This is a monster generator I created for use in a PW. Basically you run up to the placeable object and it will start spawning creatures. It works to maintain a certain number of creatures for the specified time, and then it spawns a boss. Once the boss spawns the placable can be destroyed for a gold and XP bonus. All code is included, contact me with questions. Enjoy!
Death Mutant - I believe the code NineFires posted below is the gauntlet style generator for oh so long ago :) _________________________ I am 9fires.In Hell I burn in flames. So cold inside the fires heals the pain.
Yep, I'm sure. Hadn't even heard of that until now. My generator is based on the one from World of Rhun with more features and some changes that my gaming group and I wanted to have. Maybe the World of Rhun generators are based off of the ones you mentioned though.
That is cool. I originially got the generator idea from "World Of Rhun" posted here in the modules section. I didn't like how those generators worked and they had a few bugs so I made some of my own. My main issue was with the experience, I didn't like how you could take on monster after monster and still just get xp like you were fighting only one.
Posted by NineFires at 2006-08-10 17:18:18 Voted 9.75 on 08/10/06
//Put this script on a Placable's OnHeartBeat Event
//Change the TAG of the PLACEABLE to be EXACTLY the same as the RESREF of the
//CREATURE to be spawned.
Thought you might enjoy the original code. This systme is a little simpler than yours... mayhaps its of interest _________________________ Until Dragon Age Comes, maybe
Posted by NineFires at 2006-08-10 17:12:05 Voted 9.75 on 08/10/06
combine this with NESS and you could refurbish the area with the placables that your players just smashed.
I have something like this myself, its an old bit of code... think it was originally called Guantlet-style mob-spawners... this one seems like a good step forward.
Very cool. _________________________ Until Dragon Age Comes, maybe
This is a handy little idea even for re-populating areas in regular modules. _________________________ "To alcohol - the cause of and solution to all of life's problems." - Homer J. Simpson
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