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NWN SCRIPTS

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Title  The Namer Apprentice
Author  nereng
Submitted / Updated  04-28-2006 / 11-22-2006
Category  NPCs
Expansions  HOTU-1.67
Format  Module and Code
Type  Type - Other
Description
This uses the new SetName function in 1.67. A NPC changes the name of any item the PC puts on a table. The PC must then speak (chat) the new name he wants the item to have.

The Namer Apprentice can change the name of any item in exchange for 100gp. He can be either a smith's or a wizard's apprentice. Just import the erf to your module to get him. Demo module included. Updated 17.06.06: Added an effect - if the apprenctice has at least 1 level of wizard!

Files

NameTypeSizeDownloads
The_Namer_Apprentice_1_1.zipThe_Namer_Apprentice_1_1.zip
Submitted: 04-28-2006 / Last Updated: 06-17-2006
zip21.37Kb572
--
SCORE OUT OF 10
9.79
8 votes
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Comments (14):

Posted by Pondosanatra at 2008-02-23 20:20:19    Voted 10.00 on 02/23/08
truly enjoy and easy to use

Posted by Phalkhan at 2007-08-31 01:08:10    Voted 9.00 on 08/31/07
Been using this for over a year now...so I suppose I should vote.

Very simple to add to an existing mod. easy to use as a player ( but set up in a lone room or other convo's might name item for you )

Posted by DM-Taino at 2007-05-06 13:57:41    Voted 9.75 on 05/06/07
Very useful... Ive added this to the module Im working.

Posted by Archduke at 2007-03-31 07:17:13    Voted 9.50 on 03/31/07
Very useful and nicely done, nereng!

@ Aversinia the DMFI set contains a wand that allows you to rename any NPC (basically using the same kind of listener system) I would definitely recommend this as DMFI has become (to me) essential for DMing! :)

Posted by nereng at 2007-01-07 09:07:41    
@Aversinia: Sorry for not answering your question sooner. I was away for a couple of days!

It is perfectly possible to make a DM wand to set a creature's (or other objects) name, but if you want to use the method of then speaking the new name, you will need a "listener" in the area. I know that many PWs employ "listeners", and if that is the case with you, then it should be a simple matter of adding some code to its scripts.

Cheers! :)

Posted by Aversinia at 2007-01-02 01:26:54    Voted 10.00 on 01/02/07
this is awesome, very original...was wondering if you or anyone knows if the setname function can be used on a wand for dm's to change npc names as well? it would seem that it can but i can't find any documentation on it.

thanks
Aversinia,
Mysteries of Valaspear
[email protected]

Posted by nereng at 2006-12-23 06:43:14    
@Oranj Joos:
A lot of people have tried to figure out a way to change descriptions, but to no avail, I'm afraid. :(

The description page on items and other objects seem to be based on Notepad, and it will not accept tokens.

So you can give the player a weapon with his name on it through scripting, but you would have to be very general with the description.

Cheers! :)

Posted by Oranj Joos at 2006-12-22 07:29:48    Voted 10.00 on 12/22/06
This is perfect, I'm going to use it in my module. Is there any way you can have this change item descriptions as well?
_________________________
Check out the Level Up Colosseum

Posted by harkker at 2006-08-15 18:01:52    Voted 10.00 on 08/15/06
easy to use and adds a bit of flair to any world... Good Job!
_________________________
The World of Karador Rocks!
Link

Posted by nereng at 2006-08-15 05:32:47    
RapidDeployment@: I think the problem is that since you moved the conversation to another object, it is trying to set itself to listen at the point where the PC pays 100 gold. Your placeable obviously deosn't have the Listen Pattern to do the job.

There is a script in the conversation called "n_at_get100". It needs to be rewritten so it looks like this:

#include "x0_i0_anims"
void main()
{
object oListener = GetObjectByTag("N_Apprentice");

TakeGoldFromCreature(100, GetPCSpeaker());
AssignCommand(oListener, SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT, TRUE));
}

I hope that helps!

Cheers! :)

Posted by RapidDeployment at 2006-08-13 13:19:43    
hey nereng can i trouble you for some help? I have run into a bit of a snag intregrating the SetName feature into my little project.

What I have is a placeable object that allows the PC to enchant an item- this is the omega forge in truth, only redresses.
I fire the convo from the onclosed event of the object. And I want to add the SetName function to this.
So what I have come upwith is spawning the apprentice in as a null human, cutscene paralyzed and invisiable - and using your convo as a template i simply cut and paste it as a feature of the omega forge convo.
The listener is spawned but it doesn't work and I simply don't know why.

I am not fond of having npcs littered all over the place so i am trying to keep everything clean- I want this feature, but...

Any assistence would be just ducky. Thanx.
_________________________
I am 9fires.In Hell I burn in flames. So cold inside the fires heals the pain.

Posted by nereng at 2006-06-14 05:09:11    
lol Yes, you got to be careful about what you say!

Some effects? Hmm... I guess thta makes sense if the kid is a wizards apprentice rather than a smiths apprentice. I was kinda thinking that he is engraving the name on the item. But I can always make some effects. Hang on a day or two, and I'll make an udate.

Cheers! :)

Posted by lluewhyn at 2006-06-14 00:13:54    Voted 9.50 on 06/14/06
Only thing I would have liked is a little bit more visual pizazz with the desk after doing the Naming.

Posted by lluewhyn ( 65.60.xxx.xxx ) at 2006-06-14 00:10:56    
Hey, thought I'd at least be one person to comment since no one else has. Thanks for making this script, haven't seen any problems so far(at least bug-wise, some unintentional but hilarious problems occurred when players weren't careful about speaking).

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