This script is places as the OnEnter event of a generic trigger. The builder must also place a waypoint tagged as �RockFallCenter�. When a PC enters the trigger area, the script fires, dropping 12 large stones like a cave collapse in random spots no more than 8� from the waypoint in a chaotic pattern. The screen shakes and a great rumbling sound erupts. This unpredictable collapse can sometimes block passages, stranding and seperating poor PCs from their fellows. A delay is programmed into the script such that it will not fire again for 10 minutes after it has been fired. Easy editing can make it a one time only event or change the delay. Because the script uses standard CEP rocks, the rocks can not be cleared away by bashing them, but do crumble to area of effect spells.
Posted by RivikOfFire at 2006-07-18 12:54:25 Voted 9.00 on 07/18/06
Cool! Thanks! _________________________ [size=3]Look at me. I'm special.[/size]
Posted by Anonymous ( 24.158.xxx.xxx ) at 2006-04-19 00:25:53
What a great (creative) idea! I love it!
Posted by Negalith at 2006-04-18 20:01:13 Voted 10.00 on 04/18/06
Here are some suggestions for easy modification.
If you want it to work only once.. remove the line "DelayCommand (600.0f, SetLocalInt(OBJECT_SELF,"FallDelay",2)); "
If you want to change the "spread of how far rocks fall form the waypoint, and make a less dense spread, change the 12 "IntToFloat (d8(1));" s to D10, D12 or D20. _________________________ My Counseling Practice in Orland
Posted by Negalith at 2006-04-18 20:00:34 Voted 10.00 on 04/18/06
Here are some suggestions for easy modification.
If you want it to work only once.. remove the line "DelayCommand (600.0f, SetLocalInt(OBJECT_SELF,"FallDelay",2)); "
If you want to change the "spread of how far rocks fall form the waypoint, and make a less dense spread, change the 12 "IntToFloat (d8(1));" s to D10, D12 or D20.