Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  Scarface's HIPS Restriction
Author  Scarface
Submitted / Updated  07-08-2006 / 11-22-2006
Category  Scripting routines
Expansions  Works on all versions
Format  Module Only
Type  Type - Combat
Includes  Custom
Description
Yes, another Hide In Plain Sight Restriction script, but with a difference...

Unlike all other HIPS restrictions, this one uses no loops, and only fires for players who have the HIPS feat using a Pseudo Heartbeat function(which in theory should be pretty efficent considering it's very unlikely that your entire server will be full of Shadow Dancers).

Import the erf into your module and look at the 2 example scripts named:

sf_cl_enter - OnCLientEnter Event
sf_pclvlup - OnPlayerLevelUp

And see how you impliment them into your already existing events (or you could just use the examples if you have no custom scripts in those events).

Adjust the constant in the sf_hips_inc script to your liking then select Build Module and check the Compile Scripts box, once that's done you should be all set.

Scarface.


Files

NameTypeSizeDownloads
sf_hips_limit.erfsf_hips_limit.erf
Submitted: 07-08-2006 / Last Updated: 07-08-2006
erf4.71Kb294
This is an erf containing 3 scripts, just import them into your moduel and follow the instructions on this page..
SCORE OUT OF 10
10
2 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (11):

Posted by Orosian at 2010-06-20 02:13:17    Voted 10.00 on 06/20/10
Thank you for the script. It works really well. I have created a modified version which gives a variable cooldown time based upon the level of shadowdancer (30 SD being no cooldown). Also, it only starts the countdown and unstealths the player if they use HiPS whilst they are considered to be in combat. I find this to be a more balanced solution.

Posted by +scarface+ at 2006-10-07 04:21:19    
Deiter,
Someone has just posted a modified version of this scripting routine that does what you want.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by Deiter at 2006-10-03 11:48:30    
Love it, but one suggestion. This restriction only works on shadow dancers. Is there a way to also include shifters to prevent HiPS spamming in the kobold commando form? You should know that the HiPS ability doesn't come innately, but is from the sword they are automatically given.

Posted by ViaConDiablos at 2006-07-20 22:58:24    Voted 10.00 on 07/20/06
This is great!
_________________________
Come with me...

Posted by RoadWyrm at 2006-07-15 09:11:25    
Yeah, I dont think they intended HipS to have that advantage. A player can put "stop attack" in the q-bar and instantly turn invisible even in combat with another player.
I dont know if youd call it an exploite or a bug...my guess is that they just didnt think about it.

One question: If this prevents HipS from being used for an amount of time does that also prevent the player from useing the basic "sneak" also?

Posted by +scarface+ at 2006-07-10 07:52:37    
Not that I even mentioned an exploit anyway (since some poepl might not consider it to be one)... this is simply to Restrict the feats use just as stated in the description.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by +scarface+ at 2006-07-10 07:49:50    
@Mirgalen

I am restricting the same exploit that every other hips restrictions does.

A player can use hips, attack a monster, disengage and quickly use hips again completely removing himself fromt he creatures view of vision (unless it has extremely high spot/listen checks or true seeing, which would totally nerf the average rogue to being pretty worthless for sneaking), then engage attack again, rinse and repeat.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by Mirgalen at 2006-07-10 01:31:44    
The only Hips exploit I have seen so far (I have one character with hips btw) is the one where NPCs and monsters seems to have some kind of auto hips function forcing you (the player) to click on them over and over to avoid being flat footed/sneak/death attacked over and over. Multiply the number of hips creatures around and you get a player's nightmare.

I have seen some players requesting the auto hips for players too.

Now I am not sure what we are trying to restrict here.

One thing that might need to be restricted is characters doing hips w/o having the hips feat. Running behind a door/corner and pressing F1 to hide is fine but switching target and hiding while still in melee should not be allowed to non hips characters IMHO.

Posted by +scarface+ at 2006-07-09 04:55:48    
@ hympyke,
The Pseudo HB function will check if the HIPS user has used the ability more than once within the specified time limit, if he has then it is instantly deactivated and will continue to be deactivated every time he uses HIPS until the time has passed.

@ Anonymous ( 201.78.xxx.xxx )
That should work fine as long as your initial script is not ended before the ExecuteScript command is fired (i.e. via return or something like that).
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by Anonymous ( 201.78.xxx.xxx ) at 2006-07-09 04:45:11    
can i call both scripts by a execute script in their right places
like on clinet enter
//hips
ExecuteScript("sf_cl_enter",OBJECT_SELF);

and on lvl up
//hips
ExecuteScript("sf_pclvlup ",OBJECT_SELF);

or by this way dont will work?

thnx a lot for share

Posted by hympyke ( 213.253.xxx.xxx ) at 2006-07-09 01:24:15    
I'm not a scriptert Scarface. What happens if the dancers uses their abilities? They can't before the time limit passed?

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tutorials


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters