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NWN SCRIPTS

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Title  MadRabbit's PW Timestop v2.0
Author  MadRabbit
Submitted / Updated  05-05-2006 / 11-22-2006
Category  Spells
Expansions  Works on all versions
View Code  

Select All Text | View Code in separate window
Format  Code Only
Type  Type - Combat
Includes  Custom
Forums  Link
Description
This is version 2.0 of my Timestop script. Sorry it took me so long to post (been busy with a module) as I know my first version was sloppy and had a few bugs.

Features :
--Uses Cutscene Paralyze to create the timestop effect and reapplies the effect every second until the spell expires, thus stopping mages from exploiting other PW Timestop scripts with summons and raises.
--Affects the area of the caster only (No toggle for an AoE version as it is too unstable)
--Includes a variable you can place on areas to disable timestop from being cast in that area.
--Has a Cooldown Timer that prevents casting. Length of the cooldown is easily customized and countdown messages are sent to keep spell waste to a minimum.
--Easily configurable duration. Default is 3.5 edition rules of 1d4 + 1 rounds, but can be changed to any length.
--Toggle to keeply disable the spell server wide if needed.

I've spent quite a lot of time trying to improve Timsetop and all the best and stable options I have found are included. While it may not be the ultimate time stop script, it is tested and works fully.

Just copy and paste the code over the nw_s0_timestop script and save.

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Comments (7):

Posted by fredamora at 2012-08-23 20:30:43    Voted 9.75 on 08/23/12
For some reason, I can't get this to compile. There's an error in parsing. But the author's other version of this spell works fine. Can I add custom sounds though? I feel nostalgic and I wanna hear the clock ticking much like Baldur's Gate.hehe

Posted by DragonDario at 2011-01-22 15:41:15    Voted 9.00 on 01/22/11
Great job! I really love your spell. I was VERY disapointed when I found out that this spell was cut out from game,(That was my favourite spell), but because of all those exploites in PWs were so bad that I simply couldn't put it back for my PW that I'm curently building, so thaks a LOT, I really appriciate it.

Posted by Markshire at 2006-07-29 08:37:08    Voted 10.00 on 07/29/06
Very handy. Better than I could have hoped for. Thank you.
_________________________
Vault Game World Entry: Markshire
Website: www.markshire.com
Server: www.markshire.net:5121
NWNWiki: Markshire
Vault Submissions:
NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording
NWN2: Climbing System | Explosive Barrels | Quill of PC Recording
Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three

Posted by rathsrants at 2006-05-17 07:58:10    Voted 10.00 on 05/17/06
This works great. I have tested it extensively on my server. I like the area disabled function. Great Job!
_________________________
The Dirty Dwarf

Posted by MadRabbit at 2006-05-11 18:51:47    
Thanks. Overlooked that. It was meant for PvP in a world with very few NPCs

Posted by Sharona Curves at 2006-05-11 05:54:05    Voted 10.00 on 05/11/06
I like the method for disabling timestop in certain areas and also the cooldown period. thanks for sharing.

Posted by Rami_Ahmed at 2006-05-10 08:38:36    
Hi MadRabbit.
We used a script similiar to this for ages. Then I discovered a serious problem (at least for our low-magic Rp server).
If an NPC uses Timestop in an area with other NPCs, those NPCs will become hostile and very angry :)
So, to avoid this, you need to assign the effect to the object that should be hit.
Ie, in your GetObjectInArea loop, when applying the effect, use:

AssignCommand(oTarget , ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eParalyze, oTarget, fDuration));

That way the NPCs will never get hostile, this also accured if a mage used Timestop and the player would have a summon, the summon would be hostile and attack the player, heheh.

Great work though.

_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

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