--BETA CODE...works for patch 1.67 Beta 1 only. This is an advance preview made possible by the 1.67 beta 1 patch.
This is a working sample of the item SetName capabilities that I will be adding to my 3E craft system. It can safely be imported over the 3E craft system, as the convo is a stub. Included is a sample module. Scripts are well commented on the capabilities. This is built with a tutorial in mind for those interested in using listening patterns for text capture realtime renaming.
Heh, yeah, I've made that mistake transferring to my own other modules. I intentionally left out the erf package for now, because it's still beta. I'll add the erf (which is easy enough anyway) when 1.67 is final.
Posted by Aristance ( 24.213.xxx.xxx ) at 2006-02-13 08:28:17
The SetName engraving table works great. I tried it out, and it worked fine. When I brought it over to my own mod, I realized I needed to import the Renamer creature (Doh!) before it would work; when I did that, it worked as it was supposed to. Thanks for doing all the work on this one!
Er, no, this *is* the 1.67 official SetName function implementation found in the Bioware 1.67 beta patch. If you have the Beta patch, this works as default with no hak pak and no 3rd party software. When 1.67 is final release, this will work in all 1.67 modules.
Posted by Jinsue ( 125.255.xxx.xxx ) at 2006-02-10 22:46:16
I'd just like to point out that a custom SetName() function will soon become unneeded as it should be officially implemented into NWN in upcome 1.68 patch.