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NWN SCRIPTS

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Title  Persistent Player Owned Shop v2.1
Author  Rami_Ahmed
Submitted / Updated  05-11-2006 / 06-02-2011
Category  Inventory Item
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module and Code
Type  Type - Store
Includes  Custom
Description
Buy a shop from the goverment, sell your own items to other players and sell the shop again!

* Fully persistent.
* Very easy to set up.
* Very player friendly, easy to use.
* With salesmen, need them to sell your stuff.
* With easy storeage system.
* Comes with small Demo Module.
* Both NWNx2 version & BioWare database version available.
NWN2 version: link

Initial Release: 11/5/2006 (v1.0)
-

Major Update: 12/5/2006 (v1.5)
- Fixed so that when items are sold, they dont reappear.
- Added new options for the owner of a shop (Including name-changing).
- Added new options for the builder in the ModuleLoad script.
- Made a semi-caching system when recovering items for the store.
- Fixed some typo's.
- Other minor bug fixes.
- Added an normal shop to the demo module, for testing reasons.

Medium Update: 12/5/2006 (v1.6)
- Fixed a few typo's.
- Fixed a single semi-bug.
- Added an version using NWNX2/APS.
- Added an option to fire salesmen (doh!).

Minor Update: 13/5/2006 (still v1.6)
- Bug fixes.
- Added an option to disable salary paying totally.

Medium Update: 14/5/2006 (v1.7)
- Fixed critical bugs.
- Added an option for the user to change item prices a bit.
- Cleaned up the conversation a lot.

Minor Update: 15/5/2006 (still v1.7)
- Minor bug fixes.

Minor Update: 15/5/2006 (v1.7b)
- VERY critical bug fix.
* Thanks to Leomist for finding it and solving it!

Major Update: 18/5/2006 (v2.0)
- Now the player can have 2 stores with different items and different prices.
- The shop can both buy and sell items. Added an shop gold vault which the player can add/subtract gold from/to.
- Salesman salary is now set in the module load script (shop_mod_load).
- The chest has been removed - it is now just an invisible object that is spawned when needed.
- Moved the pay salary option to the salesman's dialog and changed the way it works.
- Old owners of the shop now gets all the gold they had in the store.
- Very many and very critical bug fixes.
- Now uses the EDS (Enhanced Delay System) which can be downloaded from here.
¤ The EDS is not made by me ¤
* Many thanks to Leomist for helping with testing the system and coming with very many ideas.

Minor Update: 23/5/2006 (still v2.0)
- Critical bug fixes.

Minor Update: 24/5/2006 (v2.0b)
- Critical bug fix.
* Thanks to BigMacDaddy for finding the bug.

Minor Update: 25/5/2006 (v2.0c)
- Critical bug fix (again).
- Added NWNx2 files for download.
* Thanks (again) to BigMacDaddy for finding the bug.

Medium Update: 1/6/2006 (v2.1)
- Added an item counting script from the chests' OnDisturbed event.
- Fixed a bug with the salesman salary.
- Fixed the salesmans random walk.
- Fixed so that items sold to the shop wont dissappear.
- Fixed so that you can't store (and sell) containers.
- Other bug fixes.

Minor Update: 1/8/2006 (still v2.1)
- Fixed stability so it keeps persistent no matter what.

Minor Update: 8/5/2007 (v2.1b)
- Added an italien version, translated by Manny.

Minor Update: 18/7/2007 (v2.1c)
- Fixed issues with shop vault gold and items not being saved.


This system is aimed for roleplaying modules, to add some fun to the players.
The players can buy a shop (which you'll have to make yourself, visually). The owner of the shop can place items in a chest (which is spawned from the sign only when needed), the owner will need to hire a salesman to sell his/her items. The salesman will sell the players items from the chest (The buyer can choose which store to view, now the player can have 2 stores from same shop), the salesman will also demand salary. The player will earn gold when other players buy his/her items from the shop, and the shop can buy items if the player has put gold into the shop vault. The shop can be sold to other players as well.
There can be unlimited shops througout the module - as long as they each have their own area.

All settings are set in the ModuleLoad script: shop_mod_load.

If you want to use NWNX (which is very much faster and better) but dont know what it is, you can visit their homepage or download the files from this site, there is an included ReadMe for installation.
* The NWNx2 is not made by me!

Always remember to "Build" and "Compile" your module after importing anything.

: Critical Note :
BioWare database-using version might not work on Linux machines, because of a bug in a function used by this system to clean up!

.: Important note :.
You can only have 1 shop per area. And the area must have a module wide unique tag.

If you are experiencing problems, please post them here or send me an email on: [email protected].

I wish anyone using this package - Good luck.

Files

NameTypeSizeDownloads
NWNx2_files.zipNWNx2_files.zip
Submitted: 05-11-2006 / Last Updated: 05-25-2006
zip756.84Kb694
Required NWNx2 files & a ReadMe written by myself. The NWNx2 is not made by me.
Persistent_Player_Owned_Shop_v2.1.zipPersistent_Player_Owned_Shop_v2.1.zip
Submitted: 05-11-2006 / Last Updated: 06-18-2007
zip104.89Kb1363
Persistent Player Owned Shop System v2.1, created by Rami_Ahmed. Uses BioWare database.
Sistema_Negozi_v2.1.rarSistema_Negozi_v2.1.rar
Submitted: 05-11-2006 / Last Updated: 06-18-2007
rar47.62Kb464
Persistent Player Owned Shop System v2.1, created by Rami_Ahmed. Uses BioWare database. Italien version - translated by Manny.
Enhanced_Delay_System_v1.1.zipEnhanced_Delay_System_v1.1.zip
Submitted: 05-11-2006 / Last Updated: 05-18-2006
zip77.79Kb813
Enhanced Delay System v1.1, not made by Rami_Ahmed. Uses BioWare database.
Persistent_Player_Owned_Shop_v2.1_NWNX2.zipPersistent_Player_Owned_Shop_v2.1_NWNX2.zip
Submitted: 05-11-2006 / Last Updated: 06-18-2007
zip159Kb923
Persistent Player Owned Shop System v2.1, created by Rami_Ahmed. Uses NWNX2/APS database.
SCORE OUT OF 10
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25 votes
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SCREENS

Just before buying the shop...


Talking to hired salesman...


Just bought the shop...





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