You will need CEP 1.53 for all of the scripts in this erf to work properly.
This erf includes several features which allows the players to run over 50 different subraces. These subraces DO NOT repeat DO NOT add special abilites, they only change the appearance of the players to the appropriate subrace. The subraces are based on your size. Some examples are Brownie, Kolbold, Goblin, Sphinx, Fire Giant, Water and Air Elemental, Pixie, Dryad, Lich, Vampire, Mummy, Ghoul, Doom Knight, Mountain Giant, and many others.
There is an area included in this erf that is called _subrace starting area. In this area I have included the other features to add flavor to the gaming experience. Special thanks to Jeremy, Scarface, and Lexx for their scripting and inspiration for this erf.
Included in this erf are two body tailors which players can use to add wings, tails, and other affects to their characters. I have also included two persistant message boards one for the dm and one for players, and a global persistant storage chest that is keyed to the character and not the cdkey to prevent transferring of items. (note with the persistant storage chest: do not place a bag with items in the chest, they will not save)
I would recommend that you add the NPC's, the message boards, and the storage chest to your modules palette and save once you import the erf, just for safety.
Is all you have to do once you import the erf, place the shapechanger and body tailors whereever you desire and your off. Like I said please add the NPC's and items to your palette and save the module.
This erf includes an area called _subrace starting area, all of the NPC's and the other features are located in this area, please add them to your Palette then place them whereever you desire. Hope you enjoy.
Posted by Cernunnos at 2009-06-28 20:26:09 Voted 10.00 on 06/28/09
Hey Jonna
First off,thanks for this! I used to use this on my PW "Lost Isles," and it worked like a charm.
I'm wondering--any plans to update to CEP 2.2? This system still rocks for RP oriented ghetto-scripter builders like me.
If not, I may be able to implement this in my new project, but so far, in testing it, we seem to lose several head options that were availabe in the CEP 2.2 when using your old body tailors. I'm going to work on overwriting only select files in the hopes that I can wor around this simple.
Again, thanks, I'm rating this a 10 for all the years of fun I had with it!
Better late than never, aye? _________________________ World of Abred Forums: Link
"'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka
I am working on an updated version of the scripts to add special abilities to the subraces. Trying to make it simple to install and persistant. Also working on the undead subrace vulnerabilities to light. Hope to have it finished and tested within two months. Sorry about the problems with the area like I already stated I didnt change to res ref tag, you may want to import the erf into a seperate module, try that and see if it works.
rahunter19, You mean area ResRef not tag. tags can match and it would'nt effect any importing no matter what the tags are, ResRefs need to be unique for importing. _________________________ §çà®Fãçë�
THis could be an erf problem for many developers/builders to add this to their mods if the tag is left as "area 001" and overwrites an existing area. Suggestion I would make is if you could give it a unique tag that would make it easier to erf into the mods....great work you have done and I am waiting to see the finished product! I have been wanting to add sub-races into my mod for a long time now, but with little hope that they would work properly. When your part gets done and I upload it into my mod, come by sometime for a looksie! PW Action / Lands of Autumn: Always Autumn CEP
Love to see you there after your hard work goes into it!!
The area you said you could not find, the tag to the _subrace starting area_ is area001. So when you imported the erf the new area001 probably overwrote your original area001. You may have to go thru your areas and look at their tags to find the subrace starting area. I will have that fixed in the next update.
The area should be labeled _subrace starting area_. I downloaded the erf to see if it was working and it worked for me anyway. The area should be at will be a desert setting with the npc's and other features located there also. If anyone else is having problems let me know and I will update the erf later today.