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NWN SCRIPTS

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Title  Cooperative Combat AI [greatly improved compared to standard AI]
Author  Raxter
Submitted / Updated  06-19-2006 / 11-22-2006
Category  Creature AI
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module Only
Type  Type - Combat
Includes  BioWare AI
Description
Module with scripts that implement cooperative combat AI

This module contain a little arena where a group of standard characters fights a group with improved cooperative AI

The cooperative AI group (colored) will win most of times (normally with heterogeneous groups it wins the double of the times respect to standard AI )

Just use SetLocalString(creature,"X2_SPECIAL_COMBAT_AI_SCRIPT","special_ai");
to enable cooperative AI for a character

The module -once combat begins- writes in the client log the winning status of the 2 groups

Cooperative Combat AI

Files

NameTypeSizeDownloads
CooperativeAI.zipCooperativeAI.zip
Submitted: 06-19-2006 / Last Updated: 06-19-2006
zip77.65Kb388
Arena module for Cooperative combat AI
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SCREENS

will the evil standard AI group survive against the good cooperative AI group? I don't think so...:)





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Comments (6):

Posted by raxter at 2006-07-06 06:09:33    Voted 10.00 on 07/06/06
Yes,18x18 I think it's a little too much..it's not a RTS:) Normally in the game I don't find so large groups fighting, so I've adapted it to standard -not so big- groups..

Posted by Tobur ( 217.69.xxx.xxx ) at 2006-07-06 05:43:30    
Message appear then I am use many times trigger, that summon creatures (not 6X6, but 18X18). Cooperative works fine - colored wins :)

Posted by raxter at 2006-07-06 02:46:52    Voted 10.00 on 07/06/06
Hi Tobur,thanks for your comment - the project was tested with groups of max. 6 vs 6 chars and it works fine. The message when it appears? simply running module or instead changing or increasing characters in fight?
For the active feats, I would instead maintain a generic combat situation, without go down in details of D&D possibilities like feat, specific abilities or specific magic - this way I want give importance to the cooperative model and algorithm, that can be extended to any game or system

Posted by Tobur ( 85.140.xxx.xxx ) at 2006-07-05 06:04:30    
Hi, Raxter. First? sorry for my English.
I run demo module and, then spawn too many creatures, message "TOO MANY INSTRUCTION" appears. Also, why you not give active feat to fighter and rogue? Be intresting see, how mobs use knockdown or HIPS.
But, thank for you work.

Posted by raxter at 2006-07-05 01:11:16    Voted 10.00 on 07/06/06
some comments?every suggestion is welcome!thanks

Posted by raxter at 2006-06-21 02:19:49    Voted 10.00 on 07/06/06
I think is a great improvement over the standard Bioware AI. Cooperation boosts really the effectiveness in combat

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