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NWN SCRIPTS

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Title  DMFI Language Issue
Author  Mask
Submitted / Updated  02-26-2006 / 11-22-2006
Category  Scripting routines
Expansions  HOTU-1.66
View Code  

Select All Text | View Code in separate window
Format  Code Only
Type  Type - Conversations
Includes  BioWare Standard
Forums  Link
Description
Short, sweet and simple, this script is designed to be called form just about any other script(I personally used area exit, as a clean up script is a good idea anyway) and will essentially give out the correct languages(Personal opinion) to PC's when its triggered.

.nss is up for download(I don't like how the vault display's code personally).

Files

NameTypeSizeDownloads
dbhsc_lng_isu_13.nssdbhsc_lng_isu_13.nss
Submitted: 02-26-2006 / Last Updated: 02-26-2006
nss3.96Kb322
Compiled NWScript file.
SCORE OUT OF 10
9.45
7 votes
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Comments (12):

Posted by DM Megadeth at 2007-09-26 20:41:41    Voted 10.00 on 09/26/07
A very nice system you saved me allot of time. one question however, how would one include giveing the drow token to a drow subrace?
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Posted by DM Megadeth at 2007-09-26 20:41:07    Voted 10.00 on 09/26/07
A very nice system you saved me allot of time. one question however, how would one include giveing the drow token to a drow subrace?
_________________________
Peace sells... who's buying
Killing is my business and business is good.
Isles of Everbane
Link

Posted by Pavella at 2006-10-10 14:29:00    Voted 5.00 on 10/10/06
Perhaps its just my module, but no matter where i put this or how i call on it, I get the same issue. I get awarded a dicebag, emote wand and follow widget... and a dmfi exploder that "you cannot use this object". Now as I understand from looking at the DMFI package information, the DMFI exploder is to populate the GM's bag with all the wands availible. Why is this giving any and all PC's dmfi exploders? Is there something silly i've overlooked somehow?

Thusfar, I have to have the languages and thieves cant as an "opt in" system for players who must request their widgets. what. a. Pain.
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Posted by Pavella at 2006-10-09 18:11:43    Voted 5.00 on 10/10/06
You just saved me about 45 minutes work. Thanks so much. (I included this in my modules heartbeat.. probably not the best place, but if someone picks up a new class that qualifies it grants the right widget.)
_________________________
-=[Pavella]=-
Admin - Krystofer
Lead Design - Krystofer
Custom Content - The NWN Community! (Thanks for all your hard work over the years!)
Story - Krystofer, Emerex
Secondary Design - Emerex
Endless Testing - BookHound, grr|chick, Hart

Posted by RapidDeployment at 2006-09-21 19:00:14    Voted 10.00 on 09/21/06
Well isn't this handy
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Posted by DM Mask at 2006-08-26 17:13:11    
Brintinacx,
Why don't you shoot an Email my way, I'll adress that and your concenrs on the DMFI 1.07 package at the same time. However, the items in this script are part of the ERF file for the DMFI. Meaning they should be in the module already.
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Posted by Brintinacx at 2006-08-26 06:17:11    
I'm probably stupid, but does this also come with the erfs for the language tokens? Or do I have to make them? And how do I do this?

Posted by -Demitri- at 2006-07-23 09:08:04    Voted 9.50 on 07/23/06
Nicely customizable to suit specific needs.
So far, I haven't found any problems with it.

Great job Mask! ^_^
~Demitri

Posted by Shimmer at 2006-07-19 14:15:08    Voted 9.75 on 07/19/06
Great work as always
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Posted by energia at 2006-05-16 05:03:25    Voted 8.00 on 05/16/06
Very nice! Ottimo lavoro!

Posted by DM Mask at 2006-04-05 22:32:43    
40 downloads, no comments, 1 vote?

Ya'll hate me 'eh?
_________________________
Itinerant Admin: RPGModding.com - Where Modders Muster.

CTP: [Release 1] [Release 2] [Generic Doors]
NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors]

If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time

Posted by helvene at 2006-02-27 05:52:06    Voted 10.00 on 02/27/06
:)
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