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NWN SCRIPTS

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Title  Rami_Ahmed's Deity System
Author  Rami_Ahmed
Submitted / Updated  01-27-2006 / 11-22-2006
Category  Rulesets
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module and Code
Type  Type - Magic
Includes  Custom
Description
Rami Ahmed's Deity System.

Created by Rami_Ahmed
Recieved help from different people from the BioWare scripting forum, I thank you for your help.
Original idea by: Lateo.

* Uses BioWare Database.
* Only writes to the database every once and a while, to reduce lag.
* Contains Spellhooking script.
* Contains Demo Module.
* Contains Very easy to use DM/GM Wand.

Detailed instructions in the Readme.

This system is designed for any PW builder with minor scripting knowledge.
The user should only make a conversation where the player gets a Deity, add my scripts to the apropriate places (instructions in Readme) and then the system is running. Note: There is also one version which uses APS, it can be downloaded here too.
� � �
What it does:
This system could have multiple jobs in any PW/Module, but what I made this is for spellhooking, actually a kind of minor nerfing of clerics. Cleric/Paladin/Druid and Ranger are the classes aflicted by this system (By default, can be changed) they must have a deity to cast spells, if they do not have a deity, they automaticly get a kind of "spell failure", and when they have a deity, they must gain Deity Points (Persistent and Local Ints), then a DC is applied for whenever casting a spell (all in deity_spellhook) the DC Is:
The players Concentration + d20 VS 100 - The players Deity Points.
This is the most simply way I could figure it out, but, if the player has 100 Deity Points (max) He/She will be sure to always succes in his/her spellcasting.

Update:
Fixed the DM wand [05/05/06]

If you have problems post here or email me at..
MSN: [email protected]
Good luck.

Files

NameTypeSizeDownloads
Deity_System.zipDeity_System.zip
Submitted: 01-27-2006 / Last Updated: 05-05-2006
zip37.14Kb281
Rami_Ahmed's Deity System, fully persistent uses BioWare Database. Simple to use.
deity_erf_APS.zipdeity_erf_APS.zip
Submitted: 01-27-2006 / Last Updated: 05-05-2006
zip12.14Kb182
Rami Ahmed's Deity System, fully persistent, uses APS/NWNX2 as an Database Solution. Simple to use.
SCORE OUT OF 10
9.75
2 votes
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Comments (15):

Posted by commche at 2006-12-20 06:28:08    Voted 9.50 on 12/20/06
Unique! Great job. Excellent choice for RP oriented builders.
_________________________
Modules:
Shadows of Darkmoon
The Arena of Champions
Dragon's Bane
Scripts:
Random Loot Generation System v1.0
Supernatural Subrace System
PW Monk-speed balancer

Posted by Rami_Ahmed at 2006-05-21 06:35:02    Voted 10.00 on 02/03/06
I'm not sure, I never thought of that. I guess it's not the meaning, I'll have to look over the code when I get home.
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Fleshmelter at 2006-05-18 16:07:56    
I got one peeve of this system, was it meant that spell cast items fail as well when the player has low diety points?
_________________________
PW Action Server:
| Chaosgate |


Posted by Rami_Ahmed at 2006-05-05 14:34:21    Voted 10.00 on 02/03/06
Fixed the DM wand today, it's script was buggy.
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Rami_Ahmed at 2006-02-20 10:19:11    Voted 10.00 on 02/03/06
No. The point of all this system is to force Wisdom based spellcasters to have Deity Points, ie points with their god.
If they do not have enough points they will fail spellcasting, that is how I made it anyway, it is easy to add more conditions or mix this with some other deity system.
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by NineCoronas at 2006-02-19 22:18:19    
What exactly do these piety points do? Just add up there for another script to take advantage of?
_________________________
"A dagger in the night is worth a thousand swords at dawn..."

Posted by Rami_Ahmed at 2006-02-03 07:15:31    Voted 10.00 on 02/03/06
Please do vote if you download it! Votes are more than welcome, so I can see if people like it, or at least, just post a comment to show whats bad/God. Thank you.
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Rami_Ahmed at 2006-01-29 14:17:41    Voted 10.00 on 02/03/06
As Lateo already said, it should be fairly easy to integrate this, you would need to add Altar's and the like.
#include "deity_include" and then you can use a function like SetGodFavour() which will increase deity points with whatever amount you like , you could put a script like this OnUsed of an altar. And that way people could gain Deity points, or have a look at the demo_module, it contains a few example scritps which I made.
Good luck.
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Lateo at 2006-01-29 10:49:26    
hympyke: check the script in the eample module the one accated to the one used for the altar, its designed so you can give deity points from worshipping an altar, during conversations, on completion of quests, you just need alittle scripting knowledge ;)

Posted by hympyke ( 213.253.xxx.xxx ) at 2006-01-29 07:16:56    
I'm don't understand.. How can i get piety points?!

Posted by Rami_Ahmed at 2006-01-29 01:04:37    Voted 10.00 on 02/03/06
People are more than welcome to post comments, if anyone finds bugs or has suggestions I will very much like to here them. I can of course update with new features, if anyone got good ideas.
- Rami_Ahmed
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Rami_Ahmed at 2006-01-28 11:34:52    Voted 10.00 on 02/03/06
Oh yeah... It seems I failed to write anywhere that both packages (both APS and BioWare DB packages) also have a very good DM Wand! ... I'll update the Readme's now.
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Lateo at 2006-01-28 07:06:55    
A very cool and simple set of scripts, for those world builders who want Gods to be important to clerics and other WIS based spellcasters, Thanks to Rami for making this for SoF and everyone else

Posted by Rami_Ahmed at 2006-01-28 06:41:37    Voted 10.00 on 02/03/06
Thank you for your very quick reply Spider, I'm sorry for the failure of not writing enough information here, this is my first upload to the vault, so I gotta learn everythig first xD
I'll upadate it now with more information, information can also be gained from the Readme that comes in either of the package that is downloadable.
- Rami
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by spider661 ( 68.74.xxx.xxx ) at 2006-01-28 00:37:39    
how about abit more info? such as what does this system actually do besides its a Deity System. please give some info that would intrest peeps into getting it. mabie some examples of what happens when u pick a go what u get what it does? im really not trying to be rude but alot of peeps will not even download it becuse thay dont knwo what it does and if its a good system peeps miss out (and u dont get there vote). up to you just a sugestion.

PS sorry for spelling i know most of its spelled wronge.

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