NEW: No variables needed, much simpler! The standard Bioware unlimited arrows are restricted to 1d6 elemental damage or 5 piercing. This package shatters that limitation. You can make any arrow, bolt, bullet, throwing axe, dart, shruken, etc. UNLIMITED!
To use, just create ammo of some sort, then create a script with the same name as the tag of the item.
#include "rr_reloader"
void main() { Reload(); }
With megadamage, say 7d100 cold and 2d100 acid, 5 extra attacks per round, a 150% speed increase, and 55% concealment, it would look smething like this:
* When using megadamage, make sure your item has onhitcastspell:uniquepower
UPDATE: Many people wonder what the difference is between version 1 and 2.
Version 1 allows you to give a player just a bow and the scripting handles all of the unlimited ammo management for you.
Version 2 just focuses on the ammo alone and ignores the bow.
Version 1 is more complicated to use, but creates bows which are special. Version 2 is really easy to use, but only focuses on the ammo. Both versions are special in their own way *sniff* I love them both equally!
Posted by Fleshmelter at 2009-02-14 11:00:03 Voted 9.50 on 02/14/09
I make use of this script on my server, awesome script makes all my ammo unlimited throughout the server.
I don't make use of mega damage(add props manually which cuts down on amount of tag-based scripts), but my loot system is quite good for randomizing types of ammo distributed.
Since I add props manually I only need to create ammo, change tag to rr_reloader, and viola unlimited ammo. I have 35 different ammos from low damage to crazy on-hits....all unlimited and all work off the one script.
Posted by kazi_saki at 2007-09-13 02:30:44 Voted 9.75 on 09/13/07
Hi,
I was able to make this script work the first time but when I tried it in other mods it doesn't seem to work anymore. I've followed the instructions: make the arrow then make script with same name as tag of arrow. It does not work anymore. Please help!
Posted by Brutalicus at 2007-01-13 22:24:21 Voted 9.75 on 01/13/07
This system still works well. I've used it several times even though I dislike the bio ware hand axes.I've always been a fan of returning weapons & this is the next best thing for a pw or even one shot mod. It's nice an configurable.. some things like mega damage i generally dont use since you can add standard damage to axes. regardless I'm still a fan of your script sets & use the custom bow scripts as well. :P _________________________
Sorry, I was wrong there--the only event you get at the end of the stack is on unequip, and the mystery last axe seems indistinguishable from a regular one (for me) I messed around using a placeable to take the axe and give the next stack, but it's not as simple as yours. I seperated it out into its own erf on my Aribeth Project page if you want to take a look. _________________________ Link The Hall of Stormborns! Calling all shadowfolk! E-Mail me your favorite A Dance with Rogues character build at [email protected]
I think the last axe or two you unequip at the end of the stack is an invalid object or something-I think gettag is blank, I can't remember. I am trying to recreate hangard's axe and have been poking at it for about a week now. Ticklish! _________________________ Link The Hall of Stormborns! Calling all shadowfolk! E-Mail me your favorite A Dance with Rogues character build at [email protected]
NWN 1. Did I stumble onto something for nwn2? _________________________ Link The Hall of Stormborns! Calling all shadowfolk! E-Mail me your favorite A Dance with Rogues character build at [email protected]
If you exhaust a stack of throwing axes and reload, you get a permanent -1 lb to your PC's weight. I would assume this is so with any weighted ammunition (i.e. darts)
Any workarounds out there? _________________________ Link The Hall of Stormborns! Calling all shadowfolk! E-Mail me your favorite A Dance with Rogues character build at [email protected]
Posted by FunkySwerve at 2006-07-03 16:21:09 Voted 10.00 on 07/03/06
Bravo! I'm pretty picky about using other people's work, because of the added difficulty in troubleshooting, but this scriptset is both simple and elegant. Nice work!
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