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NWN SCRIPTS

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Title  Custom Unlimited Ammo v2.0
Author  RiffRaff
Submitted / Updated  06-25-2006 / 11-22-2006
Category  Scripting routines
Expansions  HOTU-1.67
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Other
Includes  Custom
Description
NEW: No variables needed, much simpler! The standard Bioware unlimited arrows are restricted to 1d6 elemental damage or 5 piercing. This package shatters that limitation. You can make any arrow, bolt, bullet, throwing axe, dart, shruken, etc. UNLIMITED!
To use, just create ammo of some sort, then create a script with the same name as the tag of the item.


#include "rr_reloader"
void main() { Reload(); }


With megadamage, say 7d100 cold and 2d100 acid, 5 extra attacks per round, a 150% speed increase, and 55% concealment, it would look smething like this:


#include "rr_reloader"
void main()
{
Reload();
ExtraAttacks(5);
SpeedIncrease(150);
Concealment(55);
MegaDamage(DAMAGE_TYPE_ACID, 2);
MegaDamage(DAMAGE_TYPE_COLD, 7);
}




* When using megadamage, make sure your item has onhitcastspell:uniquepower

UPDATE: Many people wonder what the difference is between version 1 and 2.

Version 1 allows you to give a player just a bow and the scripting handles all of the unlimited ammo management for you.

Version 2 just focuses on the ammo alone and ignores the bow.

Version 1 is more complicated to use, but creates bows which are special. Version 2 is really easy to use, but only focuses on the ammo. Both versions are special in their own way *sniff* I love them both equally!

Version 1 is here:
Custom Unlimited Ammo v1.0


Files

NameTypeSizeDownloads
rr_reloader.erfrr_reloader.erf
Submitted: 06-25-2006 / Last Updated: 06-25-2006
erf5.13Kb308
Just the include file needed for unlimited ammo reloads.
Unlimited_Ammo_V2.modUnlimited_Ammo_V2.mod
Submitted: 06-25-2006 / Last Updated: 06-25-2006
mod58.24Kb280
A module implementing the unlimited ammo with a dart with megadamage and an elemental arrow on the ground.
SCORE OUT OF 10
9.75
4 votes
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SCREENS

Darts reloading!!!





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Comments (9):

Posted by Fleshmelter at 2009-02-14 11:00:03    Voted 9.50 on 02/14/09
I make use of this script on my server, awesome script makes all my ammo unlimited throughout the server.

I don't make use of mega damage(add props manually which cuts down on amount of tag-based scripts), but my loot system is quite good for randomizing types of ammo distributed.

Since I add props manually I only need to create ammo, change tag to rr_reloader, and viola unlimited ammo. I have 35 different ammos from low damage to crazy on-hits....all unlimited and all work off the one script.

Excellent work!
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PW Action Server:
| Chaosgate |


Posted by kazi_saki at 2007-09-13 02:30:44    Voted 9.75 on 09/13/07
Hi,
I was able to make this script work the first time but when I tried it in other mods it doesn't seem to work anymore. I've followed the instructions: make the arrow then make script with same name as tag of arrow. It does not work anymore. Please help!

Posted by Brutalicus at 2007-01-13 22:24:21    Voted 9.75 on 01/13/07
This system still works well. I've used it several times even though I dislike the bio ware hand axes.I've always been a fan of returning weapons & this is the next best thing for a pw or even one shot mod. It's nice an configurable.. some things like mega damage i generally dont use since you can add standard damage to axes. regardless I'm still a fan of your script sets & use the custom bow scripts as well. :P
_________________________


Posted by shadowsilk at 2006-11-22 22:59:02    
Sorry, I was wrong there--the only event you get at the end of the stack is on unequip, and the mystery last axe seems indistinguishable from a regular one (for me) I messed around using a placeable to take the axe and give the next stack, but it's not as simple as yours. I seperated it out into its own erf on my Aribeth Project page if you want to take a look.
_________________________
Link The Hall of Stormborns! Calling all shadowfolk! E-Mail me your favorite A Dance with Rogues character build at [email protected]

Posted by shadowsilk at 2006-11-19 08:27:11    
I think the last axe or two you unequip at the end of the stack is an invalid object or something-I think gettag is blank, I can't remember. I am trying to recreate hangard's axe and have been poking at it for about a week now. Ticklish!
_________________________
Link The Hall of Stormborns! Calling all shadowfolk! E-Mail me your favorite A Dance with Rogues character build at [email protected]

Posted by shadowsilk at 2006-11-17 22:14:31    
NWN 1. Did I stumble onto something for nwn2?
_________________________
Link The Hall of Stormborns! Calling all shadowfolk! E-Mail me your favorite A Dance with Rogues character build at [email protected]

Posted by riffraff at 2006-11-16 18:48:07    
Is this in NWN1 or NWN2?
_________________________
My Submissions

Posted by shadowsilk at 2006-11-16 11:30:27    
If you exhaust a stack of throwing axes and reload, you get a permanent -1 lb to your PC's weight. I would assume this is so with any weighted ammunition (i.e. darts)
Any workarounds out there?
_________________________
Link The Hall of Stormborns! Calling all shadowfolk! E-Mail me your favorite A Dance with Rogues character build at [email protected]

Posted by FunkySwerve at 2006-07-03 16:21:09    Voted 10.00 on 07/03/06
Bravo! I'm pretty picky about using other people's work, because of the added difficulty in troubleshooting, but this scriptset is both simple and elegant. Nice work!

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