This is version 2.0 of my Timestop script. Sorry it took me so long to post (been busy with a module) as I know my first version was sloppy and had a few bugs.
Features :
--Uses Cutscene Paralyze to create the timestop effect and reapplies the effect every second until the spell expires, thus stopping mages from exploiting other PW Timestop scripts with summons and raises.
--Affects the area of the caster only (No toggle for an AoE version as it is too unstable)
--Includes a variable you can place on areas to disable timestop from being cast in that area.
--Has a Cooldown Timer that prevents casting. Length of the cooldown is easily customized and countdown messages are sent to keep spell waste to a minimum.
--Easily configurable duration. Default is 3.5 edition rules of 1d4 + 1 rounds, but can be changed to any length.
--Toggle to keeply disable the spell server wide if needed.
I've spent quite a lot of time trying to improve Timsetop and all the best and stable options I have found are included. While it may not be the ultimate time stop script, it is tested and works fully.
Just copy and paste the code over the nw_s0_timestop script and save.
Posted by fredamora at 2012-08-23 20:30:43 Voted 9.75 on 08/23/12
For some reason, I can't get this to compile. There's an error in parsing. But the author's other version of this spell works fine. Can I add custom sounds though? I feel nostalgic and I wanna hear the clock ticking much like Baldur's Gate.hehe
Posted by DragonDario at 2011-01-22 15:41:15 Voted 9.00 on 01/22/11
Great job! I really love your spell. I was VERY disapointed when I found out that this spell was cut out from game,(That was my favourite spell), but because of all those exploites in PWs were so bad that I simply couldn't put it back for my PW that I'm curently building, so thaks a LOT, I really appriciate it.
Posted by Markshire at 2006-07-29 08:37:08 Voted 10.00 on 07/29/06
Hi MadRabbit.
We used a script similiar to this for ages. Then I discovered a serious problem (at least for our low-magic Rp server).
If an NPC uses Timestop in an area with other NPCs, those NPCs will become hostile and very angry :)
So, to avoid this, you need to assign the effect to the object that should be hit.
Ie, in your GetObjectInArea loop, when applying the effect, use:
That way the NPCs will never get hostile, this also accured if a mage used Timestop and the player would have a summon, the summon would be hostile and attack the player, heheh.