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NWN SCRIPTS

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Title  Herbalism/Athletics Skill Sytem and Call Animal ability
Author  DirgeSinger
Submitted / Updated  07-29-2006 / 11-22-2006
Category  Area
Expansions  CEP-1.53 Requires Community Expansion Project
Format  Module and Code
Type  Type - Skill Checks
Includes  Custom
Description
Always wanted to be able to gather herbs in the wilderness? Ever wanted different speeds for running to be based on your character's personal ability? Ever wish that, as a ranger or druid, Animal Empathy actually had animals around to use it on??

This download is for you!

This system adds two new skills:
Herbalism = When you come across herb patches in the wilderness, with this skill you may be able to harvest some of them and prepare them for use.

Athletics = Used by 4 new feats for a sprinting system. Great for mods that refuse to use permahaste!

and one new ability for Rangers/Druids:
Call Animal = Rangers/druids may use a horn to call animals to their location, which they can then use their AE skill on! This means that the module builder doesn't need to place animals in every area just for the AE skill to be useful!


The hakpak allows the new feats and skills, and opens all skills up to cross-class use as per 3.5E rules.

Also included in this module's hakpak, beyond what is necessary to add the new skills and feats, is a change to creaturespeed.2da that makes a slight increase to movement rates, eliminating the need for permahaste!

See the readme files included in the download for more information.

In the included demo .mod for the Herbalism, Athletics, and Call Animal systems, look for patches of herbs, and try to gather them. The old man will have information on the location of an item that will help you with this.

Also, try leveling up and taking the feat series 'sprint'. And the skill foci feats for Sprint and Herbalism. Lastly--play as a ranger/druid in order to use the horn which calls animals.

No mechanism for leveling or de-leveling your character is provided in this system/DEMO... but it is easy enough to use the console commands.

-Press '~' key.
-type, "DebugMode 1" and hit enter
-type, "dm_givelevel X" where 'X' is the number of levels you want to be given.
-Select your character with the cursor and click.
-You can type, "DebugMode 0" and hit enter to turn off Debug.

See the readmes for further details on the system.


These systems are used in, and were developed for, the upcoming module, "Sethal's Progeny: Wisdom of Wyrms" found here:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5052

Files

NameTypeSizeDownloads
wow_skillsNfeats.rarwow_skillsNfeats.rar
Submitted: 07-29-2006 / Last Updated: 08-17-2006
rar237.47Kb230
Download includes readmes, .erf, demo module. Updated aug 17 for new .tlk file used in main module.
Download.php?id=74499Download.php?id=74499
Submitted: 07-29-2006 / Last Updated:
php?--130
the .tlk file, from the SP1: WoW module page.
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SCREENS

Found some herbs


Calling an animal to your side


Speeding along!





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Comments (10):

Posted by Dirgesinger at 2006-08-21 07:52:08    
@ OldSchool: that'd be great. :)
_________________________
Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta!
Link

Posted by OldSchool at 2006-08-20 13:01:55    Voted 10.00 on 08/18/06
Hmm. Wonder why it worked for me? Must have had your tlk file from another download.
At any rate, I'll probably be using your herbology system as a stand-alone system for my ranger module with some additional herbs added. Combining it with some potion brewing for some custom home-brews. If you're interested, I'll send you a copy when I get done.

Posted by OldSchool at 2006-08-18 22:09:20    Voted 10.00 on 08/18/06
Works great Dirge. Adds a lot of gameplay elements to my project. Glad you put this out here.

Posted by Dirgesinger at 2006-08-16 14:04:02    
@loki12345

Yeah... I've had a few people on these contact me about a missing CEP file. The 1.53 hak is usually the one--I think the CEP people forgot to package it in some of their downloads or something...
_________________________
Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta!
Link

Posted by loki12345 at 2006-08-16 10:58:53    
oh dammit...my fault, the cep are missing
_________________________
GER] Zauberwald: the ultimate german persistent world for NWN1
Feline Fuelled Games: The best Place for German Singleplayer Adventures with NWN2. New: The Shaper of dreams in english. Check it out!
LOWKEY-MUSIC: Music for Film, TV, games and more.


Posted by loki12345 at 2006-08-16 10:57:29    
Well...I would tell you if it is good or not...but it seems there is a hak missing...could not open the demo modul :-(
_________________________
GER] Zauberwald: the ultimate german persistent world for NWN1
Feline Fuelled Games: The best Place for German Singleplayer Adventures with NWN2. New: The Shaper of dreams in english. Check it out!
LOWKEY-MUSIC: Music for Film, TV, games and more.


Posted by Ghetteran at 2006-08-08 09:45:12    Voted 10.00 on 08/08/06
Nice job, and thanks alot for the help too. :) I really like the idea of these feats and the additional skills, they will fit in very well into the PW I am currently designing. ;)

Posted by Dirgesinger at 2006-08-04 19:25:48    
@Rosietreats: certainly wouldn't bother me. :) The more people find use out of my submissions, the merrier!

My work is a kick in the pants right now, too, so I know about finding time! ;)
_________________________
Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta!
Link

Posted by Rosietreats at 2006-08-02 20:51:03    
Sounds awesome!
Thanks a lot. I shall give this a try as soon as work slows down enough for me to continue working on my module :)

Seems to me that this would make for a very welcome addition to the game itself. Perhaps everyone should have a copy?

Posted by KaliaDMalen at 2006-07-31 05:34:36    Voted 10.00 on 07/31/06
Fun little tools that make a world of difference in a module or on a PW. Having played with these systems in place in the alpha version of Dirge's upcoming mod, I can tell you that they're well-worth the time/effort to include in your mod.

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