Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  Jonna_e's 50+ Playable Subraces
Author  Jonna_e
Submitted / Updated  08-06-2006 / 11-22-2006
Category  Subraces
Expansions  CEP-1.53 Requires Community Expansion Project
Format  Module Only
Type  Type - Other
Includes  Custom
Description
You will need CEP 1.53 for all of the scripts in this erf to work properly.

This erf includes several features which allows the players to run over 50 different subraces. These subraces DO NOT repeat DO NOT add special abilites, they only change the appearance of the players to the appropriate subrace. The subraces are based on your size. Some examples are Brownie, Kolbold, Goblin, Sphinx, Fire Giant, Water and Air Elemental, Pixie, Dryad, Lich, Vampire, Mummy, Ghoul, Doom Knight, Mountain Giant, and many others.

There is an area included in this erf that is called _subrace starting area. In this area I have included the other features to add flavor to the gaming experience. Special thanks to Jeremy, Scarface, and Lexx for their scripting and inspiration for this erf.

Included in this erf are two body tailors which players can use to add wings, tails, and other affects to their characters. I have also included two persistant message boards one for the dm and one for players, and a global persistant storage chest that is keyed to the character and not the cdkey to prevent transferring of items. (note with the persistant storage chest: do not place a bag with items in the chest, they will not save)

I would recommend that you add the NPC's, the message boards, and the storage chest to your modules palette and save once you import the erf, just for safety.

Is all you have to do once you import the erf, place the shapechanger and body tailors whereever you desire and your off. Like I said please add the NPC's and items to your palette and save the module.

Hope you enjoy.

Jonna_e

Files

NameTypeSizeDownloads
_subracestarting.zip_subracestarting.zip
Submitted: 08-06-2006 / Last Updated: 08-06-2006
zip191.53Kb338
This erf includes an area called _subrace starting area, all of the NPC's and the other features are located in this area, please add them to your Palette then place them whereever you desire. Hope you enjoy.
SCORE OUT OF 10
10
1 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (10):

Posted by Cernunnos at 2009-06-28 20:26:09    Voted 10.00 on 06/28/09
Hey Jonna
First off,thanks for this! I used to use this on my PW "Lost Isles," and it worked like a charm.

I'm wondering--any plans to update to CEP 2.2? This system still rocks for RP oriented ghetto-scripter builders like me.

If not, I may be able to implement this in my new project, but so far, in testing it, we seem to lose several head options that were availabe in the CEP 2.2 when using your old body tailors. I'm going to work on overwriting only select files in the hopes that I can wor around this simple.

Again, thanks, I'm rating this a 10 for all the years of fun I had with it!

Better late than never, aye?
_________________________
World of Abred Forums: Link

"'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka

Posted by Jonna_e at 2006-09-20 18:36:49    
I am working on an updated version of the scripts to add special abilities to the subraces. Trying to make it simple to install and persistant. Also working on the undead subrace vulnerabilities to light. Hope to have it finished and tested within two months. Sorry about the problems with the area like I already stated I didnt change to res ref tag, you may want to import the erf into a seperate module, try that and see if it works.

Posted by drack spawn at 2006-08-22 02:55:23    
i just downloaded this and can not get it to any of it to work can you please help me

Posted by +scarface+ at 2006-08-12 06:36:02    
rahunter19, You mean area ResRef not tag. tags can match and it would'nt effect any importing no matter what the tags are, ResRefs need to be unique for importing.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by rahunter19 at 2006-08-07 11:30:44    
THis could be an erf problem for many developers/builders to add this to their mods if the tag is left as "area 001" and overwrites an existing area. Suggestion I would make is if you could give it a unique tag that would make it easier to erf into the mods....great work you have done and I am waiting to see the finished product! I have been wanting to add sub-races into my mod for a long time now, but with little hope that they would work properly. When your part gets done and I upload it into my mod, come by sometime for a looksie! PW Action / Lands of Autumn: Always Autumn CEP

Love to see you there after your hard work goes into it!!

Posted by Jonna_e at 2006-08-07 11:05:13    
The area you said you could not find, the tag to the _subrace starting area_ is area001. So when you imported the erf the new area001 probably overwrote your original area001. You may have to go thru your areas and look at their tags to find the subrace starting area. I will have that fixed in the next update.

Posted by Jonna_e at 2006-08-07 01:18:51    
The area should be labeled _subrace starting area_. I downloaded the erf to see if it was working and it worked for me anyway. The area should be at will be a desert setting with the npc's and other features located there also. If anyone else is having problems let me know and I will update the erf later today.

Posted by Aversinia at 2006-08-06 23:50:16    
Im a total moron but I'm importing the .erf and not getting a new area loaded, can't even tell after a build/save/restart. What am I doing wrong?

Posted by hympyke at 2006-08-06 23:08:44    
Sounds good, i'm waiting :)

Posted by Jonna_e at 2006-08-06 21:18:12    
I began adding abilities to the subraces today, give me a few weeks to have that version updated and loaded into the vault.

Hope you enjoy.

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Plug-Ins


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters