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NWN SCRIPTS

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Title  MadRabbit's JadeJenx/Jenx BDSM Toys
Author  MadRabbit
Submitted / Updated  05-15-2006 / 11-22-2006
Category  Inventory Item
Expansions  HOTU-1.67
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description
Before we get started, all content in this package is highly explicit and taboo. You MUST be of legal age to view adult sensitive material in your country to download this program legally. I am in no way liable for underage use of this content as this is solely intended for ADULTS only.

These toys were designed and created to aid and enhance the D/S RP scene among the many BDSM modules in Social.

If you want to use it, use it. If you dont want to, dont. I am not interested in any negative comments regarding myself, my sexual prefrences, or this program.

These scripts do not require JadeJenx or Jenx2.3 to work, but they are configured to use the BDSM clothing models in those haks. If you use different clothing haks, you will have to simply change the 2da numbers associated with each toy to match the ones in your hak. NOTE : If you dont have a lot of BDSM based clothing in your haks, a lot of these toys will be useless.

Features :
-- 8 toys that penalize, weaken or restrain a submissive.
-- 10 toys that modify the clothing apperance of a submissive, allowing a dominate to instantly add certain BDSM accessories.
-- 4 emote toys
-- A special Slave Whip that does no damage and has an on hit that causes the submissive being whipped to cry out in pain and bleed.
-- An advanced slave collar program based "loosely" on the enchanted slave collars from the Wheel of Time series of books. The collars/leashs use PC CD Keys like Mandragons and give the dominate possessing the leash of the collared slave several options of control from disabling the slave's spell casting to forcing them magically into certain positions and paralyzing them.
--Doesnt use any database or campaign variables
--The system is easily customized and configured to meet the needs of your server via the bdsm_controls script

For more detailed explanation of the toys and collars, read the BDSM Toy Descriptions txt file below.

Download the rar and follow the instructions in BDSM Instructions to install it into your module.

You will NEED JadeJenx and Jenx2.3 to be able to open and use the Example module.

NOTE : These scripts have been written so as NOT to conflict with Mandragon's Toys and Collars.

Special Thanks to :
Jade and Jenova the Elfie for creating such amazing haks.
Mandragon as his Toy package served as a foundation for my code.

Long Live BDSM

UPDATED 5/19/06 The example module now has the toys in the shop (Big oops) and the freeze player options on the collar have been debugged to make them more stable. Let me know if having problems still.

UPDATED 5/22/06 Force position options on collar changed from Cutscene Paralyze to Normal Paralyze. The effect will be removed correctly now.

UPDATED 5/31/06 Effects should remove correctly. Let me know if still having problems. Messages fixed. Let me know if I missed any.

UPDATED 6/14/06 New options added to collars. Masters can now disallow their slaves to use weapons or sit in chairs. Read instructions on how to modify your sit scripts to make it work. New option on BDSM controls allowing you to set the subtype of the effects generated by the toys and collars.

UPDATED 6/16/2006 Fixed a small bug causing requiping the collars to result in endless shocking of a slave.

UPDATED 7/26/2006 Sorry, this update took so long. Been away from NWN for personal reasons. Thanks to Belia Del'fin for letting me use Islands of Desire to fully test and fix all the bugs with the collars/toys. In this hopefully last update, all issues with spell failure and paralyze effects not being removed correctly have been corrected. The distance between players when using the leash has been increased. And an oversight that allowed the same slave to be collared multiple times has been fixed. Only one collar per player now. Enjoy!

UPDATED 8/12/2006 Updated to add the missing files to the erf. Sorry about that.

Files

NameTypeSizeDownloads
MadRabbitsToys.rarMadRabbitsToys.rar
Submitted: 05-15-2006 / Last Updated: 08-12-2006
rar75.28Kb1409
--
BDSM_Toy_Descriptions.txtBDSM_Toy_Descriptions.txt
Submitted: 05-15-2006 / Last Updated: 06-13-2006
txt4.28Kb1362
Names and descriptions of toys and collars
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Comments (28):

Posted by Spedmaser69 at 2010-06-27 16:10:37    Voted 10.00 on 06/27/10
Can someone help me? I'm brand new to modding NWN, and I can't get this mod to work. All I can do is get the NPC to try and use toys/leesh/collar on me, but i cant make them let me do these things to them. I dont get any response at all, what should i do. Could someone just give me a step by step on how to set it up for a mod?
_________________________
They have sown the wind, now let them reap the hurricane!

Posted by Nicoli319197 at 2009-04-23 22:15:21    
I could use a mod like this, sadly, Im using a Mac so Im unable to interact with the .rar

is there any way to make this mod Mac compatible?
_________________________
I only killed you so I could save you later

Posted by Timdalos at 2007-01-11 00:38:57    
Working on integrating this with the emote system, and wondered... yes, I realize there's a debate on the topic, but where in the script would I fiddle to make it possible to have multiple pets or Master/Mistresses? certainly that sort of situation could be abused, but, for example, one of my PCs in the world I run has 3 pets... twosisters, and a third who was owned by an IC relative of sorts, who was killed, and my PC "took her on' in order to keep her feeling secure. Other instances are of a Married Couple who share a single pet. Neither case is one that has a significant "bad RP" angle, and are btoh very IC, and respectful of the spirit of such relationships... But as it stands, ot very possible to implement with this without editting :-) I don't mind doing the work, but having pointers to the spots I need to edit would make things MUCH easier :-)

Posted by 7 of Cups at 2006-08-17 16:42:27    
Thanks. Downloading now. *Grins and rubs palms together greedily* Thanks for the toys, m'man!

7C

Posted by MadRabbit at 2006-08-12 22:47:15    
Oops...I will fix that

Posted by 7 of Cups at 2006-08-11 19:00:46    
Or is that what you mean by "rolled it back to before when they put in the toys" Bummer! I'll have to try exporting them from the test mod and imporitng them into my new one. Hopefully that'll work!

7o'C

Posted by 7 of Cups at 2006-08-11 18:58:48    
Quick Question
I played with these in another server. Loved them. trying to import into my own mod and....

No Items????

It's true! The ERF loads in Scripts. but even with refreshing the palette, and save/exit/reload... there are no toys in the palettes at all!

Anyione tell me what I'm doing wrong... please?

STILL nice when it's working in someone else's mod, though!

The Seven of Cups

Posted by fredseeker at 2006-07-15 08:33:09    
meh nvm they rolled it back to before when they put in the toys, and the head honcho is headed back to school, so no building will be done for quite awhile.

Posted by fredseeker at 2006-07-14 19:07:38    
"only the first one happens in the .mod in this rar though"

opps correction none of these issues are in the Test mod.

Posted by fredseeker at 2006-07-14 18:57:42    
having an issue with the Emote firing before the Consent dialogue is selected Yes

also when the toy is used on self, the Consent dialogue leaves blank the Charname wishing to use the item and also the item's name

also running into armor duplicating issues

only the first one happens in the .mod in this rar though, so wondering if someone could point me in the right direction as to the causes?

Posted by Elvendur Selun� at 2006-06-15 19:45:11    
Ok, here is the last error i found:
The collar change to an elektroshocker
after serverrestart if the master equip the collar to the sub again.
In the script collar_equip is a local int called MR_COLLAR_OFF. The direkt deletion of this local int is the reason for this error. Try over a timer like DelayCommand and it works well.

Visit me at Chateau Roissy in Social.

Elvendur
_________________________
Caer Callidyrr, a german roleplaying Server, located in the forgotten Realms. Link

Posted by MadRabbit at 2006-06-12 19:43:34    
Aww *bleep*. I totally missed that. I will fix it. I am gonna update within the next day with all the suggestions and fixes. Just got back from vacation. I also changed it so you can set the effects as Supernatural, Extordorinary or Magical in the bdsm_controls script

Posted by MadRabbit at 2006-06-12 19:43:30    
Aww *bleep*. I totally missed that. I will fix it. I am gonna update within the next day with all the suggestions and fixes. Just got back from vacation. I also changed it so you can set the effects as Supernatural, Extordorinary or Magical in the bdsm_controls script

Posted by Elvendur Selun� at 2006-06-11 17:07:39    
By the way, nice work. :-)

_________________________
Caer Callidyrr, a german roleplaying Server, located in the forgotten Realms. Link

Posted by Elvendur Selun� at 2006-06-11 17:04:53    
Changes from Supernatural to Extraordinary are not needed.


But look, you create with the collar effects as Master and tries to remove the Effect as sub. This doesnt work, because the objectcreator is the Master, not the Sub. I have a little Errorfix, you can Mail me for the Script. [email protected]
_________________________
Caer Callidyrr, a german roleplaying Server, located in the forgotten Realms. Link

Posted by Corysia at 2006-06-05 09:15:08    
Hmmm, I'm not sure changing from Supernatural to Extraordinary is the right thing to do. According to the Lexicon: Extraodinary effects cannot be dispelled, but are removed when resting.

Posted by Corysia at 2006-06-05 08:47:30    
I found the devil tail and what I would call a fox or pony tail in Jenx for females. There aren't corresponding ones for males that I saw. The order the haks are added probably affect this, too. I also found some leather thigh straps that may be the same thing, may not. Regardless, having those values configurable in the bsdm_controls include file was smart. It made customizing easy.

To handle equipping issues, one would use a state variable to indicate that the script is unequipping rather than the player. But if it's too much bother, I wouldn't worry about it.

Using your script for sitting shouldn't be that large of a change. If people create chairs with templates rather than copying default resources, then one only has to update the template(s) to have all chairs in their mod use a different OnUsed script.

Thanks for a great set of scripts. I'm looking forward to testing the update.

Posted by MadRabbit at 2006-06-04 23:26:51    
Oh btw. The Thigh Cuff, Dog Tail, and Devil Tail are JadeJenx models and not included in just Jenx.

Posted by MadRabbit at 2006-06-04 23:22:39    
Hmm...I'll add a slave collar to the nude costume just for aesthetics.

Unfortanely, I tried to make the costumes unequippable, but it just conflicts with the toys, as the costume is automatically unequipped when an appearance change is made.

The permissions for allowing sitting and allowing weapons is easy to do. I will add them in my next update. The only catch is you will have to use my sit script on all your chairs or work the code into yours.

I will switch the effects from supernatural to extraordinary. It should clear up all the issues with logging in and out.

Posted by Corysia at 2006-06-04 13:12:40    
Ok, we just tested logging in and out. All effects are kept, which is nice!

Here is what we found:
* Shackles worked great. When shackled, shackles caused spell failure between logins. Removing shackles removed the effect.
* Silk rope is broken. When tied up with silk rope, only paralyzed. But when logging and reconnecting, both paralyzed and spell failure. Removing rope only unparalyzes. Had to add and remove shackles to remove spell failure. I expected both effects to be added and both effects to be removed.
* Forced into position with collar paralyzes. Disconnecting and reconnecting does not restore forced position, but still paralyzed. Cannot cancel that without killing.
* Spell failure caused by collar works between logins. As I said below, can't cancel it via the collar. We have to add and remove the shackles to restore casting.

Posted by Corysia at 2006-06-04 12:16:34    
Alright, I've imported the updated scripts into my world and tested with a friend. My server is not running with JadeJenx, so that could be why only the cat tail shows up. I'll have to double-check the ids. Thigh cuffs also don't show, which may be the same problem.

All the messages now look ok. Things are done to the other rather than self. =)

We had a problem with "Free from suspended state" from the collar menu. The paralysis would not go away, no matter what we tried. In the end, we had to slay/summon to get back to where we were.

The spell failure from the collar would not clear. However, we were able to clear that with putting on and removing the shackles. The first time we did this, I had the spell effects on. This time they were not, so I'm not sure if the globe vanished correctly this time.

Everything else seemed to work as expected.

A few suggestions I've got:

* The costume should have a visible collar. Especially if you're going to do the ankle and writs as options.
* The costume shouldn't be un-equipable. But if that's done, there should be a 're-equip' option to fix graphic bugs.

Do effects last between logins? I didn't test that. It would be nice to be able to have that as an option in bsdm_controls. Not necessarily the effects of toys, but the effects of options from the collar. Adding permissions the sub may do (have inventory, wield weapons, may sit in chairs, etc.) would be possible. If you'll remember, the a'dom from WoT would not allow the damane touch a weapon. I'd love to reproduce that, but that may have to be my own customization.

Posted by MadRabbit at 2006-06-01 15:46:24    
Ok...I added some more code to the Apply Effects to make them more stable. When I tested all the toys on an NPC, all effects were applied and removed correctly. If still having problems with removing effects, let me know.

Correct all the messages that were mentioned. If I missed any, let me know.

As far as the tails, I cannot find anything wrong with them. All three tails were correctly added when I tested on an NPC and my character. Maybe lag is causing a problem on servers. But, all three tail toys run of the same script. So hence if your slave is wearing a cat tail and you try and add a devil tail, it will just remove the cat tail. You would have to use the devil tail toy again to add the new tail. Perhaps this is what you mean.

Posted by MadRabbit at 2006-06-01 12:54:22    
Thanks a ton actually.

When I wrote this new version, I didnt have the ability to host and test it with other players.

I'll fix them later tonight and update. Thanks for posting.

Posted by corysia ( 134.242.xxx.xxx ) at 2006-05-30 08:59:00    
Another small problem. The collar & bell script prints out the same text as the silk rope.

Posted by Corysia at 2006-05-29 20:52:47    
These scrips mostly work, but I've found a few problems.

* Effects are not always removed (paralysis, spell failure).
* Tails don't seem to show up consistently. Sometimes they're there, sometimes not.
* Messages are incorrect. I'll frequently see messages that say the source and target the same.

It's possible to get enough effects on the sub that the character is unplayable and one can't get the effects off. The Dom has to slay and rez in order to clear them.

Other than that, they're a nice set of scripts. I'm hoping MadRabbit will post an update that fixes these. Reading over the scripts, none of these problems look too hard to correct.

Posted by Roykirk at 2006-05-16 20:00:37    Voted 10.00 on 05/16/06
I've used these scripts as a player on the server MadRabbit coded for and they are fantastic. Best BDSM toys I've yet to see.

Posted by Fleshmelter at 2006-05-16 18:25:43    
lol seen it all now :P
_________________________
PW Action Server:
| Chaosgate |


Posted by devilishgirl at 2006-05-16 17:22:27    
Seems like a fun little toy package *winks* haven't seen it in action so I really don't know how well I like it but I think I will look forward to seeing it in a social server :P

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