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NWN SCRIPTS

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Title  Updated PC Scry
Author  Scott Thorne, updated by Scarss
Submitted / Updated  04-04-2006 / 11-22-2006
Category  Inventory Item
Expansions  Requires Both Expansions (SoU & HotU)
View Code  

Select All Text | View Code in separate window
Format  Code Only
Type  Type - Population Tracking
Includes  BioWare Standard
Forums  Link
Description
The PC Scrying device is an inventory item that displays a list of all non-anonymous PC's online including their Name, Area, LFG, AFK and Levels. PC Scry is intended to assist grouping in multi-player games. It has been updated from Scott Thorne's origional version to include both expansion's prestige classes.

Once activated, a private conversation allows the player to perform the following functions:

1) Display list of PC's: Display a list of all non-anonymous PC's online including their Name, Area, LFG, AFK and Levels. LFG = Looking for a group. AFK = Away from keyboard. Class levels may be selectively hidden but character level is always visible.

2) Set or clear your LFG flag to indicate that you are looking for a group.

3) Set or clear your AFK flag to indicate that you are away from the keyboard.

4) Set or clear your ANON(ymous) flag which determines if your name appears in the list of PC's at all.

5) Display or hide your class levels in the list of PC's. If hidden, only your character level will be visible.

6) Teleport to your party leader. (Instructions included in the ReadMe file on how to disable.)

Question: What if I dont have the expansion packs?

Scott Thorne's origional version is available here.

~Scarss
Comments, questions, suggestions? Ask here.

(Update: Added screenshot of the PC Scry conversation, and list in action.)

Files

NameTypeSizeDownloads
UpdatedPCScry.zipUpdatedPCScry.zip
Submitted: 04-04-2006 / Last Updated: 04-07-2006
zip6.75Kb479
Updated PC Scry
SCORE OUT OF 10
9.56
4 votes
View Stats
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Comments (12):

Posted by d2freek at 2008-02-20 10:06:17    Voted 10.00 on 02/20/08
I have to say this was a great set up for MP PW's .. I was having issues setting up a port to leader script and as im not a scriptor this dload worked wonders . Thanks a bunch !!!

Ps - do you have a script that ports dead PC's back to where they were killed ??

D2Freek

Posted by metiene at 2007-03-29 08:51:39    Voted 9.75 on 03/29/07
Good Job that is cool

Posted by scarss at 2006-06-29 22:14:05    
Moving to Texas in the next couple weeks, not sure when I'll have internet access. If you have a problem please e-mail me at [email protected], I'll respond as soon as possible.

Posted by scarss at 2006-04-16 17:48:09    
Should be fine as far as I can tell.

Posted by Ransom ( 67.172.xxx.xxx ) at 2006-04-16 16:02:23    
this is what i did to it


void main()
{
object oItem=GetItemActivated();
object oUser=GetItemActivator();
if (GetTag(oItem) == "pclist")
{
AssignCommand(oUser, ActionStartConversation(oUser, "c_pcl_activate", TRUE));
}

// * Generic Item Script Execution Code
// * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
// * it will execute a script that has the same name as the item's tag
// * inside this script you can manage scripts for all events by checking against
// * GetUserDefinedItemEventNumber(). See x2_it_example.nss
if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
{
SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE);
int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
if (nRet == X2_EXECUTE_SCRIPT_END)
{
return;
}

}

}


is that right?

Posted by ransom ( 67.172.xxx.xxx ) at 2006-04-16 14:35:22    
It is using x2_mod_def_act right now, how exactly do i merge the scripts?

Posted by scarss at 2006-04-15 22:00:24    
In the module's OnActivateItem slot (Edit>ModuleProperties>Events) add the following script:

void main()
{
object oItem=GetItemActivated();
object oUser=GetItemActivator();
if (GetTag(oItem) == "pclist")
{
AssignCommand(oUser, ActionStartConversation(oUser, "c_pcl_activate", TRUE));
}
}

Or just the center section between the opening and closing brackets if you allready have an OnActivatedItem script. That will take care of it.

Posted by Ransom ( 67.172.xxx.xxx ) at 2006-04-15 21:45:15    
2) Either redirect the Module::OnItemActivated event to use the s_pcl_activate script or incorporate the code manually. The code is very small, it merely initiates a conversation (c_pcl_activate) with the activating character.

I dont get this

Posted by Ransom ( 67.172.xxx.xxx ) at 2006-04-15 21:45:13    
2) Either redirect the Module::OnItemActivated event to use the s_pcl_activate script or incorporate the code manually. The code is very small, it merely initiates a conversation (c_pcl_activate) with the activating character.

I dont get this

Posted by ffbj at 2006-04-08 08:45:52    Voted 9.50 on 04/08/06
Very complete and especially useful for pw's.

Posted by Phunic Ivdon at 2006-04-07 07:08:02    Voted 9.00 on 04/07/06
Great tool!
_________________________
-Phunic Ivdon
Realms Of Netheria PW
Gamespy Room: PW Action
Server: 0 ' Phunic's Server
Website: netheria.atspace.com

Posted by Phunic Ivdon ( 70.129.xxx.xxx ) at 2006-04-07 07:06:57    
This is a great tool and we've been using it on Realms Of Netheria PW since day one. I highly recommend the PC Scry! We went ahead and updated the scripts ourselves a while ago to include the Prestige Classes, but I'll download to check it out anyway...

Thanks!

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