind using haks. I prefer to stay way from that if I can.

I am thinking that I will try to further simplify the scripts you have to edit to do custom pantheons . . . seems the most viable option to make this more "non-scripter friendly".

I am also considering making the FR pantheon so that people can just import it via erf and drop it like the Greyhawk pantheon I have pre-fabed. My thinking here is that by providing plug and play panethons for Greyhawk and FR that that will cover most people that need a system like this.

I will continue working on this to make it easier to deal with . . . thanks for the feedback.
_________________________
Vuldrick Garrison

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