Always wanted to be able to gather herbs in the wilderness? Ever wanted different speeds for running to be based on your character's personal ability? Ever wish that, as a ranger or druid, Animal Empathy actually had animals around to use it on??
This download is for you!
This system adds two new skills:
Herbalism = When you come across herb patches in the wilderness, with this skill you may be able to harvest some of them and prepare them for use.
Athletics = Used by 4 new feats for a sprinting system. Great for mods that refuse to use permahaste!
and one new ability for Rangers/Druids:
Call Animal = Rangers/druids may use a horn to call animals to their location, which they can then use their AE skill on! This means that the module builder doesn't need to place animals in every area just for the AE skill to be useful!
The hakpak allows the new feats and skills, and opens all skills up to cross-class use as per 3.5E rules.
Also included in this module's hakpak, beyond what is necessary to add the new skills and feats, is a change to creaturespeed.2da that makes a slight increase to movement rates, eliminating the need for permahaste!
See the readme files included in the download for more information.
In the included demo .mod for the Herbalism, Athletics, and Call Animal systems, look for patches of herbs, and try to gather them. The old man will have information on the location of an item that will help you with this.
Also, try leveling up and taking the feat series 'sprint'. And the skill foci feats for Sprint and Herbalism. Lastly--play as a ranger/druid in order to use the horn which calls animals.
No mechanism for leveling or de-leveling your character is provided in this system/DEMO... but it is easy enough to use the console commands.
-Press '~' key.
-type, "DebugMode 1" and hit enter
-type, "dm_givelevel X" where 'X' is the number of levels you want to be given.
-Select your character with the cursor and click.
-You can type, "DebugMode 0" and hit enter to turn off Debug.
See the readmes for further details on the system.
These systems are used in, and were developed for, the upcoming module, "Sethal's Progeny: Wisdom of Wyrms" found here:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5052
@ OldSchool: that'd be great. :) _________________________ Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta! Link
Posted by OldSchool at 2006-08-20 13:01:55 Voted 10.00 on 08/18/06
Hmm. Wonder why it worked for me? Must have had your tlk file from another download.
At any rate, I'll probably be using your herbology system as a stand-alone system for my ranger module with some additional herbs added. Combining it with some potion brewing for some custom home-brews. If you're interested, I'll send you a copy when I get done.
Posted by OldSchool at 2006-08-18 22:09:20 Voted 10.00 on 08/18/06
Works great Dirge. Adds a lot of gameplay elements to my project. Glad you put this out here.
Yeah... I've had a few people on these contact me about a missing CEP file. The 1.53 hak is usually the one--I think the CEP people forgot to package it in some of their downloads or something... _________________________ Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta! Link
Posted by Ghetteran at 2006-08-08 09:45:12 Voted 10.00 on 08/08/06
Nice job, and thanks alot for the help too. :) I really like the idea of these feats and the additional skills, they will fit in very well into the PW I am currently designing. ;)
@Rosietreats: certainly wouldn't bother me. :) The more people find use out of my submissions, the merrier!
My work is a kick in the pants right now, too, so I know about finding time! ;) _________________________ Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta! Link
Sounds awesome!
Thanks a lot. I shall give this a try as soon as work slows down enough for me to continue working on my module :)
Seems to me that this would make for a very welcome addition to the game itself. Perhaps everyone should have a copy?
Posted by KaliaDMalen at 2006-07-31 05:34:36 Voted 10.00 on 07/31/06
Fun little tools that make a world of difference in a module or on a PW. Having played with these systems in place in the alpha version of Dirge's upcoming mod, I can tell you that they're well-worth the time/effort to include in your mod.
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