Posted by raxter at 2006-07-06 06:09:33 Voted 10.00 on 07/06/06
Yes,18x18 I think it's a little too much..it's not a RTS:) Normally in the game I don't find so large groups fighting, so I've adapted it to standard -not so big- groups..
Posted by Tobur ( 217.69.xxx.xxx ) at 2006-07-06 05:43:30
Message appear then I am use many times trigger, that summon creatures (not 6X6, but 18X18). Cooperative works fine - colored wins :)
Posted by raxter at 2006-07-06 02:46:52 Voted 10.00 on 07/06/06
Hi Tobur,thanks for your comment - the project was tested with groups of max. 6 vs 6 chars and it works fine. The message when it appears? simply running module or instead changing or increasing characters in fight?
For the active feats, I would instead maintain a generic combat situation, without go down in details of D&D possibilities like feat, specific abilities or specific magic - this way I want give importance to the cooperative model and algorithm, that can be extended to any game or system
Posted by Tobur ( 85.140.xxx.xxx ) at 2006-07-05 06:04:30
Hi, Raxter. First? sorry for my English.
I run demo module and, then spawn too many creatures, message "TOO MANY INSTRUCTION" appears. Also, why you not give active feat to fighter and rogue? Be intresting see, how mobs use knockdown or HIPS.
But, thank for you work.
Posted by raxter at 2006-07-05 01:11:16 Voted 10.00 on 07/06/06
some comments?every suggestion is welcome!thanks
Posted by raxter at 2006-06-21 02:19:49 Voted 10.00 on 07/06/06
I think is a great improvement over the standard Bioware AI. Cooperation boosts really the effectiveness in combat
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