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NWN SCRIPTS

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Title  SetName Item Sample
Author  Vulcano
Submitted / Updated  02-09-2006 / 11-22-2006
Category  Inventory Item
Expansions  HOTU-1.66
Format  Module and Code
Type  Type - Listening
Includes  None
Description
--BETA CODE...works for patch 1.67 Beta 1 only. This is an advance preview made possible by the 1.67 beta 1 patch.

This is a working sample of the item SetName capabilities that I will be adding to my 3E craft system. It can safely be imported over the 3E craft system, as the convo is a stub. Included is a sample module. Scripts are well commented on the capabilities. This is built with a tutorial in mind for those interested in using listening patterns for text capture realtime renaming.

Files

NameTypeSizeDownloads
SetName.zipSetName.zip
Submitted: 02-09-2006 / Last Updated: 02-10-2006
zip12.2Kb358
Sample listener SetName functions for 1.67
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Comments (7):

Posted by Jargh193 at 2008-03-27 13:56:28    Voted 10.00 on 03/27/08
I've been using this in my mod since it came out.

Going to try to test it changing the setname to set discription, think it might be fun to try, hope it works :D

Posted by Xxtayce at 2007-12-12 17:38:46    Voted 10.00 on 12/12/07
Beautiful!

Posted by Vulcano at 2006-02-13 20:32:39    
Heh, yeah, I've made that mistake transferring to my own other modules. I intentionally left out the erf package for now, because it's still beta. I'll add the erf (which is easy enough anyway) when 1.67 is final.

Posted by Aristance ( 24.213.xxx.xxx ) at 2006-02-13 08:28:17    
The SetName engraving table works great. I tried it out, and it worked fine. When I brought it over to my own mod, I realized I needed to import the Renamer creature (Doh!) before it would work; when I did that, it worked as it was supposed to. Thanks for doing all the work on this one!

Posted by Vulcano at 2006-02-10 23:27:48    
Er, no, this *is* the 1.67 official SetName function implementation found in the Bioware 1.67 beta patch. If you have the Beta patch, this works as default with no hak pak and no 3rd party software. When 1.67 is final release, this will work in all 1.67 modules.

Posted by Jinsue ( 125.255.xxx.xxx ) at 2006-02-10 22:46:16    
I'd just like to point out that a custom SetName() function will soon become unneeded as it should be officially implemented into NWN in upcome 1.68 patch.

Posted by Vulcano at 2006-02-10 20:08:59    
Again, just a sample. Needs a bit of work to input into crafting system, but should not be too hard.

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