After much head banging and retracing my steps I had lost hope of finishing this system. I was preparing to search the NW Vault for a system to utilize. Then in the midst of my preparations for hari-kari I had an epiphany. The result Markshire's totally different Portable Persistent Chest System.
Specifications:
Persistence is the key to a continued experience on any world. Storage of items outside of your personal inventory there is little to do using the basic game. So utilizing a simple single command I have built a system that allows many options not normally found in Persistent Item Storage.
The following options are capable in Markshire's Portable Persistent Chest System:
Storage of stackable items. Regardless of number.
Storage of containers with contents.
Storage of non-palette custom items.
Maintenance / organization of your storage space for easier retrieval.
Portable within the limits of our world.
Markshire limits opening chests to Inns, Temples and PC Homes.
Storage Capacity:
15 containers page over 6 pages
35 squares per container
This allows for a total storage capacity of 3150 squares.
PLUS: Bonus slots for a helmet, a cloak, a necklace, two rings, a pair of boots, a pair of gauntlets, a set of bolts, a set of arrows, and a set of bullets.
Comparison:
How does Markshire Portable Persistent Chest System compare to standard persistent chest systems? Let's look at them:
Typical persistent chest systems are simply placeable objects (chests, armoires, etc.) that have up to 25 windows of inventory at 35 squares per window. That's 875 squares. Not bad.
Those same systems are limited as to what you can place in there. No stackable items like potions, no containers with inventory of their own, and most definitely no custom items. This is because the systems all destroy the objects and store the references to those items. Then when you open the inventory for the chest again it rebuilds everything.
The old persistent chest systems were limited to their placed locations.
NOTE: Dungeon Masters can use the exact same system. Imagine never having to save your Avatar again to store some custom items you made to import or an item you are temporarily removing from a PC. Just pop open your very own chest and voila you have instant access to the same 3150 squares of storage as your Players. If you add the caveat GetIsDM() to the code for the area check you can bypass the Safe Area system.
Update:
New file added for Key and Instructions for chests. For those that were missing them before.
Updated the original ERF with the missing items.
See code change at bottom of code window.
NOTE: Aerisarn has created a version of our Portable Persistent Chest that requires NWNX/APS to work and is optimized to reduce lag on chest retrieving by substituting a whole area objects cycle with a GetObjectByTag cycle (so don't change the creature tag :-). Other minors cleanups on chest dialog. Hope you enjoy, the rar has both new erf and module and the original readme (no change to the interface). Check it out here.
For a lot more screenshots from our world please visit: Markshire.
Separate ERF for the missing Chest Key and Chest Instructions items for the original ERF. ms_persist_chest.rar is updated with these as well. External Website Beyond Our Control
Hi, i forgotten to vote and reply when i edited this one. It's a great idea, i'm using it on mi PW (ITA - Accademia). Thank you very much for linking my version on your page. Keep working on nwn, you're great scripter
Posted by Markshire at on07/18/10
Thank you Baaleos. I did receive your e-mail but haven't had time to respond to it as yet. I will though. I seem to recall fixing that issue but I may be mistaken. Too many things to do and not enough time in the day. LOL _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three
Posted by Baaleos at on08/26/07
Im implimenting this in my re-made World of Rhun PW. Only thing is though, the defect already mentioned above, about the location of where the owner of the chest is set via a conversation. It means, somone can summon their chest, and if they arnt quick enough, somone could go and talk to the chest before them, and gain ownership of it. To fix, just follow the instructions above, about putting the set owner in the summoning, rather than the talking. BUT its still a great script.
Posted by Markshire at on07/18/10
Amethyst and Chains: I have added the creatures to the ERF. It appears that Export doesn't like to do both creatures and areas at the same time. I added them via nwhak so let me know if there are any issues importing them. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three
Posted by Markshire at on07/18/10
Amethyst Chains: Thank you for the update. I will check into it. Amethyst: As always we appreciate the vote. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three
Posted by chains at 2007-04-1912:17:03
For some reason the version I downloaded doesn't have a blueprint for the creature, or the key. I'll try and wing it.
Posted by The at on12/04/09
For some reason, the version I downloaded didn't have the blueprint for the chest creature itself. Overall, very good idea. I'm adapting it for the World of Aenea. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works) Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards) Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :) ---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------
Posted by Steve_Savicki at on01/12/07
A persistent chest for a persistent world. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Markshire at on07/18/10
Added a note detailing how to allow DMs to spawn their chests anywhere. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three
Posted by Markshire at on07/18/10
Brintinacx, I replied to this on the e-mail you sent me. Here's the reply for others ... BRINTINACX: "Sorry, posted in forums on The Vault, but didnt know if you still read there, so thought I'd shoot an email to ya. I have started my own PW server, and was intrigued by your system. Does it save the data, so that even upon a server restart, it keeps the players items? And, are players summoning the same chest? What if 5 people at once try to summon it? Can you store gold in chest, or do you know of a good system for that as well? Thanks for any help.... " REPLY: In order ... Yes, it stores the data for the chest's contents across resets. Each PC summons a chest that is keyed to individual PCs using their PC-CDKey. The only thing that might cause an issue with multiple people summoning their chests at the same time might be speed of summoning and lag. Neither of them have caused a problem on Markshire so far Sorry, the system doesn't allow you to give it gold. You could setup a conversation node for the chest's conversation to allow the chest to track money on it like a bank. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three