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NWN SCRIPTS

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Title  Custom Unlimited Ammo
Author  RiffRaff
Submitted / Updated  05-29-2006 / 11-22-2006
Category  Scripting routines
Expansions  HOTU-1.67
View Code  

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Format  Code Only
Type  Type - Unique Items
Includes  Custom
Description
This is a package of Items and scripts that allow for unlimited custom ammunition. The standard Bioware arrows are restricted to 1d6 elemental damage or 5 piercing. This package shatters that limitation. It is fully customizable allowing for different levels of any combination of damage types.

UPDATE: Many people wonder what the difference is between version 1 and 2.

Version 1 allows you to give a player just a bow and the scripting handles all of the unlimited ammo management for you.

Version 2 just focuses on the ammo alone and ignores the bow.

Version 1 is more complicated to use, but creates bows which are special. Version 2 is really easy to use, but only focuses on the ammo. Both versions are special in their own way *sniff* I love them both equally!

Version 2 is here:
Custom Unlimited Ammo v2.0


Files

NameTypeSizeDownloads
UnlimitedAmmo.erfUnlimitedAmmo.erf
Submitted: 05-29-2006 / Last Updated: 05-31-2006
erf56.19Kb277
Unlimited ammo items and scripts
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Comments (7):

Posted by shadowsilk at 2006-11-17 22:11:10    
When I exhaust a stack of throwing axes, I end up losing a pound of my character's base weight. I'm afraid he's going to float away.
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Posted by riffraff at 2006-07-11 16:25:28    
If you unequip and re-equip it, it will get it's powers back. You can add permanent properties to the bow if you want. There is no way around the issues you are suggesting imho.
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Posted by AoA ( 59.112.xxx.xxx ) at 2006-07-10 13:59:13    
I like this system, but I am encountering one issue: the bow will reset itself back to a normal bow after relogging or buying it from a merchant. Is there a way to over come this problem? I really wish it can be a perm item, and can be sold or given by npc.

Posted by riffraff at 2006-06-19 05:03:02    
Wulf:

Nope, no haks (not even CEP) are required. It's all in the scripting.
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Posted by Wulf ( 72.192.xxx.xxx ) at 2006-06-18 05:29:24    
Would this make a persistant world require a hakpak?

Posted by riffraff at 2006-05-31 16:42:55    
Fixed it, thanks!
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Posted by ferdain at 2006-05-31 04:39:20    
This link is broke

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