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NWN SCRIPTS

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Title  XP & Fatigue Script
Author  Rami_Ahmed
Submitted / Updated  02-01-2006 / 11-22-2006
Category  Rulesets
Expansions  Requires Both Expansions (SoU & HotU)
Format  Code Only
Type  Type - Combat
Includes  None
Description
This XP/Fatigue System is created entirely by: Rami_Ahmed.
All Ideas (almost) by: Lateo.

* Optionally uses BioWare/APS database for full persistance (not really needed though).
* Adds XP according to how many creatures the player killed.
* Adds Penalty's (Fatigue Penalty's, AB Decrease, Saving Throw Decrease etc...) after killing X number of creatures
* Stops XP gain totally after Y number of kills and starts again after Z time (Refer to the xp_main script).
* Optionally gives Bonus XP to the killer of the creatures.
* Optionally gives Bonus XP when being in party.
* Optionally gives Gold OnDeath.
* With an Max XP Gain, to control how much XP the players should have.

This XP script featueres almost everything I could think of, and almost anything very very easy settable, you just set what XP Gain should be, what Max XP Should be, etc etc... A lot of settings to set, but very easy, and a lot of comments. Look in the xp_main script and the top part of the script features everything it can do. The script is mainly done for the Fatigue Part, though, after the player has killed X Number of creatures (where X can be set by the builder) a timer starts, this timer runs in Y seconds (where Y can be set by the builder).
So this is to prevent Mass PP(PowerPlaying) mainly, and then there is the Fatigue Decrease (Ab Decrease, Saving Throw Decrease) and after killing 200 creatures, also AC Decrease. This can be changed, of course.

Files

NameTypeSizeDownloads
XP_SYSTEM_BioWare.zipXP_SYSTEM_BioWare.zip
Submitted: 02-01-2006 / Last Updated: 02-01-2006
zip6.87Kb183
Rami_Ahmed's Fatigue/XP System, BioWare Version (Not required to use BioWare Database).
XP_SYSTEM_APS.zipXP_SYSTEM_APS.zip
Submitted: 02-01-2006 / Last Updated: 02-01-2006
zip10.86Kb150
Rami_Ahmed's Fatigue/XP system, APS Version (Not Required to use APS Database).
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Comments (5):

Posted by Rami_Ahmed at 2006-05-21 11:25:36    Voted 10.00 on 02/03/06
I'm sorry but I dont really want to spend time on updating this - sorry. If you want to modify it, feel free to do so. I don't mind so much about credit either. Just wanna help other people.. hopefully..
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by lylver at 2006-05-18 06:34:22    Voted 10.00 on 05/18/06
clean work
_________________________
TN Bouchon 2 (PW-RP), un des "bouchons lyonnais"

Posted by lylver at 2006-05-18 06:33:45    Voted 10.00 on 05/18/06
Sure a good start, I think it needs some complement.
Power levelling is often done sometimes in group of 2 players : one low level, one high level.
by eg. level 5 + level 20. Benefit is for both, but the greater for the high level character. I'll send you email you can evaluate another custom xp script that could be merged.
_________________________
TN Bouchon 2 (PW-RP), un des "bouchons lyonnais"

Posted by Rami_Ahmed at 2006-02-03 14:53:06    Voted 10.00 on 02/03/06
Please do post comments with Suggestions or critics!
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Rami_Ahmed at 2006-02-03 00:40:07    Voted 10.00 on 02/03/06
People are more than welcome to come with comments or new ideas etc etc! I must say, that I have not tested this extensively in Multi Player, because it is impossible for me alone (obviously) so if anyone find problems please post here or email me and I'll try and correct it.
- Rami_Ahmed
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

You must be Logged In to post comments in this section.

 
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