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NWN SCRIPTS

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Title  Associate Puppet Code
Author  bloodsong
Submitted / Updated  04-12-2006 / 11-22-2006
Category  Creature Related
Expansions  Works on all versions
Format  Code Only
Type  Type - Listening
Description
Allows players (and DMs) to puppet their associates -- familiar, animal companion, summoned, dominated. This is a cut-down version of my Puppet code, so the more powerful stuff is left out.
You can now have your creatures lie down, search and/or sneak, fetch items, or just use ventriloquism to make your creatures speak and act. Sure, you can possess a familiar, but now druids and rangers can get in on the act! Woot!

To Use:
1: you must fire the creature's conversation script before you can puppet it, either by clicking on it, or by issuing a voicechat command.
2: use the first 4 letters of the creature name (in lowercase), followed by the command or text you want spoken.
hint: use the dm channel to hide your text and throw your voice.
Detailed instructions are in the puppet_as script. Short instructions are in the associate conversations.

One Bioware script is overwritten, the associate conversation script. Three conversations are overwritten to add a command cheat-sheet so players can look up a few common commands and figure out how to work this thing.
If you want to add/delete commands, edit the puppt_as script. Oh, and this will work in modules that use my Puppet scripts; they won't interfere or overwrite.

Enjoy!

Files

NameTypeSizeDownloads
PuppetAs.rarPuppetAs.rar
Submitted: 04-12-2006 / Last Updated: 04-12-2006
rar47.3Kb241
Import this Erf into your module. No other action is required, unless you want to edit the commands.
SCORE OUT OF 10
9.75
1 votes
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SCREENS

000's familiar and summoned wolf fall asleep as he regales his heroic adventures as module tester.





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Comments (1):

Posted by olcottr at 2009-11-19 02:44:34    Voted 9.75 on 11/19/09
I like it!

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