Persistent Player Owned Restaurant, buy the restaurant from the government, earn some gold, sell the restaurant to another player!
* Fully Persistent!
* Almost no installation required!
* Comes with DM wand (And other DM special-options)!
* With waiters, hire them, fire them, set their salary and earn gold from them!
* With cooks too, you cant sell food (and earn gold) without having cooks!
* DM wand uses BioWare default tag based scripting, no OnActivate changes!
* Comes with small Demo Module!
* Unlimited restaurants throughout the module!
Major Update: 22/3/2006 (v1.5)
- Added ability to buy waiters. - What the players earn is ACTUALLY what others buys from the waiters.
- Now possible to donate gold to the restaurant.
Minor Update: 22/3/2006 (v1.6)
- Bug Fixes.
Medium Update: 23/3/2006 (v1.7)
- Now players have to buy cooks to their restaurant, they can't earn gold without them.
- Fixed a few small typo's.
- Added a few more options when buying food.
Minor Update: 3/4/2006 (v1.8)
- Fixed some bugs I found if the restaurant is not owned by a player, all waiters and cooks would complain about salary etc, that is now fixed.
Minor Update: 4/4/2006 (still v1.8)
- Fixed a small bug when players just bought the restaurant, if the cooks or waiters left the restaurant it could cause errors in their wage going under zero.
Medium Update: 17/4/2006 (v1.9)
- It is now possible to have unlimited restaurants throughout the module, now everything is set per-area, which means a larger database but many restaurants with different owners.
Medium Update: 23/4/2006 (v2.0)
- Now there is an version using NWNX2/APS.
- Fixed a small bug in both versions.
Minor Update: 28/4/2006 (v2.1)
- Fixed a few small bugs.
- Added an option to have players get food when buying at the restaurant. (Builder set)
- Added so that waiters will respond to calls like "Waiter".
- Also changed the name of the ModuleLoad script to "restue_mod_load".
Minor Update: 8/5/2006 (v2.2)
- Added option to change the name of the restaurant sign.
- Cleaned up a bit of code.
Minor Update: 11/8/2006 (still v2.2)
- Fixed a bug in NWNx2 version
- Fixed 2 bugs in BioWare database version.
* Thanks to xtrick8 for his help finding a bug and fixing it.
This package is aimed for Roleplaying Modules, to add some fun to the players.
The players can buy a restaurant (which you'll have to make yourself, visually), they'll have to hire waiters, set their salary, pay their salary and keep it all up to date. The players earn what actually is bought at the restaurant from his/her waiters, and if the player does not have a cook (to make food) the player can not earn any gold. The player can set the restaurant for sale and if an other player buys it, then get the price that the owner specified for the restaurant.
All setings are set in the ModuleLoad script (restue_mod_load).
Note: APS/NWNX2 version does not have a Demo Module.
:: Critical Note :: All areas using the restaurant must have a module-wide unique tag, or persistance will break. For instructions how to install, look at the ReadMe included here.
If you have questions, suggestions, criticism or problems you can post here or email to: [email protected].
Hi! Could you contact me on MSN: Rami_Ahmed00@hotmail.com, so we can work out your problems. It sounds strange. _________________________ NWN2 stuff: - Persistent Player Owned Shop System Some stuff made by me for NWN: - Persistent Player Owned Shop v2.1 - Item Breakage System (Updated)
Posted by xtrick8 at on08/11/06
I will rate this very highly once I get it working. I installed this into my PW, using NWNx/MySQL. Everything seems to work well, while it is government owned. When it is owned by a player, the cook and waiters just keep taking your money, and keep asking to be paid and then quit.... Sheesh it is hard to get good staff sometimes !!!! Any ideas ? Do I have to set up everything in DM mode first for it to work. That was the only thing I could think of that I didnt do already...
Posted by Galdor at on05/30/06
love the script _________________________ Exetel Gaming Network Link
Posted by Rami_Ahmed at 2006-05-1200:24:48
It's up and ready. (Link in my sig.) Enjoy! _________________________ NWN2 stuff: - Persistent Player Owned Shop System Some stuff made by me for NWN: - Persistent Player Owned Shop v2.1 - Item Breakage System (Updated)
Posted by Rami_Ahmed at 2006-05-1104:31:21
Okay.. after 6 hours of scripting and writing ReadMe's and what not - I did it. I made a Persistent Player Owned Shop System which (hopefully) will be on the vault tommorrow. Enjoy! _________________________ NWN2 stuff: - Persistent Player Owned Shop System Some stuff made by me for NWN: - Persistent Player Owned Shop v2.1 - Item Breakage System (Updated)
Posted by Rami_Ahmed at 2006-05-1023:42:30
Hi. Thank you for responsing for me, Clarkycat. I'm very pleased that someone likes this system :) Puket: It sounds simple enough, I migh look into it when I have time. I wont change this system for it though, rather create a new one from scratch. Can't promise anything though... And thank you for your comments. _________________________ NWN2 stuff: - Persistent Player Owned Shop System Some stuff made by me for NWN: - Persistent Player Owned Shop v2.1 - Item Breakage System (Updated)
Posted by puket at 2006-05-1016:51:37
Yes Rami,it is RP Online World with the CNR Crafting System.First time I saw your fabulous restaurant system I was thinking your system has all basics for a persistent shop system too.My idea is just simple to combine it with a chest or weaponstand so no owner need to standby.Just an automaticly transfer (Gold) to his bank account if someone takes out an item (if he, the player got enough gold for sure). Greetings to Denmark:)
Posted by Clarkycat at 2006-05-1010:25:22
Ahh, shame about SetName() and areas :(....oh well... No worries about the whole "create your own things to sell" element. It'd take a long, long time to do, and of course if you haven't got the time or if you don't feel like spending that amount of time on something then thats no fault of yours. Its great how it is though. :D puket - This could be changed into renting shop space instead (just take a browse through the code). I agree with Rami though - on a lot of PWs where i've played something like this, which is a nice little novelty without producing unbalancing effects, would go down a treat. Of course, on those same PWs there are crafters etc. who would equally like to run a weapons / armor / spell scroll shop.
Posted by Rami_Ahmed at 2006-05-1008:30:24
Hmm... so a normal everything buying shop that is player owned? Uhm... sounds cool... Is your PW a RP world? This is mostly usefull for Rp servers, I guess. _________________________ NWN2 stuff: - Persistent Player Owned Shop System Some stuff made by me for NWN: - Persistent Player Owned Shop v2.1 - Item Breakage System (Updated)