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NWN SCRIPTS

- Jump to comments -
Title  Scars Glow Effect Scripts
Author  Demon Scar
Submitted / Updated  05-07-2006 / 11-22-2006
Category  Placeable Item
Expansions  Works on all versions
Format  Module Only
Type  Type - Effects
Description
This is My Glow Scripts for Placeables and NPCS, They work for both, the glow scripts just go OnHeartBeat of a NPC, or Placeable(They will not work if the placeable is on Static) Just extract the erf to your ERF folder, Ive also included a Demo Mod with the glow scripts :) Just Simple Scripts I made for peopel who like having cool looking effects but use visual effects now you can use these :D
Version 2-Updated So NPCS Dont break :P Thanks to

Files

NameTypeSizeDownloads
Scars_Glow_V4Remake.rarScars_Glow_V4Remake.rar
Submitted: 05-07-2006 / Last Updated: 05-08-2006
rar766.92Kb315
--
SCORE OUT OF 10
9.92
8 votes
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Comments (24):

Posted by STAN DALLEY at 2007-10-22 00:14:41    Voted 10.00 on 10/22/07
§¤ C¤¤L LOVE IT SO COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

Posted by DM-Taino at 2007-08-19 13:59:16    Voted 10.00 on 08/19/07
That is very slick on how you come up with this. You have my vote!!

Posted by personperson123 at 2006-08-14 07:15:04    Voted 10.00 on 08/14/06
Extremely useful; I use this constantly in my modules!

Posted by lordlen8972 at 2006-05-27 02:38:41    Voted 10.00 on 05/27/06
dude this rocks! very cool idea, and it got put into my mod as soon as i got the upgrade...thanks
_________________________
Lord Len

Posted by Kraven_Khor at 2006-05-14 13:52:18    Voted 10.00 on 05/14/06
Thanks a lot Demon Scar, this was exactly what i was looking for.great stuff.

Posted by Rami_Ahmed at 2006-05-11 05:51:17    Voted 9.50 on 05/11/06
*Updated vote* Nicely done ;)
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Demon Scar at 2006-05-09 13:07:55    
:)
_________________________
Demon Scar

Posted by Rami_Ahmed at 2006-05-09 05:32:18    Voted 9.50 on 05/11/06
Yep - Nice work :)
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Demon Scar at 2006-05-08 13:28:15    
Yes I just updated Tested with an NPC with walkpoints It worked fine, if you fidn any bugs let me know :P
_________________________
Demon Scar

Posted by Demon Scar at 2006-05-08 12:54:04    
:) Thanks Vertex XD
_________________________
Demon Scar

Posted by Vertex ( 70.224.xxx.xxx ) at 2006-05-08 08:25:00    
Nice job Scar >:)~

Posted by Rami_Ahmed at 2006-05-08 01:49:57    Voted 9.50 on 05/11/06
Heheh. Okay. May I suggest you make the scripts like this:

// OnSpawn of an NPC or OnHeartbeat of a placeable
void main()
{ object oSelf = OBJECT_SELF;

// If put on an NPC's OnSpawn, remember to execute default script.
if (GetObjectType(oSelf) == OBJECT_TYPE_CREATURE)
{ ExecuteScript("x2_def_spawn", oSelf);
}

// If the effect is not allready added. Add the glow effect.
if (!GetLocalInt(oSelf, "AddedEffect"))
{ ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_GLOW_WHITE), oSelf);
}

// If we're a placeable, and we didn't already add the effect, set that the effect has been added.
if (GetObjectType(oSelf) == OBJECT_TYPE_PLACEABLE && !GetLocalInt(oSelf, "AddedEffect"))
{ SetLocalInt(oSelf, "AddedEffect", TRUE);
}
}


That should work, only applying the effect once to placeables, executing default OnSpawn script.
So for NPCs, put the script OnSpawn, and for Placeables, but it on OnHeartbeat or OnUse or anything, it can be used anywhere actually, for placeables.

Good Luck!
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Lanessar at 2006-05-07 19:39:46    
I'd suggest switching this to an onspawn event, since OHB is pretty CPU intensive when you get more than 3-4 per area. Great script though!
_________________________
Lan's Placeable Groups v1.5

Posted by Demon Scar at 2006-05-07 16:09:43    
OK Wel Ill be adding more Stuff to Vault Like itemprop.2das for legit servers, working on a Admin Toy at the moment
_________________________
Demon Scar

Posted by Demon Scar at 2006-05-07 15:59:43    
ARGH Another Bug >.> Ok Well When you download v3 make sure you just put them on placeables :P not NPCS
_________________________
Demon Scar

Posted by Demon Scar at 2006-05-07 14:25:58    
NEW UPDATE
Have Remade the scritps :p
Thanks to Rami and his help on the NPCS Breaking xD
_________________________
Demon Scar

Posted by Demon Scar at 2006-05-07 14:22:39    
I will post a few item filters depending on what kind of legit people like :o
_________________________
Demon Scar

Posted by FanofScar at 2006-05-07 14:13:34    Voted 10.00 on 05/07/06
Probably the most original script ever. Nice, I will make sure to use it in my mod Scar. I look forward to your upcoming item filter too.

Posted by FanofScar at 2006-05-07 14:12:17    Voted 10.00 on 05/07/06
Man I gotta hand it to you, this glow script you came up with is nice scar =). I will make sure to use it in my modules. Maybe the most original thing I've ever seen on the Vault. I give it a 10.

Posted by Demon Scar at 2006-05-07 14:06:40    
And about the erf blue, Really I have no idea Lol :P
_________________________
Demon Scar

Posted by Sir_Raven at 2006-05-07 13:59:00    Voted 9.00 on 05/07/06
It's okay. You need more glow!!!

Posted by Anonymous ( 24.109.xxx.xxx ) at 2006-05-07 13:52:39    
I liked it. >.>

Posted by Demon Scar at 2006-05-07 13:48:14    
Thank you :),I never thought of NPCS Breaking >..< My bad, :o what do you mean
"Secondly:
Very nice job on making the .erf blue?! How'd you do that? :O
lol I bad understander :p
_________________________
Demon Scar

Posted by Rami_Ahmed at 2006-05-07 13:05:08    Voted 9.50 on 05/11/06
Firstly:
Let me say that this is a fine idea for those who dont know any scripting at all, it's very easy to understand for anyone.

Secondly:
Very nice job on making the .erf blue?! How'd you do that? :O

Thirdly:
These scripts will actually break NPC's if they are put OnHeartbeat, since they dont execute the default hearbeat script. What you should do is add this to all the scripts:

if (GetObjectType(OBJECT_SELF) == OBJECT_TYPE_CREATURE)
ExecuteScript("x2_def_heartbeat", OBJECT_SELF);

To not break the default AI system, WalkWaypoints etc.

Fourthly, this is kinda "bad" programming, in that you could make it 1 large script and then make it with local variables on the Placeables/NPCs, although this would of course make it a bit more advanced.


Overall, this is nice :)
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

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